diff --git a/SConstruct b/SConstruct index 207254713a2..3768ada10d2 100644 --- a/SConstruct +++ b/SConstruct @@ -298,9 +298,10 @@ if selected_platform in platform_list: from SCons import __version__ as scons_raw_version scons_ver = env._get_major_minor_revision(scons_raw_version) - if scons_ver >= (3, 1, 1): - env.Tool("compilation_db", toolpath=["misc/scons"]) - env.Alias("compiledb", env.CompilationDatabase("compile_commands.json")) + + if scons_ver >= (4, 0, 0): + env.Tool("compilation_db") + env.Alias("compiledb", env.CompilationDatabase()) if env["dev"]: env["verbose"] = True diff --git a/misc/scons/compilation_db.py b/misc/scons/compilation_db.py deleted file mode 100644 index 87db32adc96..00000000000 --- a/misc/scons/compilation_db.py +++ /dev/null @@ -1,177 +0,0 @@ -# Copyright 2015 MongoDB Inc. -# -# Licensed under the Apache License, Version 2.0 (the "License"); -# you may not use this file except in compliance with the License. -# You may obtain a copy of the License at -# -# http://www.apache.org/licenses/LICENSE-2.0 -# -# Unless required by applicable law or agreed to in writing, software -# distributed under the License is distributed on an "AS IS" BASIS, -# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -# See the License for the specific language governing permissions and -# limitations under the License. - -import json -import SCons -import itertools - -# Implements the ability for SCons to emit a compilation database for the MongoDB project. See -# http://clang.llvm.org/docs/JSONCompilationDatabase.html for details on what a compilation -# database is, and why you might want one. The only user visible entry point here is -# 'env.CompilationDatabase'. This method takes an optional 'target' to name the file that -# should hold the compilation database, otherwise, the file defaults to compile_commands.json, -# which is the name that most clang tools search for by default. - -# TODO: Is there a better way to do this than this global? Right now this exists so that the -# emitter we add can record all of the things it emits, so that the scanner for the top level -# compilation database can access the complete list, and also so that the writer has easy -# access to write all of the files. But it seems clunky. How can the emitter and the scanner -# communicate more gracefully? -__COMPILATION_DB_ENTRIES = [] - -# We make no effort to avoid rebuilding the entries. Someday, perhaps we could and even -# integrate with the cache, but there doesn't seem to be much call for it. -class __CompilationDbNode(SCons.Node.Python.Value): - def __init__(self, value): - SCons.Node.Python.Value.__init__(self, value) - self.Decider(changed_since_last_build_node) - - -def changed_since_last_build_node(child, target, prev_ni, node): - """ Dummy decider to force always building""" - return True - - -def makeEmitCompilationDbEntry(comstr): - """ - Effectively this creates a lambda function to capture: - * command line - * source - * target - :param comstr: unevaluated command line - :return: an emitter which has captured the above - """ - user_action = SCons.Action.Action(comstr) - - def EmitCompilationDbEntry(target, source, env): - """ - This emitter will be added to each c/c++ object build to capture the info needed - for clang tools - :param target: target node(s) - :param source: source node(s) - :param env: Environment for use building this node - :return: target(s), source(s) - """ - - dbtarget = __CompilationDbNode(source) - - entry = env.__COMPILATIONDB_Entry( - target=dbtarget, - source=[], - __COMPILATIONDB_UTARGET=target, - __COMPILATIONDB_USOURCE=source, - __COMPILATIONDB_UACTION=user_action, - __COMPILATIONDB_ENV=env, - ) - - # TODO: Technically, these next two lines should not be required: it should be fine to - # cache the entries. However, they don't seem to update properly. Since they are quick - # to re-generate disable caching and sidestep this problem. - env.AlwaysBuild(entry) - env.NoCache(entry) - - __COMPILATION_DB_ENTRIES.append(dbtarget) - - return target, source - - return EmitCompilationDbEntry - - -def CompilationDbEntryAction(target, source, env, **kw): - """ - Create a dictionary with evaluated command line, target, source - and store that info as an attribute on the target - (Which has been stored in __COMPILATION_DB_ENTRIES array - :param target: target node(s) - :param source: source node(s) - :param env: Environment for use building this node - :param kw: - :return: None - """ - - command = env["__COMPILATIONDB_UACTION"].strfunction( - target=env["__COMPILATIONDB_UTARGET"], source=env["__COMPILATIONDB_USOURCE"], env=env["__COMPILATIONDB_ENV"], - ) - - entry = { - "directory": env.Dir("#").abspath, - "command": command, - "file": str(env["__COMPILATIONDB_USOURCE"][0]), - } - - target[0].write(entry) - - -def WriteCompilationDb(target, source, env): - entries = [] - - for s in __COMPILATION_DB_ENTRIES: - entries.append(s.read()) - - with open(str(target[0]), "w") as target_file: - json.dump(entries, target_file, sort_keys=True, indent=4, separators=(",", ": ")) - - -def ScanCompilationDb(node, env, path): - return __COMPILATION_DB_ENTRIES - - -def generate(env, **kwargs): - - static_obj, shared_obj = SCons.Tool.createObjBuilders(env) - - env["COMPILATIONDB_COMSTR"] = kwargs.get("COMPILATIONDB_COMSTR", "Building compilation database $TARGET") - - components_by_suffix = itertools.chain( - itertools.product( - env["CPPSUFFIXES"], - [ - (static_obj, SCons.Defaults.StaticObjectEmitter, "$CXXCOM"), - (shared_obj, SCons.Defaults.SharedObjectEmitter, "$SHCXXCOM"), - ], - ), - ) - - for entry in components_by_suffix: - suffix = entry[0] - builder, base_emitter, command = entry[1] - - # Ensure we have a valid entry - # used to auto ignore header files - if suffix in builder.emitter: - emitter = builder.emitter[suffix] - builder.emitter[suffix] = SCons.Builder.ListEmitter([emitter, makeEmitCompilationDbEntry(command),]) - - env["BUILDERS"]["__COMPILATIONDB_Entry"] = SCons.Builder.Builder( - action=SCons.Action.Action(CompilationDbEntryAction, None), - ) - - env["BUILDERS"]["__COMPILATIONDB_Database"] = SCons.Builder.Builder( - action=SCons.Action.Action(WriteCompilationDb, "$COMPILATIONDB_COMSTR"), - target_scanner=SCons.Scanner.Scanner(function=ScanCompilationDb, node_class=None), - ) - - def CompilationDatabase(env, target): - result = env.__COMPILATIONDB_Database(target=target, source=[]) - - env.AlwaysBuild(result) - env.NoCache(result) - - return result - - env.AddMethod(CompilationDatabase, "CompilationDatabase") - - -def exists(env): - return True