-Fixed issue in Kinematicbody2D

This commit is contained in:
Juan Linietsky 2016-09-01 12:03:55 -03:00
parent fc70824f7c
commit 5fc084c28e
9 changed files with 51 additions and 35 deletions

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@ -436,7 +436,7 @@ bool RigidBody2D::_test_motion(const Vector2& p_motion,float p_margin,const Ref<
Physics2DServer::MotionResult *r=NULL;
if (p_result.is_valid())
r=p_result->get_result_ptr();
return Physics2DServer::get_singleton()->body_test_motion(get_rid(),p_motion,p_margin,r);
return Physics2DServer::get_singleton()->body_test_motion(get_rid(),get_global_transform(),p_motion,p_margin,r);
}
@ -1057,8 +1057,10 @@ Vector2 KinematicBody2D::get_travel() const {
Vector2 KinematicBody2D::move(const Vector2& p_motion) {
#if 1
Matrix32 gt = get_global_transform();
Physics2DServer::MotionResult result;
colliding = Physics2DServer::get_singleton()->body_test_motion(get_rid(),p_motion,margin,&result);
colliding = Physics2DServer::get_singleton()->body_test_motion(get_rid(),gt,p_motion,margin,&result);
collider_metadata=result.collider_metadata;
collider_shape=result.collider_shape;
@ -1067,10 +1069,12 @@ Vector2 KinematicBody2D::move(const Vector2& p_motion) {
normal=result.collision_normal;
collider=result.collider_id;
Matrix32 gt = get_global_transform();
gt.elements[2]+=result.motion;
set_global_transform(gt);
travel=result.motion;
return result.remainder;
#else
@ -1081,7 +1085,6 @@ Vector2 KinematicBody2D::move(const Vector2& p_motion) {
//this took about a week to get right..
//but is it right? who knows at this point..
colliding=false;
ERR_FAIL_COND_V(!is_inside_tree(),Vector2());
Physics2DDirectSpaceState *dss = Physics2DServer::get_singleton()->space_get_direct_state(get_world_2d()->get_space());
@ -1099,17 +1102,15 @@ Vector2 KinematicBody2D::move(const Vector2& p_motion) {
bool collided=false;
uint32_t mask=0;
if (collide_static)
if (true)
mask|=Physics2DDirectSpaceState::TYPE_MASK_STATIC_BODY;
if (collide_kinematic)
if (true)
mask|=Physics2DDirectSpaceState::TYPE_MASK_KINEMATIC_BODY;
if (collide_rigid)
if (true)
mask|=Physics2DDirectSpaceState::TYPE_MASK_RIGID_BODY;
if (collide_character)
if (true)
mask|=Physics2DDirectSpaceState::TYPE_MASK_CHARACTER_BODY;
// print_line("motion: "+p_motion+" margin: "+rtos(margin));
//print_line("margin: "+rtos(margin));
do {
@ -1145,6 +1146,8 @@ Vector2 KinematicBody2D::move(const Vector2& p_motion) {
break;
}
Matrix32 gt = get_global_transform();
gt.elements[2]+=recover_motion;
set_global_transform(gt);
@ -1191,6 +1194,8 @@ Vector2 KinematicBody2D::move(const Vector2& p_motion) {
if (safe>=1) {
//not collided
colliding=false;
} else {
//it collided, let's get the rest info in unsafe advance
@ -1239,7 +1244,7 @@ Vector2 KinematicBody2D::move_and_slide(const Vector2& p_linear_velocity,const V
move_and_slide_colliders.clear();
move_and_slide_floor_velocity=Vector2();
while(motion!=Vector2() && p_max_bounces) {
while(p_max_bounces) {
motion=move(motion);
@ -1280,6 +1285,8 @@ Vector2 KinematicBody2D::move_and_slide(const Vector2& p_linear_velocity,const V
}
p_max_bounces--;
if (motion==Vector2())
break;
}
return lv;
@ -1307,11 +1314,11 @@ Vector2 KinematicBody2D::move_to(const Vector2& p_position) {
return move(p_position-get_global_pos());
}
bool KinematicBody2D::test_move(const Vector2& p_motion) {
bool KinematicBody2D::test_move(const Matrix32& p_from,const Vector2& p_motion) {
ERR_FAIL_COND_V(!is_inside_tree(),false);
return Physics2DServer::get_singleton()->body_test_motion(get_rid(),p_motion,margin);
return Physics2DServer::get_singleton()->body_test_motion(get_rid(),p_from,p_motion,margin);
}
@ -1378,7 +1385,7 @@ void KinematicBody2D::_bind_methods() {
ObjectTypeDB::bind_method(_MD("move_to","position"),&KinematicBody2D::move_to);
ObjectTypeDB::bind_method(_MD("move_and_slide","linear_velocity","floor_normal","slope_stop_min_velocity","max_bounces"),&KinematicBody2D::move_and_slide,DEFVAL(Vector2(0,0)),DEFVAL(5),DEFVAL(4));
ObjectTypeDB::bind_method(_MD("test_move","rel_vec"),&KinematicBody2D::test_move);
ObjectTypeDB::bind_method(_MD("test_move","from","rel_vec"),&KinematicBody2D::test_move);
ObjectTypeDB::bind_method(_MD("get_travel"),&KinematicBody2D::get_travel);
ObjectTypeDB::bind_method(_MD("revert_motion"),&KinematicBody2D::revert_motion);

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@ -319,7 +319,7 @@ public:
Vector2 move(const Vector2& p_motion);
Vector2 move_to(const Vector2& p_position);
bool test_move(const Vector2& p_motion);
bool test_move(const Matrix32 &p_from, const Vector2& p_motion);
bool is_colliding() const;
Vector2 get_travel() const;

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@ -1016,14 +1016,14 @@ void Physics2DServerSW::body_set_pickable(RID p_body,bool p_pickable) {
}
bool Physics2DServerSW::body_test_motion(RID p_body,const Vector2& p_motion,float p_margin,MotionResult *r_result) {
bool Physics2DServerSW::body_test_motion(RID p_body, const Matrix32 &p_from, const Vector2& p_motion, float p_margin, MotionResult *r_result) {
Body2DSW *body = body_owner.get(p_body);
ERR_FAIL_COND_V(!body,false);
ERR_FAIL_COND_V(!body->get_space(),false);
ERR_FAIL_COND_V(body->get_space()->is_locked(),false);
return body->get_space()->test_body_motion(body,p_motion,p_margin,r_result);
return body->get_space()->test_body_motion(body,p_from,p_motion,p_margin,r_result);
}

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@ -236,7 +236,7 @@ public:
virtual void body_set_pickable(RID p_body,bool p_pickable);
virtual bool body_test_motion(RID p_body,const Vector2& p_motion,float p_margin=0.001,MotionResult *r_result=NULL);
virtual bool body_test_motion(RID p_body,const Matrix32& p_from,const Vector2& p_motion,float p_margin=0.001,MotionResult *r_result=NULL);
/* JOINT API */

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@ -266,10 +266,10 @@ public:
FUNC2(body_set_pickable,RID,bool);
bool body_test_motion(RID p_body,const Vector2& p_motion,float p_margin=0.001,MotionResult *r_result=NULL) {
bool body_test_motion(RID p_body,const Matrix32& p_from,const Vector2& p_motion,float p_margin=0.001,MotionResult *r_result=NULL) {
ERR_FAIL_COND_V(main_thread!=Thread::get_caller_ID(),false);
return physics_2d_server->body_test_motion(p_body,p_motion,p_margin,r_result);
return physics_2d_server->body_test_motion(p_body,p_from,p_motion,p_margin,r_result);
}
/* JOINT API */

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@ -589,7 +589,7 @@ int Space2DSW::_cull_aabb_for_body(Body2DSW *p_body,const Rect2& p_aabb) {
return amount;
}
bool Space2DSW::test_body_motion(Body2DSW *p_body,const Vector2&p_motion,float p_margin,Physics2DServer::MotionResult *r_result) {
bool Space2DSW::test_body_motion(Body2DSW *p_body, const Matrix32 &p_from, const Vector2&p_motion, float p_margin, Physics2DServer::MotionResult *r_result) {
//give me back regular physics engine logic
//this is madness
@ -598,6 +598,11 @@ bool Space2DSW::test_body_motion(Body2DSW *p_body,const Vector2&p_motion,float p
//this took about a week to get right..
//but is it right? who knows at this point..
if (r_result) {
r_result->collider_id=0;
r_result->collider_shape=0;
}
Rect2 body_aabb;
for(int i=0;i<p_body->get_shape_count();i++) {
@ -610,8 +615,7 @@ bool Space2DSW::test_body_motion(Body2DSW *p_body,const Vector2&p_motion,float p
body_aabb=body_aabb.grow(p_margin);
Matrix32 body_transform = p_body->get_transform();
Matrix32 body_transform = p_from;
{
//STEP 1, FREE BODY IF STUCK
@ -681,6 +685,7 @@ bool Space2DSW::test_body_motion(Body2DSW *p_body,const Vector2&p_motion,float p
Vector2 a = sr[i*2+0];
Vector2 b = sr[i*2+1];
#if 0
Vector2 rel = b-a;
float d = rel.length();
if (d==0)
@ -690,12 +695,12 @@ bool Space2DSW::test_body_motion(Body2DSW *p_body,const Vector2&p_motion,float p
float traveled = n.dot(recover_motion);
a+=n*traveled;
#endif
// float d = a.distance_to(b);
//if (d<margin)
/// continue;
recover_motion+=(b-a)*0.2;
recover_motion+=(b-a)*0.4;
}
if (recover_motion==Vector2()) {
@ -843,8 +848,9 @@ bool Space2DSW::test_body_motion(Body2DSW *p_body,const Vector2&p_motion,float p
collided=false;
if (r_result) {
r_result->motion=p_motion+(body_transform.elements[2]-p_body->get_transform().elements[2]);
r_result->remainder=Vector2();
r_result->motion=p_motion;
r_result->remainder=Vector2();
r_result->motion+=(body_transform.elements[2]-p_from.elements[2]);
}
} else {
@ -905,16 +911,19 @@ bool Space2DSW::test_body_motion(Body2DSW *p_body,const Vector2&p_motion,float p
Vector2 rel_vec = r_result->collision_point-body->get_transform().get_origin();
r_result->collider_velocity = Vector2(-body->get_angular_velocity() * rel_vec.y, body->get_angular_velocity() * rel_vec.x) + body->get_linear_velocity();
r_result->motion=safe*p_motion+(body_transform.elements[2]-p_body->get_transform().elements[2]);
r_result->motion=safe*p_motion;
r_result->remainder=p_motion - safe * p_motion;
r_result->motion+=(body_transform.elements[2]-p_from.elements[2]);
}
collided=true;
} else {
if (r_result) {
r_result->motion=p_motion+(body_transform.elements[2]-p_body->get_transform().elements[2]);
r_result->motion=p_motion;
r_result->remainder=Vector2();
r_result->motion+=(body_transform.elements[2]-p_from.elements[2]);
}
collided=false;

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@ -184,7 +184,7 @@ public:
int get_collision_pairs() const { return collision_pairs; }
bool test_body_motion(Body2DSW *p_body, const Vector2&p_motion, float p_margin, Physics2DServer::MotionResult *r_result);
bool test_body_motion(Body2DSW *p_body, const Matrix32 &p_from, const Vector2&p_motion, float p_margin, Physics2DServer::MotionResult *r_result);
void set_debug_contacts(int p_amount) { contact_debug.resize(p_amount); }

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@ -493,12 +493,12 @@ Physics2DTestMotionResult::Physics2DTestMotionResult(){
bool Physics2DServer::_body_test_motion(RID p_body,const Vector2& p_motion,float p_margin,const Ref<Physics2DTestMotionResult>& p_result) {
bool Physics2DServer::_body_test_motion(RID p_body,const Matrix32& p_from,const Vector2& p_motion,float p_margin,const Ref<Physics2DTestMotionResult>& p_result) {
MotionResult *r=NULL;
if (p_result.is_valid())
r=p_result->get_result_ptr();
return body_test_motion(p_body,p_motion,p_margin,r);
return body_test_motion(p_body,p_from,p_motion,p_margin,r);
}
void Physics2DServer::_bind_methods() {
@ -619,7 +619,7 @@ void Physics2DServer::_bind_methods() {
ObjectTypeDB::bind_method(_MD("body_set_force_integration_callback","body","receiver","method","userdata"),&Physics2DServer::body_set_force_integration_callback,DEFVAL(Variant()));
ObjectTypeDB::bind_method(_MD("body_test_motion","body","motion","margin","result:Physics2DTestMotionResult"),&Physics2DServer::_body_test_motion,DEFVAL(0.08),DEFVAL(Variant()));
ObjectTypeDB::bind_method(_MD("body_test_motion","body","from","motion","margin","result:Physics2DTestMotionResult"),&Physics2DServer::_body_test_motion,DEFVAL(0.08),DEFVAL(Variant()));
/* JOINT API */

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@ -238,7 +238,7 @@ class Physics2DServer : public Object {
static Physics2DServer * singleton;
virtual bool _body_test_motion(RID p_body,const Vector2& p_motion,float p_margin=0.08,const Ref<Physics2DTestMotionResult>& p_result=Ref<Physics2DTestMotionResult>());
virtual bool _body_test_motion(RID p_body, const Matrix32 &p_from, const Vector2& p_motion, float p_margin=0.08, const Ref<Physics2DTestMotionResult>& p_result=Ref<Physics2DTestMotionResult>());
protected:
static void _bind_methods();
@ -497,7 +497,7 @@ public:
Variant collider_metadata;
};
virtual bool body_test_motion(RID p_body,const Vector2& p_motion,float p_margin=0.001,MotionResult *r_result=NULL)=0;
virtual bool body_test_motion(RID p_body,const Matrix32& p_from,const Vector2& p_motion,float p_margin=0.001,MotionResult *r_result=NULL)=0;
/* JOINT API */