Makes consistent Slider joint Gizmo
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@ -2943,10 +2943,10 @@ void SliderJointSpatialGizmo::redraw() {
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float ll = p3d->get_param(SliderJoint::PARAM_ANGULAR_LIMIT_LOWER);
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float ul = p3d->get_param(SliderJoint::PARAM_ANGULAR_LIMIT_UPPER);
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float lll = -p3d->get_param(SliderJoint::PARAM_LINEAR_LIMIT_LOWER);
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float lul = -p3d->get_param(SliderJoint::PARAM_LINEAR_LIMIT_UPPER);
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float lll = p3d->get_param(SliderJoint::PARAM_LINEAR_LIMIT_LOWER);
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float lul = p3d->get_param(SliderJoint::PARAM_LINEAR_LIMIT_UPPER);
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if (lll > lul) {
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if (lll <= lul) {
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cursor_points.push_back(Vector3(lul, 0, 0));
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cursor_points.push_back(Vector3(lll, 0, 0));
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