Improved macOS window resizing behaviour.
Add redraw call to resize callback.
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@ -191,6 +191,12 @@ static bool mouse_down_control = false;
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OS_OSX::singleton->window_size.width = fbRect.size.width * OS_OSX::singleton->display_scale;
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OS_OSX::singleton->window_size.height = fbRect.size.height * OS_OSX::singleton->display_scale;
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if (OS_OSX::singleton->main_loop) {
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Main::force_redraw();
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//Event retrieval blocks until resize is over. Call Main::iteration() directly.
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Main::iteration();
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}
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//_GodotInputFramebufferSize(window, fbRect.size.width, fbRect.size.height);
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//_GodotInputWindowSize(window, contentRect.size.width, contentRect.size.height);
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//_GodotInputWindowDamage(window);
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