From cbce374f68b1148020786dec24127ccd89209afa Mon Sep 17 00:00:00 2001 From: Rindbee Date: Thu, 11 May 2023 22:32:16 +0800 Subject: [PATCH] Returns null and does not cache when the source code of the script fails to load This usually means that an `ERR_FILE*` error occurred. Previously, using `GDScriptCache::get_full_script()` would ignore errors during loading. Now, all errors are not ignored. Judging in which period the error occurred, it can be judged based on the return value: 1. null + err : Error during script loading (load_source_code()). 2. script + err: Error during script parsing. --- modules/gdscript/gdscript.cpp | 12 ++---------- modules/gdscript/gdscript_cache.cpp | 6 +++++- 2 files changed, 7 insertions(+), 11 deletions(-) diff --git a/modules/gdscript/gdscript.cpp b/modules/gdscript/gdscript.cpp index 945dfc98624..699d95e5382 100644 --- a/modules/gdscript/gdscript.cpp +++ b/modules/gdscript/gdscript.cpp @@ -2592,20 +2592,12 @@ Ref GDScriptLanguage::get_script_by_fully_qualified_name(const String /*************** RESOURCE ***************/ Ref ResourceFormatLoaderGDScript::load(const String &p_path, const String &p_original_path, Error *r_error, bool p_use_sub_threads, float *r_progress, CacheMode p_cache_mode) { - if (r_error) { - *r_error = ERR_FILE_CANT_OPEN; - } - Error err; Ref scr = GDScriptCache::get_full_script(p_path, err, "", p_cache_mode == CACHE_MODE_IGNORE); - if (scr.is_null()) { - // Don't fail loading because of parsing error. - scr.instantiate(); - } - if (r_error) { - *r_error = OK; + // Don't fail loading because of parsing error. + *r_error = scr.is_valid() ? OK : err; } return scr; diff --git a/modules/gdscript/gdscript_cache.cpp b/modules/gdscript/gdscript_cache.cpp index 126fccbbf0e..f06ce9ea7be 100644 --- a/modules/gdscript/gdscript_cache.cpp +++ b/modules/gdscript/gdscript_cache.cpp @@ -253,7 +253,11 @@ Ref GDScriptCache::get_shallow_script(const String &p_path, Error &r_e Ref script; script.instantiate(); script->set_path(p_path, true); - script->load_source_code(p_path); + r_error = script->load_source_code(p_path); + + if (r_error) { + return Ref(); // Returns null and does not cache when the script fails to load. + } Ref parser_ref = get_parser(p_path, GDScriptParserRef::PARSED, r_error); if (r_error == OK) {