Fix new black style check failures in various files.
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parent
8c4f556637
commit
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@ -162,13 +162,17 @@ env.CommandNoCache(
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# Authors
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# Authors
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env.Depends("#core/authors.gen.h", "../AUTHORS.md")
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env.Depends("#core/authors.gen.h", "../AUTHORS.md")
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env.CommandNoCache(
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env.CommandNoCache(
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"#core/authors.gen.h", "../AUTHORS.md", env.Run(core_builders.make_authors_header, "Generating authors header."),
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"#core/authors.gen.h",
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"../AUTHORS.md",
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env.Run(core_builders.make_authors_header, "Generating authors header."),
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)
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)
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# Donors
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# Donors
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env.Depends("#core/donors.gen.h", "../DONORS.md")
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env.Depends("#core/donors.gen.h", "../DONORS.md")
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env.CommandNoCache(
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env.CommandNoCache(
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"#core/donors.gen.h", "../DONORS.md", env.Run(core_builders.make_donors_header, "Generating donors header."),
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"#core/donors.gen.h",
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"../DONORS.md",
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env.Run(core_builders.make_donors_header, "Generating donors header."),
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)
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)
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# License
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# License
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@ -15,7 +15,9 @@ if env["tests"]:
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env_main.Depends("#main/splash.gen.h", "#main/splash.png")
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env_main.Depends("#main/splash.gen.h", "#main/splash.png")
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env_main.CommandNoCache(
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env_main.CommandNoCache(
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"#main/splash.gen.h", "#main/splash.png", env.Run(main_builders.make_splash, "Building splash screen header."),
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"#main/splash.gen.h",
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"#main/splash.png",
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env.Run(main_builders.make_splash, "Building splash screen header."),
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)
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)
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env_main.Depends("#main/splash_editor.gen.h", "#main/splash_editor.png")
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env_main.Depends("#main/splash_editor.gen.h", "#main/splash_editor.png")
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@ -27,7 +29,9 @@ env_main.CommandNoCache(
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env_main.Depends("#main/app_icon.gen.h", "#main/app_icon.png")
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env_main.Depends("#main/app_icon.gen.h", "#main/app_icon.png")
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env_main.CommandNoCache(
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env_main.CommandNoCache(
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"#main/app_icon.gen.h", "#main/app_icon.png", env.Run(main_builders.make_app_icon, "Building application icon."),
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"#main/app_icon.gen.h",
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"#main/app_icon.png",
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env.Run(main_builders.make_app_icon, "Building application icon."),
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)
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)
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lib = env_main.add_library("main", env.main_sources)
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lib = env_main.add_library("main", env.main_sources)
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@ -235,7 +235,10 @@ def configure(env):
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env.Append(CPPDEFINES=["ICLOUD_ENABLED"])
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env.Append(CPPDEFINES=["ICLOUD_ENABLED"])
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env.Prepend(
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env.Prepend(
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CPPPATH=["$IPHONESDK/usr/include", "$IPHONESDK/System/Library/Frameworks/AudioUnit.framework/Headers",]
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CPPPATH=[
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"$IPHONESDK/usr/include",
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"$IPHONESDK/System/Library/Frameworks/AudioUnit.framework/Headers",
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]
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)
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)
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env["ENV"]["CODESIGN_ALLOCATE"] = "/Developer/Platforms/iPhoneOS.platform/Developer/usr/bin/codesign_allocate"
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env["ENV"]["CODESIGN_ALLOCATE"] = "/Developer/Platforms/iPhoneOS.platform/Developer/usr/bin/codesign_allocate"
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