Fix CSGShape3D's _mesh_changed thread unsafe call to update_gizmos
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@ -934,7 +934,8 @@ CSGBrush *CSGMesh3D::_build_brush() {
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void CSGMesh3D::_mesh_changed() {
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_make_dirty();
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update_gizmos();
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callable_mp((Node3D *)this, &Node3D::update_gizmos).call_deferred();
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}
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void CSGMesh3D::set_material(const Ref<Material> &p_material) {
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