Merge pull request #34913 from akien-mga/main-add-export-pack
Export: Add dedicated --export-pack option to export data pack
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commit
5e4d465356
@ -585,10 +585,7 @@ void EditorNode::_fs_changed() {
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export_error = vformat("Export preset '%s' doesn't have a matching platform.", preset_name);
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} else {
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Error err = OK;
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// FIXME: This way to export only resources .pck or .zip is pretty hacky
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// and undocumented, and might be problematic for platforms where .zip is
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// a valid project export format (e.g. macOS).
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if (export_defer.path.ends_with(".pck") || export_defer.path.ends_with(".zip")) {
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if (export_defer.pack_only) { // Only export .pck or .zip data pack.
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if (export_defer.path.ends_with(".zip")) {
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err = platform->export_zip(preset, export_defer.debug, export_defer.path);
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} else if (export_defer.path.ends_with(".pck")) {
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@ -3942,11 +3939,12 @@ void EditorNode::_editor_file_dialog_unregister(EditorFileDialog *p_dialog) {
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Vector<EditorNodeInitCallback> EditorNode::_init_callbacks;
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Error EditorNode::export_preset(const String &p_preset, const String &p_path, bool p_debug) {
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Error EditorNode::export_preset(const String &p_preset, const String &p_path, bool p_debug, bool p_pack_only) {
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export_defer.preset = p_preset;
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export_defer.path = p_path;
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export_defer.debug = p_debug;
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export_defer.pack_only = p_pack_only;
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disable_progress_dialog = true;
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return OK;
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}
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@ -558,6 +558,7 @@ private:
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String preset;
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String path;
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bool debug;
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bool pack_only;
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} export_defer;
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bool disable_progress_dialog;
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@ -779,7 +780,7 @@ public:
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void _copy_warning(const String &p_str);
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Error export_preset(const String &p_preset, const String &p_path, bool p_debug);
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Error export_preset(const String &p_preset, const String &p_path, bool p_debug, bool p_pack_only);
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static void register_editor_types();
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static void unregister_editor_types();
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@ -287,9 +287,9 @@ void Main::print_help(const char *p_binary) {
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OS::get_singleton()->print(" --check-only Only parse for errors and quit (use with --script).\n");
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#ifdef TOOLS_ENABLED
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OS::get_singleton()->print(" --export <preset> <path> Export the project using the given preset and matching release template. The preset name should match one defined in export_presets.cfg.\n");
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OS::get_singleton()->print(" <path> should be absolute or relative to the project directory, and include the filename for the binary (e.g. 'builds/game.exe').\n");
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OS::get_singleton()->print(" The target directory should exist. Only the data pack is exported if <path> ends with .pck or .zip.\n");
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OS::get_singleton()->print(" <path> should be absolute or relative to the project directory, and include the filename for the binary (e.g. 'builds/game.exe'). The target directory should exist.\n");
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OS::get_singleton()->print(" --export-debug <preset> <path> Same as --export, but using the debug template.\n");
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OS::get_singleton()->print(" --export-pack <preset> <path> Same as --export, but only export the game pack for the given preset. The <path> extension determines whether it will be in PCK or ZIP format.\n");
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OS::get_singleton()->print(" --doctool <path> Dump the engine API reference to the given <path> in XML format, merging if existing files are found.\n");
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OS::get_singleton()->print(" --no-docbase Disallow dumping the base types (used with --doctool).\n");
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OS::get_singleton()->print(" --build-solutions Build the scripting solutions (e.g. for C# projects).\n");
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@ -675,7 +675,7 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph
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// We still pass it to the main arguments since the argument handling itself is not done in this function
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main_args.push_back(I->get());
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#endif
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} else if (I->get() == "--export" || I->get() == "--export-debug") { // Export project
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} else if (I->get() == "--export" || I->get() == "--export-debug" || I->get() == "--export-pack") { // Export project
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editor = true;
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main_args.push_back(I->get());
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@ -1395,15 +1395,17 @@ bool Main::start() {
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bool hasicon = false;
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String doc_tool;
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List<String> removal_docs;
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#ifdef TOOLS_ENABLED
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bool doc_base = true;
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#endif
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String game_path;
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String script;
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String test;
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bool check_only = false;
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#ifdef TOOLS_ENABLED
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bool doc_base = true;
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String _export_preset;
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bool export_debug = false;
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bool check_only = false;
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bool export_pack_only = false;
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#endif
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main_timer_sync.init(OS::get_singleton()->get_ticks_usec());
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@ -1442,6 +1444,10 @@ bool Main::start() {
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editor = true; //needs editor
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_export_preset = args[i + 1];
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export_debug = true;
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} else if (args[i] == "--export-pack") {
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editor = true;
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_export_preset = args[i + 1];
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export_pack_only = true;
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#endif
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} else {
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// The parameter does not match anything known, don't skip the next argument
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@ -1511,18 +1517,15 @@ bool Main::start() {
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return false;
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}
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#endif
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if (_export_preset != "") {
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if (game_path == "") {
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String err = "Command line parameter ";
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err += export_debug ? "--export-debug" : "--export";
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err += " passed but no destination path given.\n";
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String err = "Command line includes export parameter option, but no destination path was given.\n";
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err += "Please specify the binary's file path to export to. Aborting export.";
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ERR_PRINT(err);
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return false;
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}
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}
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#endif
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if (script == "" && game_path == "" && String(GLOBAL_DEF("application/run/main_scene", "")) != "") {
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game_path = GLOBAL_DEF("application/run/main_scene", "");
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@ -1706,7 +1709,7 @@ bool Main::start() {
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sml->get_root()->add_child(editor_node);
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if (_export_preset != "") {
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editor_node->export_preset(_export_preset, game_path, export_debug);
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editor_node->export_preset(_export_preset, game_path, export_debug, export_pack_only);
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game_path = ""; // Do not load anything.
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}
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}
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