Fix VoxelGI static light pairing

This commit is contained in:
bitsawer 2023-08-29 14:58:56 +03:00
parent 247c3548d8
commit 5e22ded4c9
1 changed files with 2 additions and 1 deletions

View File

@ -1805,7 +1805,8 @@ void RendererSceneCull::_update_instance(Instance *p_instance) {
pair.pair_mask |= RS::INSTANCE_GEOMETRY_MASK; pair.pair_mask |= RS::INSTANCE_GEOMETRY_MASK;
pair.bvh = &p_instance->scenario->indexers[Scenario::INDEXER_GEOMETRY]; pair.bvh = &p_instance->scenario->indexers[Scenario::INDEXER_GEOMETRY];
if (RSG::light_storage->light_get_bake_mode(p_instance->base) == RS::LIGHT_BAKE_DYNAMIC) { RS::LightBakeMode bake_mode = RSG::light_storage->light_get_bake_mode(p_instance->base);
if (bake_mode == RS::LIGHT_BAKE_STATIC || bake_mode == RS::LIGHT_BAKE_DYNAMIC) {
pair.pair_mask |= (1 << RS::INSTANCE_VOXEL_GI); pair.pair_mask |= (1 << RS::INSTANCE_VOXEL_GI);
pair.bvh2 = &p_instance->scenario->indexers[Scenario::INDEXER_VOLUMES]; pair.bvh2 = &p_instance->scenario->indexers[Scenario::INDEXER_VOLUMES];
} }