Merge pull request #33280 from Chaosus/remove_unsupported_shader_types

Prevents usage of unsupported texture shader types in GLES2
This commit is contained in:
Rémi Verschelde 2019-11-03 18:47:47 +01:00 committed by GitHub
commit 5dac35a300
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GPG Key ID: 4AEE18F83AFDEB23
2 changed files with 86 additions and 25 deletions

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@ -1956,22 +1956,22 @@ const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = {
{ "texture", TYPE_VEC4, { TYPE_SAMPLER2D, TYPE_VEC2, TYPE_VOID }, TAG_GLOBAL, false },
{ "texture", TYPE_VEC4, { TYPE_SAMPLER2D, TYPE_VEC2, TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL, false },
{ "texture", TYPE_UVEC4, { TYPE_USAMPLER2D, TYPE_VEC2, TYPE_VOID }, TAG_GLOBAL, false },
{ "texture", TYPE_UVEC4, { TYPE_USAMPLER2D, TYPE_VEC2, TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL, false },
{ "texture", TYPE_IVEC4, { TYPE_ISAMPLER2D, TYPE_VEC2, TYPE_VOID }, TAG_GLOBAL, false },
{ "texture", TYPE_IVEC4, { TYPE_ISAMPLER2D, TYPE_VEC2, TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL, false },
{ "texture", TYPE_VEC4, { TYPE_SAMPLER2DARRAY, TYPE_VEC3, TYPE_VOID }, TAG_GLOBAL, false },
{ "texture", TYPE_VEC4, { TYPE_SAMPLER2DARRAY, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL, false },
{ "texture", TYPE_UVEC4, { TYPE_USAMPLER2DARRAY, TYPE_VEC3, TYPE_VOID }, TAG_GLOBAL, false },
{ "texture", TYPE_UVEC4, { TYPE_USAMPLER2DARRAY, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL, false },
{ "texture", TYPE_IVEC4, { TYPE_ISAMPLER2DARRAY, TYPE_VEC3, TYPE_VOID }, TAG_GLOBAL, false },
{ "texture", TYPE_IVEC4, { TYPE_ISAMPLER2DARRAY, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL, false },
{ "texture", TYPE_VEC4, { TYPE_SAMPLER3D, TYPE_VEC3, TYPE_VOID }, TAG_GLOBAL, false },
{ "texture", TYPE_VEC4, { TYPE_SAMPLER3D, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL, false },
{ "texture", TYPE_UVEC4, { TYPE_USAMPLER3D, TYPE_VEC3, TYPE_VOID }, TAG_GLOBAL, false },
{ "texture", TYPE_UVEC4, { TYPE_USAMPLER3D, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL, false },
{ "texture", TYPE_IVEC4, { TYPE_ISAMPLER3D, TYPE_VEC3, TYPE_VOID }, TAG_GLOBAL, false },
{ "texture", TYPE_IVEC4, { TYPE_ISAMPLER3D, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL, false },
{ "texture", TYPE_UVEC4, { TYPE_USAMPLER2D, TYPE_VEC2, TYPE_VOID }, TAG_GLOBAL, true },
{ "texture", TYPE_UVEC4, { TYPE_USAMPLER2D, TYPE_VEC2, TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL, true },
{ "texture", TYPE_IVEC4, { TYPE_ISAMPLER2D, TYPE_VEC2, TYPE_VOID }, TAG_GLOBAL, true },
{ "texture", TYPE_IVEC4, { TYPE_ISAMPLER2D, TYPE_VEC2, TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL, true },
{ "texture", TYPE_VEC4, { TYPE_SAMPLER2DARRAY, TYPE_VEC3, TYPE_VOID }, TAG_GLOBAL, true },
{ "texture", TYPE_VEC4, { TYPE_SAMPLER2DARRAY, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL, true },
{ "texture", TYPE_UVEC4, { TYPE_USAMPLER2DARRAY, TYPE_VEC3, TYPE_VOID }, TAG_GLOBAL, true },
{ "texture", TYPE_UVEC4, { TYPE_USAMPLER2DARRAY, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL, true },
{ "texture", TYPE_IVEC4, { TYPE_ISAMPLER2DARRAY, TYPE_VEC3, TYPE_VOID }, TAG_GLOBAL, true },
{ "texture", TYPE_IVEC4, { TYPE_ISAMPLER2DARRAY, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL, true },
{ "texture", TYPE_VEC4, { TYPE_SAMPLER3D, TYPE_VEC3, TYPE_VOID }, TAG_GLOBAL, true },
{ "texture", TYPE_VEC4, { TYPE_SAMPLER3D, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL, true },
{ "texture", TYPE_UVEC4, { TYPE_USAMPLER3D, TYPE_VEC3, TYPE_VOID }, TAG_GLOBAL, true },
{ "texture", TYPE_UVEC4, { TYPE_USAMPLER3D, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL, true },
{ "texture", TYPE_IVEC4, { TYPE_ISAMPLER3D, TYPE_VEC3, TYPE_VOID }, TAG_GLOBAL, true },
{ "texture", TYPE_IVEC4, { TYPE_ISAMPLER3D, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL, true },
{ "texture", TYPE_VEC4, { TYPE_SAMPLERCUBE, TYPE_VEC3, TYPE_VOID }, TAG_GLOBAL, false },
{ "texture", TYPE_VEC4, { TYPE_SAMPLERCUBE, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL, false },
@ -1995,14 +1995,14 @@ const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = {
{ "textureProj", TYPE_UVEC4, { TYPE_USAMPLER3D, TYPE_VEC4, TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL, true },
{ "textureLod", TYPE_VEC4, { TYPE_SAMPLER2D, TYPE_VEC2, TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL, false },
{ "textureLod", TYPE_IVEC4, { TYPE_ISAMPLER2D, TYPE_VEC2, TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL, false },
{ "textureLod", TYPE_UVEC4, { TYPE_USAMPLER2D, TYPE_VEC2, TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL, false },
{ "textureLod", TYPE_VEC4, { TYPE_SAMPLER2DARRAY, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL, false },
{ "textureLod", TYPE_IVEC4, { TYPE_ISAMPLER2DARRAY, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL, false },
{ "textureLod", TYPE_UVEC4, { TYPE_USAMPLER2DARRAY, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL, false },
{ "textureLod", TYPE_VEC4, { TYPE_SAMPLER3D, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL, false },
{ "textureLod", TYPE_IVEC4, { TYPE_ISAMPLER3D, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL, false },
{ "textureLod", TYPE_UVEC4, { TYPE_USAMPLER3D, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL, false },
{ "textureLod", TYPE_IVEC4, { TYPE_ISAMPLER2D, TYPE_VEC2, TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL, true },
{ "textureLod", TYPE_UVEC4, { TYPE_USAMPLER2D, TYPE_VEC2, TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL, true },
{ "textureLod", TYPE_VEC4, { TYPE_SAMPLER2DARRAY, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL, true },
{ "textureLod", TYPE_IVEC4, { TYPE_ISAMPLER2DARRAY, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL, true },
{ "textureLod", TYPE_UVEC4, { TYPE_USAMPLER2DARRAY, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL, true },
{ "textureLod", TYPE_VEC4, { TYPE_SAMPLER3D, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL, true },
{ "textureLod", TYPE_IVEC4, { TYPE_ISAMPLER3D, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL, true },
{ "textureLod", TYPE_UVEC4, { TYPE_USAMPLER3D, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL, true },
{ "textureLod", TYPE_VEC4, { TYPE_SAMPLERCUBE, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL, false },
{ "texelFetch", TYPE_VEC4, { TYPE_SAMPLER2D, TYPE_IVEC2, TYPE_INT, TYPE_VOID }, TAG_GLOBAL, true },
@ -2084,6 +2084,7 @@ bool ShaderLanguage::_validate_function_call(BlockNode *p_block, OperatorNode *p
bool failed_builtin = false;
bool unsupported_builtin = false;
int builtin_idx = 0;
if (argcount <= 4) {
// test builtins
@ -2115,6 +2116,7 @@ bool ShaderLanguage::_validate_function_call(BlockNode *p_block, OperatorNode *p
if (builtin_func_defs[idx].high_end) {
fail = true;
unsupported_builtin = true;
builtin_idx = idx;
}
}
}
@ -2189,7 +2191,16 @@ bool ShaderLanguage::_validate_function_call(BlockNode *p_block, OperatorNode *p
}
if (unsupported_builtin) {
String err = "Built-in function \"" + String(name) + "\" is supported only on high-end platform!";
String arglist = "";
for (int i = 0; i < argcount; i++) {
if (i > 0) {
arglist += ", ";
}
arglist += get_datatype_name(builtin_func_defs[builtin_idx].args[i]);
}
String err = "Built-in function \"" + String(name) + "(" + arglist + ")\" is supported only on high-end platform!";
_set_error(err);
return false;
}
@ -4635,6 +4646,47 @@ String ShaderLanguage::_get_shader_type_list(const Set<String> &p_shader_types)
return valid_types;
}
Error ShaderLanguage::_validate_datatype(DataType p_type) {
if (VisualServer::get_singleton()->is_low_end()) {
bool invalid_type = false;
switch (p_type) {
case TYPE_ISAMPLER2D:
invalid_type = true;
break;
case TYPE_USAMPLER2D:
invalid_type = true;
break;
case TYPE_SAMPLER3D:
invalid_type = true;
break;
case TYPE_ISAMPLER3D:
invalid_type = true;
break;
case TYPE_USAMPLER3D:
invalid_type = true;
break;
case TYPE_SAMPLER2DARRAY:
invalid_type = true;
break;
case TYPE_USAMPLER2DARRAY:
invalid_type = true;
break;
case TYPE_ISAMPLER2DARRAY:
invalid_type = true;
break;
default:
break;
}
if (invalid_type) {
_set_error(vformat("\"%s\" type is supported only on high-end platform!", get_datatype_name(p_type)));
return ERR_UNAVAILABLE;
}
}
return OK;
}
Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_functions, const Vector<StringName> &p_render_modes, const Set<String> &p_shader_types) {
Token tk = _get_token();
@ -4771,6 +4823,9 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct
if (is_sampler_type(type)) {
uniform2.texture_order = texture_uniforms++;
uniform2.order = -1;
if (_validate_datatype(type) != OK) {
return ERR_PARSE_ERROR;
}
} else {
uniform2.texture_order = -1;
uniform2.order = uniforms++;
@ -5156,6 +5211,10 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct
ptype = get_token_datatype(tk.type);
if (_validate_datatype(ptype) != OK) {
return ERR_PARSE_ERROR;
}
if (ptype == TYPE_VOID) {
_set_error("void not allowed in argument");
return ERR_PARSE_ERROR;

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@ -744,6 +744,8 @@ private:
static const BuiltinFuncDef builtin_func_defs[];
static const BuiltinFuncOutArgs builtin_func_out_args[];
Error _validate_datatype(DataType p_type);
bool _validate_function_call(BlockNode *p_block, OperatorNode *p_func, DataType *r_ret_type);
bool _parse_function_arguments(BlockNode *p_block, const Map<StringName, BuiltInInfo> &p_builtin_types, OperatorNode *p_func, int *r_complete_arg = NULL);