Merge pull request #9876 from bruvzg/3.0-resize-fix

Improved macOS window resizing behaviour (3.0)
This commit is contained in:
Rémi Verschelde 2017-07-28 11:02:28 +02:00 committed by GitHub
commit 5caf9d0d08
1 changed files with 6 additions and 0 deletions

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@ -161,6 +161,12 @@ static bool mouse_down_control = false;
OS_OSX::singleton->window_size.width = fbRect.size.width * OS_OSX::singleton->display_scale;
OS_OSX::singleton->window_size.height = fbRect.size.height * OS_OSX::singleton->display_scale;
if (OS_OSX::singleton->main_loop) {
Main::force_redraw();
//Event retrieval blocks until resize is over. Call Main::iteration() directly.
Main::iteration();
}
/*
_GodotInputFramebufferSize(window, fbRect.size.width, fbRect.size.height);
_GodotInputWindowSize(window, contentRect.size.width, contentRect.size.height);