Merge pull request #16419 from nical/issue-16395
Fix polygon triangulation failure.
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5c9ecc174b
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@ -74,7 +74,7 @@ bool Triangulate::is_inside_triangle(real_t Ax, real_t Ay,
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cCROSSap = cx * apy - cy * apx;
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cCROSSap = cx * apy - cy * apx;
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bCROSScp = bx * cpy - by * cpx;
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bCROSScp = bx * cpy - by * cpx;
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return ((aCROSSbp >= 0.0) && (bCROSScp >= 0.0) && (cCROSSap >= 0.0));
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return ((aCROSSbp > 0.0) && (bCROSScp > 0.0) && (cCROSSap > 0.0));
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};
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};
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bool Triangulate::snip(const Vector<Vector2> &p_contour, int u, int v, int w, int n, const Vector<int> &V) {
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bool Triangulate::snip(const Vector<Vector2> &p_contour, int u, int v, int w, int n, const Vector<int> &V) {
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