From 69f2e066dbec911a2dfcc9c1bb7380a946b52284 Mon Sep 17 00:00:00 2001 From: Alexey Bondarenko Date: Thu, 18 Apr 2024 18:26:03 +0600 Subject: [PATCH] fix: Handle Vector4 default input values in visual shaders --- scene/resources/visual_shader.cpp | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/scene/resources/visual_shader.cpp b/scene/resources/visual_shader.cpp index 7e80d0be3cd..3dd06c8bb14 100644 --- a/scene/resources/visual_shader.cpp +++ b/scene/resources/visual_shader.cpp @@ -2116,6 +2116,10 @@ Error VisualShader::_write_node(Type type, StringBuilder *p_global_code, StringB Vector3 val = defval; inputs[i] = "n_in" + itos(p_node) + "p" + itos(i); node_code += " vec3 " + inputs[i] + " = " + vformat("vec3(%.5f, %.5f, %.5f);\n", val.x, val.y, val.z); + } else if (defval.get_type() == Variant::VECTOR4) { + Vector4 val = defval; + inputs[i] = "n_in" + itos(p_node) + "p" + itos(i); + node_code += " vec4 " + inputs[i] + " = " + vformat("vec4(%.5f, %.5f, %.5f, %.5f);\n", val.x, val.y, val.z, val.w); } else if (defval.get_type() == Variant::QUATERNION) { Quaternion val = defval; inputs[i] = "n_in" + itos(p_node) + "p" + itos(i);