Prepare for moving editor and classref translations to godot-editor-l10n repo
- Separate editor interface and property translations. - Add property translation in TranslationServer. - The split and merge of the POT/PO/Makefiles and extract scripts is done directly in godot-editor-l10n, the files will be removed in the next commit. - Remove the hardcoded "to_include" lists from the SCsub, we'll only commit the files which are ready to inclue.
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bdad9770d6
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5d7e003b29
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@ -768,6 +768,20 @@ StringName TranslationServer::doc_translate_plural(const StringName &p_message,
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return p_message_plural;
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}
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void TranslationServer::set_property_translation(const Ref<Translation> &p_translation) {
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property_translation = p_translation;
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}
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StringName TranslationServer::property_translate(const StringName &p_message) const {
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if (property_translation.is_valid()) {
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StringName r = property_translation->get_message(p_message);
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if (r) {
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return r;
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}
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}
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return p_message;
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}
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bool TranslationServer::is_pseudolocalization_enabled() const {
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return pseudolocalization_enabled;
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}
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@ -78,6 +78,7 @@ class TranslationServer : public Object {
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HashSet<Ref<Translation>> translations;
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Ref<Translation> tool_translation;
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Ref<Translation> doc_translation;
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Ref<Translation> property_translation;
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bool enabled = true;
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@ -174,6 +175,8 @@ public:
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void set_doc_translation(const Ref<Translation> &p_translation);
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StringName doc_translate(const StringName &p_message, const StringName &p_context = "") const;
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StringName doc_translate_plural(const StringName &p_message, const StringName &p_message_plural, int p_n, const StringName &p_context = "") const;
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void set_property_translation(const Ref<Translation> &p_translation);
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StringName property_translate(const StringName &p_message) const;
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void setup();
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17
editor/SCsub
17
editor/SCsub
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@ -75,10 +75,7 @@ if env.editor_build:
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# Generated with `make include-list` for each resource.
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# Editor translations
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to_include = (
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"ar,bg,ca,cs,de,el,eo,es_AR,es,fi,fr,gl,he,hu,id,it,ja,ko,lv,ms,nb,nl,pl,pt_BR,pt,ro,ru,sk,sv,th,tr,uk,vi,zh_CN,zh_TW"
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).split(",")
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tlist = [env.Dir("#editor/translations").abspath + "/" + f + ".po" for f in to_include]
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tlist = glob.glob(env.Dir("#editor/translations/editor").abspath + "/*.po")
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env.Depends("#editor/editor_translations.gen.h", tlist)
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env.CommandNoCache(
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"#editor/editor_translations.gen.h",
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@ -86,9 +83,17 @@ if env.editor_build:
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env.Run(editor_builders.make_editor_translations_header, "Generating editor translations header."),
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)
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# Property translations
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tlist = glob.glob(env.Dir("#editor/translations/properties").abspath + "/*.po")
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env.Depends("#editor/property_translations.gen.h", tlist)
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env.CommandNoCache(
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"#editor/property_translations.gen.h",
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tlist,
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env.Run(editor_builders.make_property_translations_header, "Generating property translations header."),
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)
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# Documentation translations
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to_include = "de,es,fr,ja,zh_CN".split(",")
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tlist = [env.Dir("#doc/translations").abspath + "/" + f + ".po" for f in to_include]
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tlist = glob.glob(env.Dir("#doc/translations").abspath + "/*.po")
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env.Depends("#editor/doc_translations.gen.h", tlist)
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env.CommandNoCache(
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"#editor/doc_translations.gen.h",
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@ -161,6 +161,10 @@ def make_editor_translations_header(target, source, env):
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make_translations_header(target, source, env, "editor")
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def make_property_translations_header(target, source, env):
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make_translations_header(target, source, env, "property")
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def make_doc_translations_header(target, source, env):
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make_translations_header(target, source, env, "doc")
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@ -2974,11 +2974,11 @@ void EditorInspector::update_tree() {
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// Only process group label if this is not the group or subgroup.
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if ((i == 0 && component == group) || (i == 1 && component == subgroup)) {
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if (section_name_style == EditorPropertyNameProcessor::STYLE_LOCALIZED) {
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label = TTRGET(component);
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label = EditorPropertyNameProcessor::get_singleton()->translate_group_name(component);
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tooltip = component;
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} else {
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label = component;
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tooltip = TTRGET(component);
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tooltip = EditorPropertyNameProcessor::get_singleton()->translate_group_name(component);
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}
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} else {
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label = EditorPropertyNameProcessor::get_singleton()->process_name(component, section_name_style);
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@ -30,6 +30,7 @@
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#include "editor_property_name_processor.h"
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#include "core/string/translation.h"
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#include "editor_settings.h"
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EditorPropertyNameProcessor *EditorPropertyNameProcessor::singleton = nullptr;
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@ -92,18 +93,30 @@ String EditorPropertyNameProcessor::process_name(const String &p_name, Style p_s
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} break;
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case STYLE_LOCALIZED: {
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return TTRGET(_capitalize_name(p_name));
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const String capitalized = _capitalize_name(p_name);
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if (TranslationServer::get_singleton()) {
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return TranslationServer::get_singleton()->property_translate(capitalized);
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}
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return capitalized;
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} break;
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}
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ERR_FAIL_V_MSG(p_name, "Unexpected property name style.");
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}
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String EditorPropertyNameProcessor::translate_group_name(const String &p_name) const {
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if (TranslationServer::get_singleton()) {
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return TranslationServer::get_singleton()->property_translate(p_name);
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}
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return p_name;
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}
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EditorPropertyNameProcessor::EditorPropertyNameProcessor() {
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ERR_FAIL_COND(singleton != nullptr);
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singleton = this;
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// The following initialization is parsed in `editor/translations/extract.py` with a regex.
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// The following initialization is parsed by the l10n extraction script with a regex.
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// The map name and value definition format should be kept synced with the regex.
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// https://github.com/godotengine/godot-editor-l10n/blob/main/scripts/common.py
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capitalize_string_remaps["2d"] = "2D";
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capitalize_string_remaps["3d"] = "3D";
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capitalize_string_remaps["aa"] = "AA";
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@ -263,7 +276,7 @@ EditorPropertyNameProcessor::EditorPropertyNameProcessor() {
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capitalize_string_remaps["yz"] = "YZ";
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// Articles, conjunctions, prepositions.
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// The following initialization is parsed in `editor/translations/extract.py` with a regex.
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// The following initialization is parsed in `editor/translations/scripts/common.py` with a regex.
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// The word definition format should be kept synced with the regex.
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stop_words = LocalVector<String>({
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"a",
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@ -64,6 +64,9 @@ public:
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// Turns property path segment into the given style.
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String process_name(const String &p_name, Style p_style) const;
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// Translate plain text group names.
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String translate_group_name(const String &p_name) const;
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EditorPropertyNameProcessor();
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~EditorPropertyNameProcessor();
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};
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@ -922,6 +922,7 @@ void EditorSettings::setup_language() {
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}
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// Load editor translation for configured/detected locale.
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load_editor_translations(lang);
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load_property_translations(lang);
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// Load class reference translation.
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load_doc_translations(lang);
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@ -35,6 +35,7 @@
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#include "core/io/translation_loader_po.h"
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#include "editor/doc_translations.gen.h"
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#include "editor/editor_translations.gen.h"
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#include "editor/property_translations.gen.h"
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Vector<String> get_editor_locales() {
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Vector<String> locales;
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@ -101,3 +102,29 @@ void load_doc_translations(const String &p_locale) {
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dtl++;
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}
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}
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void load_property_translations(const String &p_locale) {
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PropertyTranslationList *etl = _property_translations;
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while (etl->data) {
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if (etl->lang == p_locale) {
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Vector<uint8_t> data;
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data.resize(etl->uncomp_size);
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int ret = Compression::decompress(data.ptrw(), etl->uncomp_size, etl->data, etl->comp_size, Compression::MODE_DEFLATE);
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ERR_FAIL_COND_MSG(ret == -1, "Compressed file is corrupt.");
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Ref<FileAccessMemory> fa;
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fa.instantiate();
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fa->open_custom(data.ptr(), data.size());
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Ref<Translation> tr = TranslationLoaderPO::load_translation(fa);
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if (tr.is_valid()) {
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tr->set_locale(etl->lang);
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TranslationServer::get_singleton()->set_property_translation(tr);
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break;
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}
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}
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etl++;
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}
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}
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@ -37,5 +37,6 @@
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Vector<String> get_editor_locales();
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void load_editor_translations(const String &p_locale);
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void load_doc_translations(const String &p_locale);
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void load_property_translations(const String &p_locale);
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#endif // EDITOR_TRANSLATION_H
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