Removed physics material combination mode. Added rough and absorbent parameter to material. Fixed 'change' signal connection

This commit is contained in:
Andrea Catania 2018-07-23 16:37:07 +02:00
parent 1ad20dc2f1
commit 5e65e28eed
22 changed files with 80 additions and 354 deletions

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@ -647,20 +647,6 @@ float BulletPhysicsServer::body_get_param(RID p_body, BodyParameter p_param) con
return body->get_param(p_param); return body->get_param(p_param);
} }
void BulletPhysicsServer::body_set_combine_mode(RID p_body, BodyParameter p_param, CombineMode p_mode) {
RigidBodyBullet *body = rigid_body_owner.get(p_body);
ERR_FAIL_COND(!body);
body->set_combine_mode(p_param, p_mode);
}
PhysicsServer::CombineMode BulletPhysicsServer::body_get_combine_mode(RID p_body, BodyParameter p_param) const {
RigidBodyBullet *body = rigid_body_owner.get(p_body);
ERR_FAIL_COND_V(!body, COMBINE_MODE_INHERIT);
return body->get_combine_mode(p_param);
}
void BulletPhysicsServer::body_set_kinematic_safe_margin(RID p_body, real_t p_margin) { void BulletPhysicsServer::body_set_kinematic_safe_margin(RID p_body, real_t p_margin) {
RigidBodyBullet *body = rigid_body_owner.get(p_body); RigidBodyBullet *body = rigid_body_owner.get(p_body);
ERR_FAIL_COND(!body); ERR_FAIL_COND(!body);

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@ -213,9 +213,6 @@ public:
virtual void body_set_param(RID p_body, BodyParameter p_param, float p_value); virtual void body_set_param(RID p_body, BodyParameter p_param, float p_value);
virtual float body_get_param(RID p_body, BodyParameter p_param) const; virtual float body_get_param(RID p_body, BodyParameter p_param) const;
virtual void body_set_combine_mode(RID p_body, BodyParameter p_param, CombineMode p_mode);
virtual CombineMode body_get_combine_mode(RID p_body, BodyParameter p_param) const;
virtual void body_set_kinematic_safe_margin(RID p_body, real_t p_margin); virtual void body_set_kinematic_safe_margin(RID p_body, real_t p_margin);
virtual real_t body_get_kinematic_safe_margin(RID p_body) const; virtual real_t body_get_kinematic_safe_margin(RID p_body) const;

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@ -257,8 +257,6 @@ RigidBodyBullet::RigidBodyBullet() :
angularDamp(0), angularDamp(0),
can_sleep(true), can_sleep(true),
omit_forces_integration(false), omit_forces_integration(false),
restitution_combine_mode(PhysicsServer::COMBINE_MODE_INHERIT),
friction_combine_mode(PhysicsServer::COMBINE_MODE_INHERIT),
force_integration_callback(NULL), force_integration_callback(NULL),
isTransformChanged(false), isTransformChanged(false),
previousActiveState(true), previousActiveState(true),
@ -752,22 +750,6 @@ Vector3 RigidBodyBullet::get_angular_velocity() const {
return gVec; return gVec;
} }
void RigidBodyBullet::set_combine_mode(const PhysicsServer::BodyParameter p_param, const PhysicsServer::CombineMode p_mode) {
if (p_param == PhysicsServer::BODY_PARAM_BOUNCE) {
restitution_combine_mode = p_mode;
} else {
friction_combine_mode = p_mode;
}
}
PhysicsServer::CombineMode RigidBodyBullet::get_combine_mode(PhysicsServer::BodyParameter p_param) const {
if (p_param == PhysicsServer::BODY_PARAM_BOUNCE) {
return restitution_combine_mode;
} else {
return friction_combine_mode;
}
}
void RigidBodyBullet::set_transform__bullet(const btTransform &p_global_transform) { void RigidBodyBullet::set_transform__bullet(const btTransform &p_global_transform) {
if (mode == PhysicsServer::BODY_MODE_KINEMATIC) { if (mode == PhysicsServer::BODY_MODE_KINEMATIC) {
// The kinematic use MotionState class // The kinematic use MotionState class

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@ -200,9 +200,6 @@ private:
bool can_sleep; bool can_sleep;
bool omit_forces_integration; bool omit_forces_integration;
PhysicsServer::CombineMode restitution_combine_mode;
PhysicsServer::CombineMode friction_combine_mode;
Vector<CollisionData> collisions; Vector<CollisionData> collisions;
// these parameters are used to avoid vector resize // these parameters are used to avoid vector resize
int maxCollisionsDetection; int maxCollisionsDetection;
@ -298,12 +295,6 @@ public:
void set_angular_velocity(const Vector3 &p_velocity); void set_angular_velocity(const Vector3 &p_velocity);
Vector3 get_angular_velocity() const; Vector3 get_angular_velocity() const;
void set_combine_mode(const PhysicsServer::BodyParameter p_param, const PhysicsServer::CombineMode p_mode);
PhysicsServer::CombineMode get_combine_mode(PhysicsServer::BodyParameter p_param) const;
_FORCE_INLINE_ PhysicsServer::CombineMode get_restitution_combine_mode() const { return restitution_combine_mode; }
_FORCE_INLINE_ PhysicsServer::CombineMode get_friction_combine_mode() const { return friction_combine_mode; }
virtual void set_transform__bullet(const btTransform &p_global_transform); virtual void set_transform__bullet(const btTransform &p_global_transform);
virtual const btTransform &get_transform__bullet() const; virtual const btTransform &get_transform__bullet() const;

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@ -550,42 +550,12 @@ BulletPhysicsDirectSpaceState *SpaceBullet::get_direct_state() {
btScalar calculateGodotCombinedRestitution(const btCollisionObject *body0, const btCollisionObject *body1) { btScalar calculateGodotCombinedRestitution(const btCollisionObject *body0, const btCollisionObject *body1) {
const PhysicsServer::CombineMode cm = static_cast<RigidBodyBullet *>(body0->getUserPointer())->get_restitution_combine_mode(); return CLAMP(body0->getRestitution() + body1->getRestitution(), 0, 1);
switch (cm) {
case PhysicsServer::COMBINE_MODE_INHERIT:
if (static_cast<RigidBodyBullet *>(body1->getUserPointer())->get_restitution_combine_mode() != PhysicsServer::COMBINE_MODE_INHERIT)
return calculateGodotCombinedRestitution(body1, body0);
// else use MAX [This is used when the two bodies doesn't use physical material]
case PhysicsServer::COMBINE_MODE_MAX:
return MAX(body0->getRestitution(), body1->getRestitution());
case PhysicsServer::COMBINE_MODE_MIN:
return MIN(body0->getRestitution(), body1->getRestitution());
case PhysicsServer::COMBINE_MODE_MULTIPLY:
return body0->getRestitution() * body1->getRestitution();
default: // Is always PhysicsServer::COMBINE_MODE_AVERAGE:
return (body0->getRestitution() + body1->getRestitution()) / 2;
}
} }
btScalar calculateGodotCombinedFriction(const btCollisionObject *body0, const btCollisionObject *body1) { btScalar calculateGodotCombinedFriction(const btCollisionObject *body0, const btCollisionObject *body1) {
const PhysicsServer::CombineMode cm = static_cast<RigidBodyBullet *>(body0->getUserPointer())->get_friction_combine_mode(); return ABS(MIN(body0->getFriction(), body1->getFriction()));
switch (cm) {
case PhysicsServer::COMBINE_MODE_INHERIT:
if (static_cast<RigidBodyBullet *>(body1->getUserPointer())->get_friction_combine_mode() != PhysicsServer::COMBINE_MODE_INHERIT)
return calculateGodotCombinedFriction(body1, body0);
// else use MULTIPLY [This is used when the two bodies doesn't use physical material]
case PhysicsServer::COMBINE_MODE_MULTIPLY:
return body0->getFriction() * body1->getFriction();
case PhysicsServer::COMBINE_MODE_MAX:
return MAX(body0->getFriction(), body1->getFriction());
case PhysicsServer::COMBINE_MODE_MIN:
return MIN(body0->getFriction(), body1->getFriction());
default: // Is always PhysicsServer::COMBINE_MODE_AVERAGE:
return (body0->getFriction() * body1->getFriction()) / 2;
}
} }
void SpaceBullet::create_empty_world(bool p_create_soft_world) { void SpaceBullet::create_empty_world(bool p_create_soft_world) {

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@ -197,9 +197,9 @@ void StaticBody2D::set_friction(real_t p_friction) {
if (physics_material_override.is_null()) { if (physics_material_override.is_null()) {
physics_material_override.instance(); physics_material_override.instance();
set_physics_material_override(physics_material_override);
} }
physics_material_override->set_friction(p_friction); physics_material_override->set_friction(p_friction);
_reload_physics_characteristics();
} }
real_t StaticBody2D::get_friction() const { real_t StaticBody2D::get_friction() const {
@ -223,9 +223,9 @@ void StaticBody2D::set_bounce(real_t p_bounce) {
if (physics_material_override.is_null()) { if (physics_material_override.is_null()) {
physics_material_override.instance(); physics_material_override.instance();
set_physics_material_override(physics_material_override);
} }
physics_material_override->set_bounce(p_bounce); physics_material_override->set_bounce(p_bounce);
_reload_physics_characteristics();
} }
real_t StaticBody2D::get_bounce() const { real_t StaticBody2D::get_bounce() const {
@ -243,7 +243,8 @@ real_t StaticBody2D::get_bounce() const {
void StaticBody2D::set_physics_material_override(const Ref<PhysicsMaterial> &p_physics_material_override) { void StaticBody2D::set_physics_material_override(const Ref<PhysicsMaterial> &p_physics_material_override) {
if (physics_material_override.is_valid()) { if (physics_material_override.is_valid()) {
physics_material_override->disconnect(CoreStringNames::get_singleton()->changed, this, "_reload_physics_characteristics"); if (physics_material_override->is_connected(CoreStringNames::get_singleton()->changed, this, "_reload_physics_characteristics"))
physics_material_override->disconnect(CoreStringNames::get_singleton()->changed, this, "_reload_physics_characteristics");
} }
physics_material_override = p_physics_material_override; physics_material_override = p_physics_material_override;
@ -295,13 +296,9 @@ void StaticBody2D::_reload_physics_characteristics() {
if (physics_material_override.is_null()) { if (physics_material_override.is_null()) {
Physics2DServer::get_singleton()->body_set_param(get_rid(), Physics2DServer::BODY_PARAM_BOUNCE, 0); Physics2DServer::get_singleton()->body_set_param(get_rid(), Physics2DServer::BODY_PARAM_BOUNCE, 0);
Physics2DServer::get_singleton()->body_set_param(get_rid(), Physics2DServer::BODY_PARAM_FRICTION, 1); Physics2DServer::get_singleton()->body_set_param(get_rid(), Physics2DServer::BODY_PARAM_FRICTION, 1);
Physics2DServer::get_singleton()->body_set_combine_mode(get_rid(), Physics2DServer::BODY_PARAM_BOUNCE, Physics2DServer::COMBINE_MODE_INHERIT);
Physics2DServer::get_singleton()->body_set_combine_mode(get_rid(), Physics2DServer::BODY_PARAM_FRICTION, Physics2DServer::COMBINE_MODE_INHERIT);
} else { } else {
Physics2DServer::get_singleton()->body_set_param(get_rid(), Physics2DServer::BODY_PARAM_BOUNCE, physics_material_override->get_bounce()); Physics2DServer::get_singleton()->body_set_param(get_rid(), Physics2DServer::BODY_PARAM_BOUNCE, physics_material_override->computed_bounce());
Physics2DServer::get_singleton()->body_set_param(get_rid(), Physics2DServer::BODY_PARAM_FRICTION, physics_material_override->get_friction()); Physics2DServer::get_singleton()->body_set_param(get_rid(), Physics2DServer::BODY_PARAM_FRICTION, physics_material_override->computed_friction());
Physics2DServer::get_singleton()->body_set_combine_mode(get_rid(), Physics2DServer::BODY_PARAM_BOUNCE, (Physics2DServer::CombineMode)physics_material_override->get_bounce_combine_mode());
Physics2DServer::get_singleton()->body_set_combine_mode(get_rid(), Physics2DServer::BODY_PARAM_FRICTION, (Physics2DServer::CombineMode)physics_material_override->get_friction_combine_mode());
} }
} }
@ -620,9 +617,9 @@ void RigidBody2D::set_friction(real_t p_friction) {
if (physics_material_override.is_null()) { if (physics_material_override.is_null()) {
physics_material_override.instance(); physics_material_override.instance();
set_physics_material_override(physics_material_override);
} }
physics_material_override->set_friction(p_friction); physics_material_override->set_friction(p_friction);
_reload_physics_characteristics();
} }
real_t RigidBody2D::get_friction() const { real_t RigidBody2D::get_friction() const {
@ -645,9 +642,9 @@ void RigidBody2D::set_bounce(real_t p_bounce) {
if (physics_material_override.is_null()) { if (physics_material_override.is_null()) {
physics_material_override.instance(); physics_material_override.instance();
set_physics_material_override(physics_material_override);
} }
physics_material_override->set_bounce(p_bounce); physics_material_override->set_bounce(p_bounce);
_reload_physics_characteristics();
} }
real_t RigidBody2D::get_bounce() const { real_t RigidBody2D::get_bounce() const {
@ -664,7 +661,8 @@ real_t RigidBody2D::get_bounce() const {
void RigidBody2D::set_physics_material_override(const Ref<PhysicsMaterial> &p_physics_material_override) { void RigidBody2D::set_physics_material_override(const Ref<PhysicsMaterial> &p_physics_material_override) {
if (physics_material_override.is_valid()) { if (physics_material_override.is_valid()) {
physics_material_override->disconnect(CoreStringNames::get_singleton()->changed, this, "_reload_physics_characteristics"); if (physics_material_override->is_connected(CoreStringNames::get_singleton()->changed, this, "_reload_physics_characteristics"))
physics_material_override->disconnect(CoreStringNames::get_singleton()->changed, this, "_reload_physics_characteristics");
} }
physics_material_override = p_physics_material_override; physics_material_override = p_physics_material_override;
@ -1087,13 +1085,9 @@ void RigidBody2D::_reload_physics_characteristics() {
if (physics_material_override.is_null()) { if (physics_material_override.is_null()) {
Physics2DServer::get_singleton()->body_set_param(get_rid(), Physics2DServer::BODY_PARAM_BOUNCE, 0); Physics2DServer::get_singleton()->body_set_param(get_rid(), Physics2DServer::BODY_PARAM_BOUNCE, 0);
Physics2DServer::get_singleton()->body_set_param(get_rid(), Physics2DServer::BODY_PARAM_FRICTION, 1); Physics2DServer::get_singleton()->body_set_param(get_rid(), Physics2DServer::BODY_PARAM_FRICTION, 1);
Physics2DServer::get_singleton()->body_set_combine_mode(get_rid(), Physics2DServer::BODY_PARAM_BOUNCE, Physics2DServer::COMBINE_MODE_INHERIT);
Physics2DServer::get_singleton()->body_set_combine_mode(get_rid(), Physics2DServer::BODY_PARAM_FRICTION, Physics2DServer::COMBINE_MODE_INHERIT);
} else { } else {
Physics2DServer::get_singleton()->body_set_param(get_rid(), Physics2DServer::BODY_PARAM_BOUNCE, physics_material_override->get_bounce()); Physics2DServer::get_singleton()->body_set_param(get_rid(), Physics2DServer::BODY_PARAM_BOUNCE, physics_material_override->computed_bounce());
Physics2DServer::get_singleton()->body_set_param(get_rid(), Physics2DServer::BODY_PARAM_FRICTION, physics_material_override->get_friction()); Physics2DServer::get_singleton()->body_set_param(get_rid(), Physics2DServer::BODY_PARAM_FRICTION, physics_material_override->computed_friction());
Physics2DServer::get_singleton()->body_set_combine_mode(get_rid(), Physics2DServer::BODY_PARAM_BOUNCE, (Physics2DServer::CombineMode)physics_material_override->get_bounce_combine_mode());
Physics2DServer::get_singleton()->body_set_combine_mode(get_rid(), Physics2DServer::BODY_PARAM_FRICTION, (Physics2DServer::CombineMode)physics_material_override->get_friction_combine_mode());
} }
} }

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@ -189,9 +189,10 @@ void StaticBody::set_friction(real_t p_friction) {
if (physics_material_override.is_null()) { if (physics_material_override.is_null()) {
physics_material_override.instance(); physics_material_override.instance();
set_physics_material_override(physics_material_override);
} }
physics_material_override->set_friction(p_friction); physics_material_override->set_friction(p_friction);
_reload_physics_characteristics();
} }
real_t StaticBody::get_friction() const { real_t StaticBody::get_friction() const {
@ -215,9 +216,9 @@ void StaticBody::set_bounce(real_t p_bounce) {
if (physics_material_override.is_null()) { if (physics_material_override.is_null()) {
physics_material_override.instance(); physics_material_override.instance();
set_physics_material_override(physics_material_override);
} }
physics_material_override->set_bounce(p_bounce); physics_material_override->set_bounce(p_bounce);
_reload_physics_characteristics();
} }
real_t StaticBody::get_bounce() const { real_t StaticBody::get_bounce() const {
@ -235,7 +236,8 @@ real_t StaticBody::get_bounce() const {
void StaticBody::set_physics_material_override(const Ref<PhysicsMaterial> &p_physics_material_override) { void StaticBody::set_physics_material_override(const Ref<PhysicsMaterial> &p_physics_material_override) {
if (physics_material_override.is_valid()) { if (physics_material_override.is_valid()) {
physics_material_override->disconnect(CoreStringNames::get_singleton()->changed, this, "_reload_physics_characteristics"); if (physics_material_override->is_connected(CoreStringNames::get_singleton()->changed, this, "_reload_physics_characteristics"))
physics_material_override->disconnect(CoreStringNames::get_singleton()->changed, this, "_reload_physics_characteristics");
} }
physics_material_override = p_physics_material_override; physics_material_override = p_physics_material_override;
@ -309,13 +311,9 @@ void StaticBody::_reload_physics_characteristics() {
if (physics_material_override.is_null()) { if (physics_material_override.is_null()) {
PhysicsServer::get_singleton()->body_set_param(get_rid(), PhysicsServer::BODY_PARAM_BOUNCE, 0); PhysicsServer::get_singleton()->body_set_param(get_rid(), PhysicsServer::BODY_PARAM_BOUNCE, 0);
PhysicsServer::get_singleton()->body_set_param(get_rid(), PhysicsServer::BODY_PARAM_FRICTION, 1); PhysicsServer::get_singleton()->body_set_param(get_rid(), PhysicsServer::BODY_PARAM_FRICTION, 1);
PhysicsServer::get_singleton()->body_set_combine_mode(get_rid(), PhysicsServer::BODY_PARAM_BOUNCE, PhysicsServer::COMBINE_MODE_INHERIT);
PhysicsServer::get_singleton()->body_set_combine_mode(get_rid(), PhysicsServer::BODY_PARAM_FRICTION, PhysicsServer::COMBINE_MODE_INHERIT);
} else { } else {
PhysicsServer::get_singleton()->body_set_param(get_rid(), PhysicsServer::BODY_PARAM_BOUNCE, physics_material_override->get_bounce()); PhysicsServer::get_singleton()->body_set_param(get_rid(), PhysicsServer::BODY_PARAM_BOUNCE, physics_material_override->computed_bounce());
PhysicsServer::get_singleton()->body_set_param(get_rid(), PhysicsServer::BODY_PARAM_FRICTION, physics_material_override->get_friction()); PhysicsServer::get_singleton()->body_set_param(get_rid(), PhysicsServer::BODY_PARAM_FRICTION, physics_material_override->computed_friction());
PhysicsServer::get_singleton()->body_set_combine_mode(get_rid(), PhysicsServer::BODY_PARAM_BOUNCE, physics_material_override->get_bounce_combine_mode());
PhysicsServer::get_singleton()->body_set_combine_mode(get_rid(), PhysicsServer::BODY_PARAM_FRICTION, physics_material_override->get_friction_combine_mode());
} }
} }
@ -622,9 +620,9 @@ void RigidBody::set_friction(real_t p_friction) {
if (physics_material_override.is_null()) { if (physics_material_override.is_null()) {
physics_material_override.instance(); physics_material_override.instance();
set_physics_material_override(physics_material_override);
} }
physics_material_override->set_friction(p_friction); physics_material_override->set_friction(p_friction);
_reload_physics_characteristics();
} }
real_t RigidBody::get_friction() const { real_t RigidBody::get_friction() const {
@ -644,9 +642,9 @@ void RigidBody::set_bounce(real_t p_bounce) {
if (physics_material_override.is_null()) { if (physics_material_override.is_null()) {
physics_material_override.instance(); physics_material_override.instance();
set_physics_material_override(physics_material_override);
} }
physics_material_override->set_bounce(p_bounce); physics_material_override->set_bounce(p_bounce);
_reload_physics_characteristics();
} }
real_t RigidBody::get_bounce() const { real_t RigidBody::get_bounce() const {
ERR_EXPLAIN("The method get_bounce has been deprecated and will be removed in the future, use physical material") ERR_EXPLAIN("The method get_bounce has been deprecated and will be removed in the future, use physical material")
@ -661,7 +659,8 @@ real_t RigidBody::get_bounce() const {
void RigidBody::set_physics_material_override(const Ref<PhysicsMaterial> &p_physics_material_override) { void RigidBody::set_physics_material_override(const Ref<PhysicsMaterial> &p_physics_material_override) {
if (physics_material_override.is_valid()) { if (physics_material_override.is_valid()) {
physics_material_override->disconnect(CoreStringNames::get_singleton()->changed, this, "_reload_physics_characteristics"); if (physics_material_override->is_connected(CoreStringNames::get_singleton()->changed, this, "_reload_physics_characteristics"))
physics_material_override->disconnect(CoreStringNames::get_singleton()->changed, this, "_reload_physics_characteristics");
} }
physics_material_override = p_physics_material_override; physics_material_override = p_physics_material_override;
@ -1040,13 +1039,9 @@ void RigidBody::_reload_physics_characteristics() {
if (physics_material_override.is_null()) { if (physics_material_override.is_null()) {
PhysicsServer::get_singleton()->body_set_param(get_rid(), PhysicsServer::BODY_PARAM_BOUNCE, 0); PhysicsServer::get_singleton()->body_set_param(get_rid(), PhysicsServer::BODY_PARAM_BOUNCE, 0);
PhysicsServer::get_singleton()->body_set_param(get_rid(), PhysicsServer::BODY_PARAM_FRICTION, 1); PhysicsServer::get_singleton()->body_set_param(get_rid(), PhysicsServer::BODY_PARAM_FRICTION, 1);
PhysicsServer::get_singleton()->body_set_combine_mode(get_rid(), PhysicsServer::BODY_PARAM_BOUNCE, PhysicsServer::COMBINE_MODE_INHERIT);
PhysicsServer::get_singleton()->body_set_combine_mode(get_rid(), PhysicsServer::BODY_PARAM_FRICTION, PhysicsServer::COMBINE_MODE_INHERIT);
} else { } else {
PhysicsServer::get_singleton()->body_set_param(get_rid(), PhysicsServer::BODY_PARAM_BOUNCE, physics_material_override->get_bounce()); PhysicsServer::get_singleton()->body_set_param(get_rid(), PhysicsServer::BODY_PARAM_BOUNCE, physics_material_override->computed_bounce());
PhysicsServer::get_singleton()->body_set_param(get_rid(), PhysicsServer::BODY_PARAM_FRICTION, physics_material_override->get_friction()); PhysicsServer::get_singleton()->body_set_param(get_rid(), PhysicsServer::BODY_PARAM_FRICTION, physics_material_override->computed_friction());
PhysicsServer::get_singleton()->body_set_combine_mode(get_rid(), PhysicsServer::BODY_PARAM_BOUNCE, physics_material_override->get_bounce_combine_mode());
PhysicsServer::get_singleton()->body_set_combine_mode(get_rid(), PhysicsServer::BODY_PARAM_FRICTION, physics_material_override->get_friction_combine_mode());
} }
} }

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@ -29,66 +29,48 @@
/*************************************************************************/ /*************************************************************************/
#include "physics_material.h" #include "physics_material.h"
bool PhysicsMaterial::_set(const StringName &p_name, const Variant &p_value) { void PhysicsMaterial::_bind_methods() {
if (p_name == "bounce") {
set_bounce(p_value);
} else if (p_name == "bounce_combine_mode") {
set_bounce_combine_mode(static_cast<PhysicsServer::CombineMode>(int(p_value)));
} else if (p_name == "friction") {
set_friction(p_value);
} else if (p_name == "friction_combine_mode") {
set_friction_combine_mode(static_cast<PhysicsServer::CombineMode>(int(p_value)));
} else {
return false;
}
emit_changed(); ClassDB::bind_method(D_METHOD("set_friction", "friction"), &PhysicsMaterial::set_friction);
return true; ClassDB::bind_method(D_METHOD("get_friction"), &PhysicsMaterial::get_friction);
}
bool PhysicsMaterial::_get(const StringName &p_name, Variant &r_ret) const { ClassDB::bind_method(D_METHOD("set_rough", "rough"), &PhysicsMaterial::set_rough);
if (p_name == "bounce") { ClassDB::bind_method(D_METHOD("is_rough"), &PhysicsMaterial::is_rough);
r_ret = bounce;
} else if (p_name == "bounce_combine_mode") {
r_ret = int(bounce_combine_mode);
} else if (p_name == "friction") {
r_ret = friction;
} else if (p_name == "friction_combine_mode") {
r_ret = int(friction_combine_mode);
} else {
return false;
}
return true; ClassDB::bind_method(D_METHOD("set_bounce", "bounce"), &PhysicsMaterial::set_bounce);
} ClassDB::bind_method(D_METHOD("get_bounce"), &PhysicsMaterial::get_bounce);
void PhysicsMaterial::_get_property_list(List<PropertyInfo> *p_list) const { ClassDB::bind_method(D_METHOD("set_absorbent", "absorbent"), &PhysicsMaterial::set_absorbent);
p_list->push_back(PropertyInfo(Variant::REAL, "bounce")); ClassDB::bind_method(D_METHOD("is_absorbent"), &PhysicsMaterial::is_absorbent);
p_list->push_back(PropertyInfo(Variant::INT, "bounce_combine_mode", PROPERTY_HINT_ENUM, "Max,Min,Multiply,Average"));
p_list->push_back(PropertyInfo(Variant::REAL, "friction"));
p_list->push_back(PropertyInfo(Variant::INT, "friction_combine_mode", PROPERTY_HINT_ENUM, "Max,Min,Multiply,Average"));
}
void PhysicsMaterial::_bind_methods() {} ADD_PROPERTY(PropertyInfo(Variant::REAL, "friction"), "set_friction", "get_friction");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "rough"), "set_rough", "is_rough");
void PhysicsMaterial::set_bounce(real_t p_val) { ADD_PROPERTY(PropertyInfo(Variant::REAL, "bounce"), "set_bounce", "get_bounce");
bounce = p_val; ADD_PROPERTY(PropertyInfo(Variant::BOOL, "absorbent"), "set_absorbent", "is_absorbent");
}
void PhysicsMaterial::set_bounce_combine_mode(PhysicsServer::CombineMode p_val) {
bounce_combine_mode = p_val;
} }
void PhysicsMaterial::set_friction(real_t p_val) { void PhysicsMaterial::set_friction(real_t p_val) {
friction = p_val; friction = p_val;
emit_changed();
} }
void PhysicsMaterial::set_friction_combine_mode(PhysicsServer::CombineMode p_val) { void PhysicsMaterial::set_rough(bool p_val) {
friction_combine_mode = p_val; rough = p_val;
emit_changed();
}
void PhysicsMaterial::set_bounce(real_t p_val) {
bounce = p_val;
emit_changed();
}
void PhysicsMaterial::set_absorbent(bool p_val) {
absorbent = p_val;
emit_changed();
} }
PhysicsMaterial::PhysicsMaterial() : PhysicsMaterial::PhysicsMaterial() :
friction(1),
rough(false),
bounce(0), bounce(0),
bounce_combine_mode(PhysicsServer::COMBINE_MODE_MAX), absorbent(false) {}
friction(0),
friction_combine_mode(PhysicsServer::COMBINE_MODE_MULTIPLY) {}

View File

@ -39,30 +39,34 @@ class PhysicsMaterial : public Resource {
OBJ_SAVE_TYPE(PhysicsMaterial); OBJ_SAVE_TYPE(PhysicsMaterial);
RES_BASE_EXTENSION("PhyMat"); RES_BASE_EXTENSION("PhyMat");
real_t bounce;
PhysicsServer::CombineMode bounce_combine_mode;
real_t friction; real_t friction;
PhysicsServer::CombineMode friction_combine_mode; bool rough;
real_t bounce;
bool absorbent;
protected: protected:
bool _set(const StringName &p_name, const Variant &p_value);
bool _get(const StringName &p_name, Variant &r_ret) const;
void _get_property_list(List<PropertyInfo> *p_list) const;
static void _bind_methods(); static void _bind_methods();
public: public:
void set_bounce(real_t p_val);
_FORCE_INLINE_ real_t get_bounce() const { return bounce; }
void set_bounce_combine_mode(PhysicsServer::CombineMode p_val);
_FORCE_INLINE_ PhysicsServer::CombineMode get_bounce_combine_mode() const { return bounce_combine_mode; }
void set_friction(real_t p_val); void set_friction(real_t p_val);
_FORCE_INLINE_ real_t get_friction() const { return friction; } _FORCE_INLINE_ real_t get_friction() const { return friction; }
void set_friction_combine_mode(PhysicsServer::CombineMode p_val); void set_rough(bool p_val);
_FORCE_INLINE_ PhysicsServer::CombineMode get_friction_combine_mode() const { return friction_combine_mode; } _FORCE_INLINE_ bool is_rough() const { return rough; }
_FORCE_INLINE_ real_t computed_friction() const {
return rough ? -friction : friction;
}
void set_bounce(real_t p_val);
_FORCE_INLINE_ real_t get_bounce() const { return bounce; }
void set_absorbent(bool p_val);
_FORCE_INLINE_ bool is_absorbent() const { return absorbent; }
_FORCE_INLINE_ real_t computed_bounce() const {
return absorbent ? -bounce : bounce;
}
PhysicsMaterial(); PhysicsMaterial();
}; };

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@ -212,41 +212,11 @@ bool BodyPairSW::_test_ccd(real_t p_step, BodySW *p_A, int p_shape_A, const Tran
} }
real_t combine_bounce(BodySW *A, BodySW *B) { real_t combine_bounce(BodySW *A, BodySW *B) {
const PhysicsServer::CombineMode cm = A->get_bounce_combine_mode(); return CLAMP(A->get_bounce() + B->get_bounce(), 0, 1);
switch (cm) {
case PhysicsServer::COMBINE_MODE_INHERIT:
if (B->get_bounce_combine_mode() != PhysicsServer::COMBINE_MODE_INHERIT)
return combine_bounce(B, A);
// else use MAX [This is used when the two bodies doesn't use physical material]
case PhysicsServer::COMBINE_MODE_MAX:
return MAX(A->get_bounce(), B->get_bounce());
case PhysicsServer::COMBINE_MODE_MIN:
return MIN(A->get_bounce(), B->get_bounce());
case PhysicsServer::COMBINE_MODE_MULTIPLY:
return A->get_bounce() * B->get_bounce();
default: // Is always PhysicsServer::COMBINE_MODE_AVERAGE:
return (A->get_bounce() + B->get_bounce()) / 2;
}
} }
real_t combine_friction(BodySW *A, BodySW *B) { real_t combine_friction(BodySW *A, BodySW *B) {
const PhysicsServer::CombineMode cm = A->get_friction_combine_mode(); return ABS(MIN(A->get_friction(), B->get_friction()));
switch (cm) {
case PhysicsServer::COMBINE_MODE_INHERIT:
if (B->get_friction_combine_mode() != PhysicsServer::COMBINE_MODE_INHERIT)
return combine_friction(B, A);
// else use Multiply [This is used when the two bodies doesn't use physical material]
case PhysicsServer::COMBINE_MODE_MULTIPLY:
return A->get_friction() * B->get_friction();
case PhysicsServer::COMBINE_MODE_MAX:
return MAX(A->get_friction(), B->get_friction());
case PhysicsServer::COMBINE_MODE_MIN:
return MIN(A->get_friction(), B->get_friction());
default: // Is always PhysicsServer::COMBINE_MODE_AVERAGE:
return (A->get_friction() + B->get_friction()) / 2;
}
} }
bool BodyPairSW::setup(real_t p_step) { bool BodyPairSW::setup(real_t p_step) {

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@ -423,22 +423,6 @@ void BodySW::_compute_area_gravity_and_dampenings(const AreaSW *p_area) {
area_angular_damp += p_area->get_angular_damp(); area_angular_damp += p_area->get_angular_damp();
} }
void BodySW::set_combine_mode(PhysicsServer::BodyParameter p_param, PhysicsServer::CombineMode p_mode) {
if (p_param == PhysicsServer::BODY_PARAM_BOUNCE) {
bounce_combine_mode = p_mode;
} else {
friction_combine_mode = p_mode;
}
}
PhysicsServer::CombineMode BodySW::get_combine_mode(PhysicsServer::BodyParameter p_param) const {
if (p_param == PhysicsServer::BODY_PARAM_BOUNCE) {
return bounce_combine_mode;
} else {
return friction_combine_mode;
}
}
void BodySW::set_axis_lock(PhysicsServer::BodyAxis p_axis, bool lock) { void BodySW::set_axis_lock(PhysicsServer::BodyAxis p_axis, bool lock) {
if (lock) { if (lock) {
locked_axis |= p_axis; locked_axis |= p_axis;

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@ -49,8 +49,6 @@ class BodySW : public CollisionObjectSW {
real_t mass; real_t mass;
real_t bounce; real_t bounce;
real_t friction; real_t friction;
PhysicsServer::CombineMode bounce_combine_mode;
PhysicsServer::CombineMode friction_combine_mode;
real_t linear_damp; real_t linear_damp;
real_t angular_damp; real_t angular_damp;
@ -300,12 +298,6 @@ public:
_FORCE_INLINE_ Vector3 get_gravity() const { return gravity; } _FORCE_INLINE_ Vector3 get_gravity() const { return gravity; }
_FORCE_INLINE_ real_t get_bounce() const { return bounce; } _FORCE_INLINE_ real_t get_bounce() const { return bounce; }
void set_combine_mode(PhysicsServer::BodyParameter p_param, PhysicsServer::CombineMode p_mode);
PhysicsServer::CombineMode get_combine_mode(PhysicsServer::BodyParameter p_param) const;
_FORCE_INLINE_ PhysicsServer::CombineMode get_bounce_combine_mode() const { return bounce_combine_mode; }
_FORCE_INLINE_ PhysicsServer::CombineMode get_friction_combine_mode() const { return friction_combine_mode; }
void set_axis_lock(PhysicsServer::BodyAxis p_axis, bool lock); void set_axis_lock(PhysicsServer::BodyAxis p_axis, bool lock);
bool is_axis_locked(PhysicsServer::BodyAxis p_axis) const; bool is_axis_locked(PhysicsServer::BodyAxis p_axis) const;

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@ -701,20 +701,6 @@ real_t PhysicsServerSW::body_get_param(RID p_body, BodyParameter p_param) const
return body->get_param(p_param); return body->get_param(p_param);
}; };
void PhysicsServerSW::body_set_combine_mode(RID p_body, BodyParameter p_param, CombineMode p_mode) {
BodySW *body = body_owner.get(p_body);
ERR_FAIL_COND(!body);
body->set_combine_mode(p_param, p_mode);
}
PhysicsServer::CombineMode PhysicsServerSW::body_get_combine_mode(RID p_body, BodyParameter p_param) const {
BodySW *body = body_owner.get(p_body);
ERR_FAIL_COND_V(!body, COMBINE_MODE_INHERIT);
return body->get_combine_mode(p_param);
}
void PhysicsServerSW::body_set_kinematic_safe_margin(RID p_body, real_t p_margin) { void PhysicsServerSW::body_set_kinematic_safe_margin(RID p_body, real_t p_margin) {
BodySW *body = body_owner.get(p_body); BodySW *body = body_owner.get(p_body);
ERR_FAIL_COND(!body); ERR_FAIL_COND(!body);

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@ -188,10 +188,6 @@ public:
virtual void body_set_param(RID p_body, BodyParameter p_param, real_t p_value); virtual void body_set_param(RID p_body, BodyParameter p_param, real_t p_value);
virtual real_t body_get_param(RID p_body, BodyParameter p_param) const; virtual real_t body_get_param(RID p_body, BodyParameter p_param) const;
/// p_param accept only Bounce and Friction
virtual void body_set_combine_mode(RID p_body, BodyParameter p_param, CombineMode p_mode);
virtual CombineMode body_get_combine_mode(RID p_body, BodyParameter p_param) const;
virtual void body_set_kinematic_safe_margin(RID p_body, real_t p_margin); virtual void body_set_kinematic_safe_margin(RID p_body, real_t p_margin);
virtual real_t body_get_kinematic_safe_margin(RID p_body) const; virtual real_t body_get_kinematic_safe_margin(RID p_body) const;

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@ -405,22 +405,6 @@ void Body2DSW::_compute_area_gravity_and_dampenings(const Area2DSW *p_area) {
area_angular_damp += p_area->get_angular_damp(); area_angular_damp += p_area->get_angular_damp();
} }
void Body2DSW::set_combine_mode(Physics2DServer::BodyParameter p_param, Physics2DServer::CombineMode p_mode) {
if (p_param == Physics2DServer::BODY_PARAM_BOUNCE) {
bounce_combine_mode = p_mode;
} else {
friction_combine_mode = p_mode;
}
}
Physics2DServer::CombineMode Body2DSW::get_combine_mode(Physics2DServer::BodyParameter p_param) const {
if (p_param == Physics2DServer::BODY_PARAM_BOUNCE) {
return bounce_combine_mode;
} else {
return friction_combine_mode;
}
}
void Body2DSW::integrate_forces(real_t p_step) { void Body2DSW::integrate_forces(real_t p_step) {
if (mode == Physics2DServer::BODY_MODE_STATIC) if (mode == Physics2DServer::BODY_MODE_STATIC)

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@ -54,8 +54,6 @@ class Body2DSW : public CollisionObject2DSW {
real_t mass; real_t mass;
real_t bounce; real_t bounce;
real_t friction; real_t friction;
Physics2DServer::CombineMode bounce_combine_mode;
Physics2DServer::CombineMode friction_combine_mode;
real_t _inv_mass; real_t _inv_mass;
real_t _inv_inertia; real_t _inv_inertia;
@ -258,12 +256,6 @@ public:
_FORCE_INLINE_ real_t get_linear_damp() const { return linear_damp; } _FORCE_INLINE_ real_t get_linear_damp() const { return linear_damp; }
_FORCE_INLINE_ real_t get_angular_damp() const { return angular_damp; } _FORCE_INLINE_ real_t get_angular_damp() const { return angular_damp; }
void set_combine_mode(Physics2DServer::BodyParameter p_param, Physics2DServer::CombineMode p_mode);
Physics2DServer::CombineMode get_combine_mode(Physics2DServer::BodyParameter p_param) const;
_FORCE_INLINE_ Physics2DServer::CombineMode get_bounce_combine_mode() const { return bounce_combine_mode; }
_FORCE_INLINE_ Physics2DServer::CombineMode get_friction_combine_mode() const { return friction_combine_mode; }
void integrate_forces(real_t p_step); void integrate_forces(real_t p_step);
void integrate_velocities(real_t p_step); void integrate_velocities(real_t p_step);

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@ -220,41 +220,11 @@ bool BodyPair2DSW::_test_ccd(real_t p_step, Body2DSW *p_A, int p_shape_A, const
} }
real_t combine_bounce(Body2DSW *A, Body2DSW *B) { real_t combine_bounce(Body2DSW *A, Body2DSW *B) {
const Physics2DServer::CombineMode cm = A->get_bounce_combine_mode(); return CLAMP(A->get_bounce() + B->get_bounce(), 0, 1);
switch (cm) {
case Physics2DServer::COMBINE_MODE_INHERIT:
if (B->get_bounce_combine_mode() != Physics2DServer::COMBINE_MODE_INHERIT)
return combine_bounce(B, A);
// else use MAX [This is used when the two bodies doesn't use physical material]
case Physics2DServer::COMBINE_MODE_MAX:
return MAX(A->get_bounce(), B->get_bounce());
case Physics2DServer::COMBINE_MODE_MIN:
return MIN(A->get_bounce(), B->get_bounce());
case Physics2DServer::COMBINE_MODE_MULTIPLY:
return A->get_bounce() * B->get_bounce();
default: // Is always Physics2DServer::COMBINE_MODE_AVERAGE:
return (A->get_bounce() + B->get_bounce()) / 2;
}
} }
real_t combine_friction(Body2DSW *A, Body2DSW *B) { real_t combine_friction(Body2DSW *A, Body2DSW *B) {
const Physics2DServer::CombineMode cm = A->get_friction_combine_mode(); return ABS(MIN(A->get_friction(), B->get_friction()));
switch (cm) {
case Physics2DServer::COMBINE_MODE_INHERIT:
if (B->get_friction_combine_mode() != Physics2DServer::COMBINE_MODE_INHERIT)
return combine_friction(B, A);
// else use Multiply [This is used when the two bodies doesn't use physical material]
case Physics2DServer::COMBINE_MODE_MULTIPLY:
return A->get_friction() * B->get_friction();
case Physics2DServer::COMBINE_MODE_MAX:
return MAX(A->get_friction(), B->get_friction());
case Physics2DServer::COMBINE_MODE_MIN:
return MIN(A->get_friction(), B->get_friction());
default: // Is always Physics2DServer::COMBINE_MODE_AVERAGE:
return (A->get_friction() + B->get_friction()) / 2;
}
} }
bool BodyPair2DSW::setup(real_t p_step) { bool BodyPair2DSW::setup(real_t p_step) {

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@ -789,22 +789,6 @@ real_t Physics2DServerSW::body_get_param(RID p_body, BodyParameter p_param) cons
return body->get_param(p_param); return body->get_param(p_param);
}; };
void Physics2DServerSW::body_set_combine_mode(RID p_body, BodyParameter p_param, CombineMode p_mode) {
Body2DSW *body = body_owner.get(p_body);
ERR_FAIL_COND(!body);
body->set_combine_mode(p_param, p_mode);
}
Physics2DServer::CombineMode Physics2DServerSW::body_get_combine_mode(RID p_body, BodyParameter p_param) const {
Body2DSW *body = body_owner.get(p_body);
ERR_FAIL_COND_V(!body, COMBINE_MODE_INHERIT);
return body->get_combine_mode(p_param);
}
void Physics2DServerSW::body_set_state(RID p_body, BodyState p_state, const Variant &p_variant) { void Physics2DServerSW::body_set_state(RID p_body, BodyState p_state, const Variant &p_variant) {
Body2DSW *body = body_owner.get(p_body); Body2DSW *body = body_owner.get(p_body);

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@ -200,10 +200,6 @@ public:
virtual void body_set_param(RID p_body, BodyParameter p_param, real_t p_value); virtual void body_set_param(RID p_body, BodyParameter p_param, real_t p_value);
virtual real_t body_get_param(RID p_body, BodyParameter p_param) const; virtual real_t body_get_param(RID p_body, BodyParameter p_param) const;
/// p_param accept only Bounce and Friction
virtual void body_set_combine_mode(RID p_body, BodyParameter p_param, CombineMode p_mode);
virtual CombineMode body_get_combine_mode(RID p_body, BodyParameter p_param) const;
virtual void body_set_state(RID p_body, BodyState p_state, const Variant &p_variant); virtual void body_set_state(RID p_body, BodyState p_state, const Variant &p_variant);
virtual Variant body_get_state(RID p_body, BodyState p_state) const; virtual Variant body_get_state(RID p_body, BodyState p_state) const;

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@ -211,9 +211,6 @@ public:
FUNC3(body_set_param, RID, BodyParameter, real_t); FUNC3(body_set_param, RID, BodyParameter, real_t);
FUNC2RC(real_t, body_get_param, RID, BodyParameter); FUNC2RC(real_t, body_get_param, RID, BodyParameter);
FUNC3(body_set_combine_mode, RID, BodyParameter, CombineMode);
FUNC2RC(CombineMode, body_get_combine_mode, RID, BodyParameter);
FUNC3(body_set_state, RID, BodyState, const Variant &); FUNC3(body_set_state, RID, BodyState, const Variant &);
FUNC2RC(Variant, body_get_state, RID, BodyState); FUNC2RC(Variant, body_get_state, RID, BodyState);

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@ -416,19 +416,6 @@ public:
virtual void body_set_param(RID p_body, BodyParameter p_param, float p_value) = 0; virtual void body_set_param(RID p_body, BodyParameter p_param, float p_value) = 0;
virtual float body_get_param(RID p_body, BodyParameter p_param) const = 0; virtual float body_get_param(RID p_body, BodyParameter p_param) const = 0;
enum CombineMode {
COMBINE_MODE_MAX,
COMBINE_MODE_MIN,
COMBINE_MODE_MULTIPLY,
COMBINE_MODE_AVERAGE,
COMBINE_MODE_INHERIT /// Inherit from other body or use COMBINE_MODE_MAX (Restitution) COMBINE_MODE_MULTIPLY (Friction)
};
/// p_param accept only Bounce and Friction
virtual void body_set_combine_mode(RID p_body, BodyParameter p_param, CombineMode p_mode) = 0;
virtual CombineMode body_get_combine_mode(RID p_body, BodyParameter p_param) const = 0;
//state //state
enum BodyState { enum BodyState {
BODY_STATE_TRANSFORM, BODY_STATE_TRANSFORM,

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@ -399,19 +399,6 @@ public:
virtual void body_set_param(RID p_body, BodyParameter p_param, float p_value) = 0; virtual void body_set_param(RID p_body, BodyParameter p_param, float p_value) = 0;
virtual float body_get_param(RID p_body, BodyParameter p_param) const = 0; virtual float body_get_param(RID p_body, BodyParameter p_param) const = 0;
enum CombineMode {
COMBINE_MODE_MAX,
COMBINE_MODE_MIN,
COMBINE_MODE_MULTIPLY,
COMBINE_MODE_AVERAGE,
COMBINE_MODE_INHERIT /// Inherit from other body or use COMBINE_MODE_MAX (Restitution) COMBINE_MODE_MULTIPLY (Friction)
};
/// p_param accept only Bounce and Friction
virtual void body_set_combine_mode(RID p_body, BodyParameter p_param, CombineMode p_mode) = 0;
virtual CombineMode body_get_combine_mode(RID p_body, BodyParameter p_param) const = 0;
virtual void body_set_kinematic_safe_margin(RID p_body, real_t p_margin) = 0; virtual void body_set_kinematic_safe_margin(RID p_body, real_t p_margin) = 0;
virtual real_t body_get_kinematic_safe_margin(RID p_body) const = 0; virtual real_t body_get_kinematic_safe_margin(RID p_body) const = 0;