[3.5] Remove documentation that mentions 2D navigation baking

Cherrypick mentions 2D navigation mesh baking which does only exist very hidden in Godot 3.5.
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smix8 2022-07-01 22:18:13 +02:00
parent a7559fcb6e
commit 5e1063bd0e
1 changed files with 1 additions and 1 deletions

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@ -135,7 +135,7 @@
</member>
<member name="radius" type="float" setter="set_radius" getter="get_radius" default="10.0">
The radius of the avoidance agent. This is the "body" of the avoidance agent and not the avoidance maneuver starting radius (which is controlled by [member neighbor_dist]).
Does not affect normal pathfinding. To change an actor's pathfinding radius bake [NavigationMesh] resources with a different [member NavigationMesh.agent_radius] property and use different navigation maps for each actor size.
Does not affect normal pathfinding.
</member>
<member name="target_desired_distance" type="float" setter="set_target_desired_distance" getter="get_target_desired_distance" default="1.0">
The distance threshold before the final target point is considered to be reached. This will allow an agent to not have to hit the point of the final target exactly, but only the area. If this value is set to low the NavigationAgent will be stuck in a repath loop cause it will constantly overshoot or undershoot the distance to the final target point on each physics frame update.