Use hint_albedo in SkyMaterials

This commit is contained in:
clayjohn 2021-08-12 22:45:44 -07:00
parent a98589a449
commit 5fce0b3cb5

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@ -353,7 +353,7 @@ void PanoramaSkyMaterial::_update_shader() {
RS::get_singleton()->shader_set_code(shader, R"(
shader_type sky;
uniform sampler2D source_panorama : filter_linear;
uniform sampler2D source_panorama : filter_linear, hint_albedo;
void sky() {
COLOR = texture(source_panorama, SKY_COORDS).rgb;
@ -576,7 +576,7 @@ uniform vec4 ground_color : hint_color = vec4(1.0);
uniform float exposure : hint_range(0, 128) = 0.1;
uniform float dither_strength : hint_range(0, 10) = 1.0;
uniform sampler2D night_sky : hint_black;
uniform sampler2D night_sky : hint_black_albedo;
const vec3 UP = vec3( 0.0, 1.0, 0.0 );