Emit asm.js code into a dedicated file for asm.js export
This helps prevent browser lockups during start-up at the cost of having to distribute an extra file.
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@ -91,6 +91,7 @@ def configure(env):
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env.Append(LINKFLAGS=['--compression', lzma_binpath + "," + lzma_decoder + "," + lzma_dec])
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env.Append(LINKFLAGS=['-s', 'ASM_JS=1'])
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env.Append(LINKFLAGS=['--separate-asm'])
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env.Append(LINKFLAGS=['-O2'])
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# env.Append(LINKFLAGS=['-g4'])
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@ -183,6 +183,7 @@ void EditorExportPlatformJavaScript::_fix_html(Vector<uint8_t>& p_html, const St
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current_line = current_line.replace("$GODOT_FS",p_name+"fs.js");
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current_line = current_line.replace("$GODOT_MEM",p_name+".mem");
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current_line = current_line.replace("$GODOT_JS",p_name+".js");
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current_line = current_line.replace("$GODOT_ASM",p_name+".asm.js");
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current_line = current_line.replace("$GODOT_CANVAS_WIDTH",Globals::get_singleton()->get("display/width"));
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current_line = current_line.replace("$GODOT_CANVAS_HEIGHT",Globals::get_singleton()->get("display/height"));
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current_line = current_line.replace("$GODOT_HEAD_TITLE",!html_title.empty()?html_title:(String) Globals::get_singleton()->get("application/name"));
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@ -323,6 +324,11 @@ Error EditorExportPlatformJavaScript::export_project(const String& p_path, bool
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file=p_path.get_file().basename()+".js";
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}
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if (file=="godot.asm.js") {
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file=p_path.get_file().basename()+".asm.js";
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}
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if (file=="godot.mem") {
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//_fix_godot(data);
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@ -354,21 +354,30 @@
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<script type="text/javascript" src="$GODOT_FS"></script>
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<script>
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(function() {
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var memoryInitializer = "$GODOT_MEM";
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if (typeof Module.locateFile === "function") {
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var script = document.createElement('script');
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script.src = "$GODOT_ASM";
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script.onload = function() {
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setTimeout(function() {
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(function() {
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var memoryInitializer = '$GODOT_MEM';
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if (typeof Module.locateFile === 'function') {
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memoryInitializer = Module.locateFile(memoryInitializer);
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} else if (Module.memoryInitializerPrefixURL) {
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memoryInitializer = Module.memoryInitializerPrefixURL + memoryInitializer;
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}
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var xhr = Module.memoryInitializerRequest = new XMLHttpRequest();
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xhr.open("GET", memoryInitializer, true);
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xhr.responseType = "arraybuffer";
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xhr.open('GET', memoryInitializer, true);
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xhr.responseType = 'arraybuffer';
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xhr.send(null);
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})();
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var script = document.createElement("script");
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var script = document.createElement('script');
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script.src = "$GODOT_JS";
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document.body.appendChild(script);
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}, 1); // delaying even 1ms is enough to allow compilation memory to be reclaimed
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};
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document.body.appendChild(script);
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})();
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</script>
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</body>
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</html>
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