Fix new black style check failures in various files.

This commit is contained in:
Marcel Admiraal 2020-08-21 16:40:43 +01:00
parent 8c4f556637
commit 5f092cf7bb
3 changed files with 16 additions and 5 deletions

View File

@ -162,13 +162,17 @@ env.CommandNoCache(
# Authors # Authors
env.Depends("#core/authors.gen.h", "../AUTHORS.md") env.Depends("#core/authors.gen.h", "../AUTHORS.md")
env.CommandNoCache( env.CommandNoCache(
"#core/authors.gen.h", "../AUTHORS.md", env.Run(core_builders.make_authors_header, "Generating authors header."), "#core/authors.gen.h",
"../AUTHORS.md",
env.Run(core_builders.make_authors_header, "Generating authors header."),
) )
# Donors # Donors
env.Depends("#core/donors.gen.h", "../DONORS.md") env.Depends("#core/donors.gen.h", "../DONORS.md")
env.CommandNoCache( env.CommandNoCache(
"#core/donors.gen.h", "../DONORS.md", env.Run(core_builders.make_donors_header, "Generating donors header."), "#core/donors.gen.h",
"../DONORS.md",
env.Run(core_builders.make_donors_header, "Generating donors header."),
) )
# License # License

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@ -15,7 +15,9 @@ if env["tests"]:
env_main.Depends("#main/splash.gen.h", "#main/splash.png") env_main.Depends("#main/splash.gen.h", "#main/splash.png")
env_main.CommandNoCache( env_main.CommandNoCache(
"#main/splash.gen.h", "#main/splash.png", env.Run(main_builders.make_splash, "Building splash screen header."), "#main/splash.gen.h",
"#main/splash.png",
env.Run(main_builders.make_splash, "Building splash screen header."),
) )
env_main.Depends("#main/splash_editor.gen.h", "#main/splash_editor.png") env_main.Depends("#main/splash_editor.gen.h", "#main/splash_editor.png")
@ -27,7 +29,9 @@ env_main.CommandNoCache(
env_main.Depends("#main/app_icon.gen.h", "#main/app_icon.png") env_main.Depends("#main/app_icon.gen.h", "#main/app_icon.png")
env_main.CommandNoCache( env_main.CommandNoCache(
"#main/app_icon.gen.h", "#main/app_icon.png", env.Run(main_builders.make_app_icon, "Building application icon."), "#main/app_icon.gen.h",
"#main/app_icon.png",
env.Run(main_builders.make_app_icon, "Building application icon."),
) )
lib = env_main.add_library("main", env.main_sources) lib = env_main.add_library("main", env.main_sources)

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@ -235,7 +235,10 @@ def configure(env):
env.Append(CPPDEFINES=["ICLOUD_ENABLED"]) env.Append(CPPDEFINES=["ICLOUD_ENABLED"])
env.Prepend( env.Prepend(
CPPPATH=["$IPHONESDK/usr/include", "$IPHONESDK/System/Library/Frameworks/AudioUnit.framework/Headers",] CPPPATH=[
"$IPHONESDK/usr/include",
"$IPHONESDK/System/Library/Frameworks/AudioUnit.framework/Headers",
]
) )
env["ENV"]["CODESIGN_ALLOCATE"] = "/Developer/Platforms/iPhoneOS.platform/Developer/usr/bin/codesign_allocate" env["ENV"]["CODESIGN_ALLOCATE"] = "/Developer/Platforms/iPhoneOS.platform/Developer/usr/bin/codesign_allocate"