Calculate strike-through position correctly
Fixes: #37637
(cherry picked from commit 06a79f260c
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@ -602,7 +602,7 @@ int RichTextLabel::_process_line(ItemFrame *p_frame, const Vector2 &p_ofs, int &
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} else if (strikethrough) {
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} else if (strikethrough) {
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Color uc = color;
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Color uc = color;
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uc.a *= 0.5;
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uc.a *= 0.5;
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int uy = y + lh / 2 - line_descent + 2;
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int uy = y + lh - (line_ascent + line_descent) / 2;
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float strikethrough_width = 1.0;
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float strikethrough_width = 1.0;
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#ifdef TOOLS_ENABLED
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#ifdef TOOLS_ENABLED
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strikethrough_width *= EDSCALE;
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strikethrough_width *= EDSCALE;
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