Fix AnimationPlayer bug where it wouldn't reset its position when finished
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@ -938,6 +938,7 @@ void AnimationPlayer::_animation_process(float p_delta) {
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} else {
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//stop();
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playing = false;
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playback.current.pos = 0;
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_set_process(false);
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if (end_notify)
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emit_signal(SceneStringNames::get_singleton()->animation_finished, playback.assigned);
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