Makes consistent Slider joint Gizmo

This commit is contained in:
AndreaCatania 2017-12-09 15:26:19 +01:00
parent 0ea1c3bd53
commit 5e10f80522
1 changed files with 3 additions and 3 deletions

View File

@ -2943,10 +2943,10 @@ void SliderJointSpatialGizmo::redraw() {
float ll = p3d->get_param(SliderJoint::PARAM_ANGULAR_LIMIT_LOWER); float ll = p3d->get_param(SliderJoint::PARAM_ANGULAR_LIMIT_LOWER);
float ul = p3d->get_param(SliderJoint::PARAM_ANGULAR_LIMIT_UPPER); float ul = p3d->get_param(SliderJoint::PARAM_ANGULAR_LIMIT_UPPER);
float lll = -p3d->get_param(SliderJoint::PARAM_LINEAR_LIMIT_LOWER); float lll = p3d->get_param(SliderJoint::PARAM_LINEAR_LIMIT_LOWER);
float lul = -p3d->get_param(SliderJoint::PARAM_LINEAR_LIMIT_UPPER); float lul = p3d->get_param(SliderJoint::PARAM_LINEAR_LIMIT_UPPER);
if (lll > lul) { if (lll <= lul) {
cursor_points.push_back(Vector3(lul, 0, 0)); cursor_points.push_back(Vector3(lul, 0, 0));
cursor_points.push_back(Vector3(lll, 0, 0)); cursor_points.push_back(Vector3(lll, 0, 0));