Merge pull request #17074 from AndreaCatania/fix1
Some fixes on physics
This commit is contained in:
commit
5dfaf89aca
|
@ -619,11 +619,11 @@ uint32_t BulletPhysicsServer::body_get_collision_mask(RID p_body) const {
|
|||
}
|
||||
|
||||
void BulletPhysicsServer::body_set_user_flags(RID p_body, uint32_t p_flags) {
|
||||
WARN_PRINT("This function si not currently supported by bullet and Godot");
|
||||
// This function si not currently supported
|
||||
}
|
||||
|
||||
uint32_t BulletPhysicsServer::body_get_user_flags(RID p_body) const {
|
||||
WARN_PRINT("This function si not currently supported by bullet and Godot");
|
||||
// This function si not currently supported
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
@ -784,21 +784,26 @@ int BulletPhysicsServer::body_get_max_contacts_reported(RID p_body) const {
|
|||
}
|
||||
|
||||
void BulletPhysicsServer::body_set_contacts_reported_depth_threshold(RID p_body, float p_threshold) {
|
||||
WARN_PRINT("Not supported by bullet and even Godot");
|
||||
// Not supported by bullet and even Godot
|
||||
}
|
||||
|
||||
float BulletPhysicsServer::body_get_contacts_reported_depth_threshold(RID p_body) const {
|
||||
WARN_PRINT("Not supported by bullet and even Godot");
|
||||
// Not supported by bullet and even Godot
|
||||
return 0.;
|
||||
}
|
||||
|
||||
void BulletPhysicsServer::body_set_omit_force_integration(RID p_body, bool p_omit) {
|
||||
WARN_PRINT("Not supported by bullet");
|
||||
RigidBodyBullet *body = rigid_body_owner.get(p_body);
|
||||
ERR_FAIL_COND(!body);
|
||||
|
||||
body->set_omit_forces_integration(p_omit);
|
||||
}
|
||||
|
||||
bool BulletPhysicsServer::body_is_omitting_force_integration(RID p_body) const {
|
||||
WARN_PRINT("Not supported by bullet");
|
||||
return false;
|
||||
RigidBodyBullet *body = rigid_body_owner.get(p_body);
|
||||
ERR_FAIL_COND_V(!body, false);
|
||||
|
||||
return body->get_omit_forces_integration();
|
||||
}
|
||||
|
||||
void BulletPhysicsServer::body_set_force_integration_callback(RID p_body, Object *p_receiver, const StringName &p_method, const Variant &p_udata) {
|
||||
|
@ -979,11 +984,11 @@ PhysicsServer::JointType BulletPhysicsServer::joint_get_type(RID p_joint) const
|
|||
}
|
||||
|
||||
void BulletPhysicsServer::joint_set_solver_priority(RID p_joint, int p_priority) {
|
||||
//WARN_PRINTS("Joint priority not supported by bullet");
|
||||
// Joint priority not supported by bullet
|
||||
}
|
||||
|
||||
int BulletPhysicsServer::joint_get_solver_priority(RID p_joint) const {
|
||||
//WARN_PRINTS("Joint priority not supported by bullet");
|
||||
// Joint priority not supported by bullet
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
|
|
@ -255,6 +255,7 @@ RigidBodyBullet::RigidBodyBullet() :
|
|||
linearDamp(0),
|
||||
angularDamp(0),
|
||||
can_sleep(true),
|
||||
omit_forces_integration(false),
|
||||
force_integration_callback(NULL),
|
||||
isTransformChanged(false),
|
||||
previousActiveState(true),
|
||||
|
@ -334,6 +335,9 @@ void RigidBodyBullet::dispatch_callbacks() {
|
|||
/// The check isTransformChanged is necessary in order to call integrated forces only when the first transform is sent
|
||||
if ((btBody->isActive() || previousActiveState != btBody->isActive()) && force_integration_callback && isTransformChanged) {
|
||||
|
||||
if (omit_forces_integration)
|
||||
btBody->clearForces();
|
||||
|
||||
BulletPhysicsDirectBodyState *bodyDirect = BulletPhysicsDirectBodyState::get_singleton(this);
|
||||
|
||||
Variant variantBodyDirect = bodyDirect;
|
||||
|
@ -437,6 +441,10 @@ bool RigidBodyBullet::is_active() const {
|
|||
return btBody->isActive();
|
||||
}
|
||||
|
||||
void RigidBodyBullet::set_omit_forces_integration(bool p_omit) {
|
||||
omit_forces_integration = p_omit;
|
||||
}
|
||||
|
||||
void RigidBodyBullet::set_param(PhysicsServer::BodyParameter p_param, real_t p_value) {
|
||||
switch (p_param) {
|
||||
case PhysicsServer::BODY_PARAM_BOUNCE:
|
||||
|
|
|
@ -198,6 +198,7 @@ private:
|
|||
real_t linearDamp;
|
||||
real_t angularDamp;
|
||||
bool can_sleep;
|
||||
bool omit_forces_integration;
|
||||
|
||||
Vector<CollisionData> collisions;
|
||||
// these parameters are used to avoid vector resize
|
||||
|
@ -254,6 +255,9 @@ public:
|
|||
void set_activation_state(bool p_active);
|
||||
bool is_active() const;
|
||||
|
||||
void set_omit_forces_integration(bool p_omit);
|
||||
_FORCE_INLINE_ bool get_omit_forces_integration() const { return omit_forces_integration; }
|
||||
|
||||
void set_param(PhysicsServer::BodyParameter p_param, real_t);
|
||||
real_t get_param(PhysicsServer::BodyParameter p_param) const;
|
||||
|
||||
|
|
|
@ -96,7 +96,7 @@ void PhysicsDirectBodyState::_bind_methods() {
|
|||
ClassDB::bind_method(D_METHOD("add_force", "force", "position"), &PhysicsDirectBodyState::add_force);
|
||||
ClassDB::bind_method(D_METHOD("add_torque", "torque"), &PhysicsDirectBodyState::add_torque);
|
||||
ClassDB::bind_method(D_METHOD("apply_impulse", "position", "j"), &PhysicsDirectBodyState::apply_impulse);
|
||||
ClassDB::bind_method(D_METHOD("apply_torqe_impulse", "j"), &PhysicsDirectBodyState::apply_torque_impulse);
|
||||
ClassDB::bind_method(D_METHOD("apply_torque_impulse", "j"), &PhysicsDirectBodyState::apply_torque_impulse);
|
||||
|
||||
ClassDB::bind_method(D_METHOD("set_sleep_state", "enabled"), &PhysicsDirectBodyState::set_sleep_state);
|
||||
ClassDB::bind_method(D_METHOD("is_sleeping"), &PhysicsDirectBodyState::is_sleeping);
|
||||
|
|
Loading…
Reference in New Issue