Merge pull request #56650 from KoBeWi/tween_revive()
Restore Tween easing descriptions
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5f7c1081a7
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@ -315,34 +315,49 @@
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<constant name="TWEEN_PAUSE_PROCESS" value="2" enum="TweenPauseMode">
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</constant>
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<constant name="TRANS_LINEAR" value="0" enum="TransitionType">
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The animation is interpolated linearly.
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</constant>
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<constant name="TRANS_SINE" value="1" enum="TransitionType">
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The animation is interpolated using a sine function.
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</constant>
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<constant name="TRANS_QUINT" value="2" enum="TransitionType">
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The animation is interpolated with a quintic (to the power of 5) function.
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</constant>
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<constant name="TRANS_QUART" value="3" enum="TransitionType">
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The animation is interpolated with a quartic (to the power of 4) function.
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</constant>
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<constant name="TRANS_QUAD" value="4" enum="TransitionType">
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The animation is interpolated with a quadratic (to the power of 2) function.
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</constant>
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<constant name="TRANS_EXPO" value="5" enum="TransitionType">
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The animation is interpolated with an exponential (to the power of x) function.
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</constant>
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<constant name="TRANS_ELASTIC" value="6" enum="TransitionType">
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The animation is interpolated with elasticity, wiggling around the edges.
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</constant>
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<constant name="TRANS_CUBIC" value="7" enum="TransitionType">
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The animation is interpolated with a cubic (to the power of 3) function.
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</constant>
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<constant name="TRANS_CIRC" value="8" enum="TransitionType">
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The animation is interpolated with a function using square roots.
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</constant>
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<constant name="TRANS_BOUNCE" value="9" enum="TransitionType">
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The animation is interpolated by bouncing at the end.
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</constant>
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<constant name="TRANS_BACK" value="10" enum="TransitionType">
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The animation is interpolated backing out at ends.
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</constant>
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<constant name="EASE_IN" value="0" enum="EaseType">
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The interpolation starts slowly and speeds up towards the end.
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</constant>
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<constant name="EASE_OUT" value="1" enum="EaseType">
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The interpolation starts quickly and slows down towards the end.
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</constant>
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<constant name="EASE_IN_OUT" value="2" enum="EaseType">
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A combination of [constant EASE_IN] and [constant EASE_OUT]. The interpolation is slowest at both ends.
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</constant>
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<constant name="EASE_OUT_IN" value="3" enum="EaseType">
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A combination of [constant EASE_IN] and [constant EASE_OUT]. The interpolation is fastest at both ends.
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</constant>
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</constants>
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</class>
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