Document known bugs in BakedLightmap

See #30929.
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Hugo Locurcio 2020-05-23 16:04:45 +02:00
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</brief_description> </brief_description>
<description> <description>
Baked lightmaps are an alternative workflow for adding indirect (or baked) lighting to a scene. Unlike the [GIProbe] approach, baked lightmaps work fine on low-end PCs and mobile devices as they consume almost no resources in run-time. Baked lightmaps are an alternative workflow for adding indirect (or baked) lighting to a scene. Unlike the [GIProbe] approach, baked lightmaps work fine on low-end PCs and mobile devices as they consume almost no resources in run-time.
[b]Note:[/b] This node has many known bugs and will be [url=https://godotengine.org/article/godot-40-will-get-new-modernized-lightmapper]rewritten for Godot 4.0[/url]. See [url=https://github.com/godotengine/godot/issues/30929]GitHub issue #30929[/url].
</description> </description>
<tutorials> <tutorials>
<link>https://docs.godotengine.org/en/latest/tutorials/3d/baked_lightmaps.html</link> <link>https://docs.godotengine.org/en/latest/tutorials/3d/baked_lightmaps.html</link>