Adding null check to prevent null reference exception when serializing delegates in C#
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@ -76,6 +76,11 @@ namespace Godot
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internal static bool TrySerializeDelegate(Delegate @delegate, Collections.Array serializedData)
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internal static bool TrySerializeDelegate(Delegate @delegate, Collections.Array serializedData)
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{
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{
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if (@delegate is null)
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{
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return false;
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}
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if (@delegate is MulticastDelegate multicastDelegate)
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if (@delegate is MulticastDelegate multicastDelegate)
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{
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{
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bool someDelegatesSerialized = false;
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bool someDelegatesSerialized = false;
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