Merge pull request #23499 from bruvzg/fix_osx_app_crash_and_black_spash

[macOS] Fix .app bundle crash and blank initial window
This commit is contained in:
Rémi Verschelde 2018-11-05 09:39:57 +01:00 committed by GitHub
commit 5d5227104e
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GPG Key ID: 4AEE18F83AFDEB23
1 changed files with 15 additions and 5 deletions

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@ -328,14 +328,14 @@ static Vector2 get_mouse_pos(NSPoint locationInWindow, CGFloat backingScaleFacto
//_GodotPlatformSetCursorMode(window, window->cursorMode);
[OS_OSX::singleton->context update];
get_mouse_pos(
[OS_OSX::singleton->window_object mouseLocationOutsideOfEventStream],
[OS_OSX::singleton->window_view backingScaleFactor]);
if (OS_OSX::singleton->input)
if (OS_OSX::singleton->get_main_loop()) {
get_mouse_pos(
[OS_OSX::singleton->window_object mouseLocationOutsideOfEventStream],
[OS_OSX::singleton->window_view backingScaleFactor]);
OS_OSX::singleton->input->set_mouse_position(Point2(mouse_x, mouse_y));
if (OS_OSX::singleton->get_main_loop())
OS_OSX::singleton->get_main_loop()->notification(MainLoop::NOTIFICATION_WM_FOCUS_IN);
}
}
- (void)windowDidResignKey:(NSNotification *)notification {
@ -365,6 +365,8 @@ static Vector2 get_mouse_pos(NSPoint locationInWindow, CGFloat backingScaleFacto
bool imeMode;
}
- (void)cancelComposition;
- (BOOL)wantsUpdateLayer;
- (void)updateLayer;
@end
@implementation GodotContentView
@ -375,6 +377,14 @@ static Vector2 get_mouse_pos(NSPoint locationInWindow, CGFloat backingScaleFacto
}
}
- (BOOL)wantsUpdateLayer {
return YES;
}
- (void)updateLayer {
[OS_OSX::singleton->context update];
}
- (id)init {
self = [super init];
trackingArea = nil;