diff --git a/doc/classes/Engine.xml b/doc/classes/Engine.xml index 608b0a4d674..d82b57416b2 100644 --- a/doc/classes/Engine.xml +++ b/doc/classes/Engine.xml @@ -151,7 +151,7 @@ else: simulate_physics() [/codeblock] - See [url=https://docs.godotengine.org/en/stable/tutorials/misc/running_code_in_the_editor.html]Running code in the editor[/url] in the documentation for more information. + See [url=https://docs.godotengine.org/en/3.3/tutorials/misc/running_code_in_the_editor.html]Running code in the editor[/url] in the documentation for more information. [b]Note:[/b] To detect whether the script is run from an editor [i]build[/i] (e.g. when pressing [code]F5[/code]), use [method OS.has_feature] with the [code]"editor"[/code] argument instead. [code]OS.has_feature("editor")[/code] will evaluate to [code]true[/code] both when the code is running in the editor and when running the project from the editor, but it will evaluate to [code]false[/code] when the code is run from an exported project. diff --git a/doc/classes/RandomNumberGenerator.xml b/doc/classes/RandomNumberGenerator.xml index 527051efd35..63ec2527bda 100644 --- a/doc/classes/RandomNumberGenerator.xml +++ b/doc/classes/RandomNumberGenerator.xml @@ -16,6 +16,7 @@ [b]Note:[/b] The default values of [member seed] and [member state] properties are pseudo-random, and changes when calling [method randomize]. The [code]0[/code] value documented here is a placeholder, and not the actual default seed. + https://docs.godotengine.org/en/3.3/tutorials/math/random_number_generation.html