Provide access to the Android runtime to GDScript
Thanks for the fix of `JavaClassWrapper` in https://github.com/godotengine/godot/pull/96182 and the changes in the previous commit, this introduces an `AndroidRuntime` plugin which provides GDScript access to the Android runtime capabilities. This allows developers to get access to various Android capabilities without the need of a plugin. For example, the following logic can be used to check whether the device supports vibration: ``` var android_runtime = Engine.get_singleton("AndroidRuntime") if android_runtime: print("Checking if the device supports vibration") var vibrator_service = android_runtime.getApplicationContext().getSystemService("vibrator") if vibrator_service: if vibrator_service.hasVibrator(): print("Vibration is supported on device!") else: printerr("Vibration is not supported on device") else: printerr("Unable to retrieve the vibrator service") else: printerr("Couldn't find AndroidRuntime singleton") ```
This commit is contained in:
parent
07cae26abe
commit
5e0805a813
|
@ -58,6 +58,8 @@ import org.godotengine.godot.input.GodotEditText
|
|||
import org.godotengine.godot.input.GodotInputHandler
|
||||
import org.godotengine.godot.io.directory.DirectoryAccessHandler
|
||||
import org.godotengine.godot.io.file.FileAccessHandler
|
||||
import org.godotengine.godot.plugin.AndroidRuntimePlugin
|
||||
import org.godotengine.godot.plugin.GodotPlugin
|
||||
import org.godotengine.godot.plugin.GodotPluginRegistry
|
||||
import org.godotengine.godot.tts.GodotTTS
|
||||
import org.godotengine.godot.utils.CommandLineFileParser
|
||||
|
@ -228,7 +230,9 @@ class Godot(private val context: Context) {
|
|||
window.addFlags(WindowManager.LayoutParams.FLAG_TURN_SCREEN_ON)
|
||||
|
||||
Log.v(TAG, "Initializing Godot plugin registry")
|
||||
GodotPluginRegistry.initializePluginRegistry(this, primaryHost.getHostPlugins(this))
|
||||
val runtimePlugins = mutableSetOf<GodotPlugin>(AndroidRuntimePlugin(this))
|
||||
runtimePlugins.addAll(primaryHost.getHostPlugins(this))
|
||||
GodotPluginRegistry.initializePluginRegistry(this, runtimePlugins)
|
||||
if (io == null) {
|
||||
io = GodotIO(activity)
|
||||
}
|
||||
|
|
|
@ -0,0 +1,63 @@
|
|||
/**************************************************************************/
|
||||
/* AndroidRuntimePlugin.kt */
|
||||
/**************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/**************************************************************************/
|
||||
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
package org.godotengine.godot.plugin
|
||||
|
||||
import org.godotengine.godot.Godot
|
||||
|
||||
/**
|
||||
* Provides access to the Android runtime capabilities.
|
||||
*
|
||||
* For example, from gdscript, developers can use [getApplicationContext] to access system services
|
||||
* and check if the device supports vibration.
|
||||
*
|
||||
* var android_runtime = Engine.get_singleton("AndroidRuntime")
|
||||
* if android_runtime:
|
||||
* print("Checking if the device supports vibration")
|
||||
* var vibrator_service = android_runtime.getApplicationContext().getSystemService("vibrator")
|
||||
* if vibrator_service:
|
||||
* if vibrator_service.hasVibrator():
|
||||
* print("Vibration is supported on device!")
|
||||
* else:
|
||||
* printerr("Vibration is not supported on device")
|
||||
* else:
|
||||
* printerr("Unable to retrieve the vibrator service")
|
||||
* else:
|
||||
* printerr("Couldn't find AndroidRuntime singleton")
|
||||
*/
|
||||
class AndroidRuntimePlugin(godot: Godot) : GodotPlugin(godot) {
|
||||
override fun getPluginName() = "AndroidRuntime"
|
||||
|
||||
@UsedByGodot
|
||||
fun getApplicationContext() = activity?.applicationContext
|
||||
|
||||
@UsedByGodot
|
||||
override fun getActivity() = super.getActivity()
|
||||
}
|
Loading…
Reference in New Issue