diff --git a/doc/classes/PhysicsBody.xml b/doc/classes/PhysicsBody.xml
index e34f1f1c570..57dc6b99538 100644
--- a/doc/classes/PhysicsBody.xml
+++ b/doc/classes/PhysicsBody.xml
@@ -27,6 +27,7 @@
+ Returns an individual bit on the collision mask.
@@ -35,6 +36,7 @@
+ Returns an individual bit on the collision mask.
@@ -54,6 +56,7 @@
+ Sets individual bits on the layer mask. Use this if you only need to change one layer's value.
@@ -64,6 +67,7 @@
+ Sets individual bits on the collision mask. Use this if you only need to change one layer's value.
@@ -74,7 +78,7 @@
A contact is detected if object A is in any of the layers that object B scans, or object B is in any layer scanned by object A.
- The physics layers this area can scan for collisions.
+ The physics layers this area scans for collisions.
diff --git a/doc/classes/PhysicsBody2D.xml b/doc/classes/PhysicsBody2D.xml
index 85848827378..397d1d21ca5 100644
--- a/doc/classes/PhysicsBody2D.xml
+++ b/doc/classes/PhysicsBody2D.xml
@@ -27,7 +27,7 @@
- Return an individual bit on the collision mask.
+ Returns an individual bit on the collision mask.
@@ -36,7 +36,7 @@
- Return an individual bit on the collision mask.
+ Returns an individual bit on the collision mask.
@@ -56,7 +56,7 @@
- Set/clear individual bits on the layer mask. This makes getting a body in/out of only one layer easier.
+ Sets individual bits on the layer mask. Use this if you only need to change one layer's value.
@@ -67,7 +67,7 @@
- Set/clear individual bits on the collision mask. This makes selecting the areas scanned easier.
+ Sets individual bits on the collision mask. Use this if you only need to change one layer's value.
@@ -78,10 +78,10 @@
A contact is detected if object A is in any of the layers that object B scans, or object B is in any layer scanned by object A.
- The physics layers this area can scan for collisions.
+ The physics layers this area scans for collisions.
- Both collision_layer and collision_mask. Returns collision_layer when accessed. Updates collision_layers and collision_mask when modified.
+ Both [member collision_layer] and [member collision_mask]. Returns [member collision_layer] when accessed. Updates [member collision_layer] and [member collision_mask] when modified.
diff --git a/doc/classes/SceneState.xml b/doc/classes/SceneState.xml
index b4f13bbc880..d21ea0e24e2 100644
--- a/doc/classes/SceneState.xml
+++ b/doc/classes/SceneState.xml
@@ -4,7 +4,7 @@
A script interface to a scene file's data.
- Maintains a list of resources, nodes, exported and overridden properties, and built-in scripts associated with a scene.
+ Maintains a list of resources, nodes, exported, and overridden properties, and built-in scripts associated with a scene.
diff --git a/doc/classes/Shape2D.xml b/doc/classes/Shape2D.xml
index 5e77551cd31..6ccfbfe97cd 100644
--- a/doc/classes/Shape2D.xml
+++ b/doc/classes/Shape2D.xml
@@ -22,7 +22,7 @@
- Return whether this shape is colliding with another.
+ Returns [code]true[/code] if this shape is colliding with another.
This method needs the transformation matrix for this shape ([code]local_xform[/code]), the shape to check collisions with ([code]with_shape[/code]), and the transformation matrix of that shape ([code]shape_xform[/code]).
@@ -36,7 +36,7 @@
- Return a list of the points where this shape touches another. If there are no collisions, the list is empty.
+ Returns a list of the points where this shape touches another. If there are no collisions the list is empty.
This method needs the transformation matrix for this shape ([code]local_xform[/code]), the shape to check collisions with ([code]with_shape[/code]), and the transformation matrix of that shape ([code]shape_xform[/code]).
@@ -72,7 +72,7 @@
- Return a list of the points where this shape would touch another, if a given movement was applied. If there are no collisions, the list is empty.
+ Returns a list of the points where this shape would touch another, if a given movement was applied. If there are no collisions the list is empty.
This method needs the transformation matrix for this shape ([code]local_xform[/code]), the movement to test on this shape ([code]local_motion[/code]), the shape to check collisions with ([code]with_shape[/code]), the transformation matrix of that shape ([code]shape_xform[/code]), and the movement to test onto the other object ([code]shape_motion[/code]).
diff --git a/doc/classes/ShortCut.xml b/doc/classes/ShortCut.xml
index 121040c7cf6..b9277d3ea1a 100644
--- a/doc/classes/ShortCut.xml
+++ b/doc/classes/ShortCut.xml
@@ -16,7 +16,7 @@
- Returns the Shortcut's [InputEvent] as a [String].
+ Returns the shortcut's [InputEvent] as a [String].
@@ -25,20 +25,20 @@
- Returns [code]true[/code] if the Shortcut's [InputEvent] equals [code]event[/code].
+ Returns [code]true[/code] if the shortcut's [InputEvent] equals [code]event[/code].
- If [code]true[/code] this Shortcut is valid.
+ If [code]true[/code] this shortcut is valid.
- The Shortcut's [InputEvent].
+ The shortcut's [InputEvent].
Generally the [InputEvent] is a keyboard key, though it can be any [InputEvent].
diff --git a/doc/classes/Timer.xml b/doc/classes/Timer.xml
index 3b2ca2ff5b4..043c624d09a 100644
--- a/doc/classes/Timer.xml
+++ b/doc/classes/Timer.xml
@@ -30,25 +30,26 @@
- Stop (cancel) the Timer.
+ Stops the timer.
- If [code]true[/code], Timer will automatically start when entering the scene tree. Default value: [code]false[/code].
+ If [code]true[/code] the timer will automatically start when entering the scene tree. Default value: [code]false[/code].
- If [code]true[/code], Timer will stop when reaching 0. If [code]false[/code], it will restart. Default value: [code]false[/code].
+ If [code]true[/code] the timer will stop when reaching 0. If [code]false[/code] it will restart. Default value: [code]false[/code].
- If [code]true[/code], the timer is paused and will not process until it is unpaused again, even if [method start] is called.
+ If [code]true[/code] the timer is paused and will not process until it is unpaused again, even if [method start] is called.
- Processing mode. Uses TIMER_PROCESS_* constants as value.
+ Processing mode. See [enum TimerProcessMode].
The timer's remaining time in seconds. Returns 0 if the timer is inactive.
+ Note: You cannot set this value. To change the timer's remaining time, use [member wait_time].
Wait time in seconds.
@@ -57,16 +58,16 @@
- Emitted when the Timer reaches 0.
+ Emitted when the timer reaches 0.
- Update the Timer during the physics step at each frame (fixed framerate processing).
+ Update the timer during the physics step at each frame (fixed framerate processing).
- Update the Timer during the idle time at each frame.
+ Update the timer during the idle time at each frame.