Modules: Don't build editor-specific classes in templates
They're moved to an `editor` subfolder so that we can easily handle them separately.
This commit is contained in:
parent
41d075de58
commit
5fe6984639
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@ -3,7 +3,10 @@
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Import("env")
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Import("env_modules")
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# Godot's own source files
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env_csg = env_modules.Clone()
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# Godot's own source files
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env_csg.add_source_files(env.modules_sources, "*.cpp")
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if env["tools"]:
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env_csg.add_source_files(env.modules_sources, "editor/*.cpp")
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@ -30,6 +30,8 @@
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#include "csg_gizmos.h"
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#ifdef TOOLS_ENABLED
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#include "editor/editor_settings.h"
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#include "editor/plugins/node_3d_editor_plugin.h"
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#include "scene/3d/camera_3d.h"
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@ -425,3 +427,5 @@ EditorPluginCSG::EditorPluginCSG() {
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Ref<CSGShape3DGizmoPlugin> gizmo_plugin = Ref<CSGShape3DGizmoPlugin>(memnew(CSGShape3DGizmoPlugin));
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Node3DEditor::get_singleton()->add_gizmo_plugin(gizmo_plugin);
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}
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#endif // TOOLS_ENABLED
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@ -31,7 +31,9 @@
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#ifndef CSG_GIZMOS_H
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#define CSG_GIZMOS_H
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#include "csg_shape.h"
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#ifdef TOOLS_ENABLED
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#include "../csg_shape.h"
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#include "editor/editor_plugin.h"
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#include "editor/plugins/node_3d_editor_gizmos.h"
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@ -60,4 +62,6 @@ public:
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EditorPluginCSG();
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};
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#endif // TOOLS_ENABLED
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#endif // CSG_GIZMOS_H
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@ -30,12 +30,15 @@
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#include "register_types.h"
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#include "csg_gizmos.h"
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#include "csg_shape.h"
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void register_csg_types() {
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#ifndef _3D_DISABLED
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#include "csg_shape.h"
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#ifdef TOOLS_ENABLED
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#include "editor/csg_gizmos.h"
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#endif
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void register_csg_types() {
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GDREGISTER_ABSTRACT_CLASS(CSGShape3D);
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GDREGISTER_ABSTRACT_CLASS(CSGPrimitive3D);
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GDREGISTER_CLASS(CSGMesh3D);
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@ -49,8 +52,9 @@ void register_csg_types() {
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#ifdef TOOLS_ENABLED
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EditorPlugins::add_by_type<EditorPluginCSG>();
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#endif
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#endif
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}
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void unregister_csg_types() {
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}
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#endif // _3D_DISABLED
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@ -4,7 +4,8 @@ Import("env")
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Import("env_modules")
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env_gltf = env_modules.Clone()
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env_gltf.Prepend(CPPPATH=["."])
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# Godot's own source files
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env_gltf.add_source_files(env.modules_sources, "*.cpp")
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if env["tools"]:
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env_gltf.add_source_files(env.modules_sources, "editor/*.cpp")
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@ -28,23 +28,24 @@
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#if TOOLS_ENABLED
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#ifdef TOOLS_ENABLED
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#include "editor_scene_exporter_gltf_plugin.h"
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#include "../gltf_document.h"
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#include "../gltf_state.h"
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#include "core/config/project_settings.h"
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#include "core/error/error_list.h"
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#include "core/object/object.h"
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#include "core/templates/vector.h"
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#include "editor/editor_file_dialog.h"
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#include "editor/editor_file_system.h"
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#include "gltf_document.h"
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#include "gltf_state.h"
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#include "editor/editor_node.h"
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#include "scene/3d/mesh_instance_3d.h"
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#include "scene/gui/check_box.h"
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#include "scene/main/node.h"
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#include "editor/editor_node.h"
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String SceneExporterGLTFPlugin::get_name() const {
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return "ConvertGLTF2";
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}
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@ -31,7 +31,8 @@
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#ifndef EDITOR_SCENE_EXPORTER_GLTF_PLUGIN_H
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#define EDITOR_SCENE_EXPORTER_GLTF_PLUGIN_H
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#if TOOLS_ENABLED
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#ifdef TOOLS_ENABLED
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#include "editor/editor_plugin.h"
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#include "editor_scene_importer_gltf.h"
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@ -47,5 +48,7 @@ public:
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bool has_main_screen() const override;
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SceneExporterGLTFPlugin();
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};
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#endif // TOOLS_ENABLED
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#endif // EDITOR_SCENE_EXPORTER_GLTF_PLUGIN_H
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@ -28,11 +28,12 @@
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#if TOOLS_ENABLED
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#ifdef TOOLS_ENABLED
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#include "editor_scene_importer_gltf.h"
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#include "gltf_document.h"
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#include "gltf_state.h"
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#include "../gltf_document.h"
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#include "../gltf_state.h"
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#include "scene/3d/node_3d.h"
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#include "scene/animation/animation_player.h"
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@ -30,10 +30,11 @@
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#ifndef EDITOR_SCENE_IMPORTER_GLTF_H
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#define EDITOR_SCENE_IMPORTER_GLTF_H
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#ifdef TOOLS_ENABLED
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#include "gltf_state.h"
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#include "gltf_document_extension.h"
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#ifdef TOOLS_ENABLED
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#include "../gltf_document_extension.h"
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#include "../gltf_state.h"
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#include "editor/import/resource_importer_scene.h"
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#include "scene/main/node.h"
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@ -51,5 +52,7 @@ public:
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virtual Ref<Animation> import_animation(const String &p_path,
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uint32_t p_flags, const Map<StringName, Variant> &p_options, int p_bake_fps) override;
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};
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#endif // TOOLS_ENABLED
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#endif // EDITOR_SCENE_IMPORTER_GLTF_H
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@ -30,9 +30,8 @@
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#include "register_types.h"
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#include "editor/editor_node.h"
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#include "editor_scene_exporter_gltf_plugin.h"
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#include "editor_scene_importer_gltf.h"
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#ifndef _3D_DISABLED
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#include "gltf_accessor.h"
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#include "gltf_animation.h"
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#include "gltf_buffer_view.h"
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@ -49,18 +48,19 @@
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#include "gltf_state.h"
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#include "gltf_texture.h"
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#ifndef _3D_DISABLED
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#ifdef TOOLS_ENABLED
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#include "editor/editor_node.h"
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#include "editor/editor_scene_exporter_gltf_plugin.h"
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#include "editor/editor_scene_importer_gltf.h"
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static void _editor_init() {
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Ref<EditorSceneFormatImporterGLTF> import_gltf;
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import_gltf.instantiate();
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ResourceImporterScene::get_singleton()->add_importer(import_gltf);
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}
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#endif
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#endif
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void register_gltf_types() {
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#ifndef _3D_DISABLED
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#ifdef TOOLS_ENABLED
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ClassDB::APIType prev_api = ClassDB::get_current_api();
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ClassDB::set_current_api(ClassDB::API_EDITOR);
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@ -84,8 +84,9 @@ void register_gltf_types() {
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GDREGISTER_CLASS(GLTFDocumentExtensionConvertImporterMesh);
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GDREGISTER_CLASS(GLTFDocumentExtension);
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GDREGISTER_CLASS(GLTFDocument);
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#endif
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}
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void unregister_gltf_types() {
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}
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#endif // _3D_DISABLED
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@ -5,4 +5,7 @@ Import("env_modules")
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env_gridmap = env_modules.Clone()
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# Godot's own source files
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env_gridmap.add_source_files(env.modules_sources, "*.cpp")
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if env["tools"]:
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env_gridmap.add_source_files(env.modules_sources, "editor/*.cpp")
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@ -29,14 +29,16 @@
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/*************************************************************************/
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#include "grid_map_editor_plugin.h"
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#ifdef TOOLS_ENABLED
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#include "core/input/input.h"
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#include "core/os/keyboard.h"
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#include "editor/editor_node.h"
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#include "editor/editor_scale.h"
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#include "editor/editor_settings.h"
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#include "editor/plugins/node_3d_editor_plugin.h"
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#include "scene/3d/camera_3d.h"
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#include "core/os/keyboard.h"
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#include "scene/main/window.h"
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void GridMapEditor::_node_removed(Node *p_node) {
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@ -1479,3 +1481,5 @@ GridMapEditorPlugin::GridMapEditorPlugin() {
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GridMapEditorPlugin::~GridMapEditorPlugin() {
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}
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#endif // TOOLS_ENABLED
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@ -31,8 +31,10 @@
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#ifndef GRID_MAP_EDITOR_PLUGIN_H
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#define GRID_MAP_EDITOR_PLUGIN_H
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#ifdef TOOLS_ENABLED
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#include "../grid_map.h"
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#include "editor/editor_plugin.h"
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#include "grid_map.h"
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#include "scene/gui/item_list.h"
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#include "scene/gui/slider.h"
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#include "scene/gui/spin_box.h"
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~GridMapEditorPlugin();
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};
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#endif // CUBE_GRID_MAP_EDITOR_PLUGIN_H
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#endif // TOOLS_ENABLED
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#endif // GRID_MAP_EDITOR_PLUGIN_H
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@ -28,21 +28,25 @@
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "register_types.h"
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#ifndef _3D_DISABLED
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#include "register_types.h"
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#include "core/object/class_db.h"
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#include "grid_map.h"
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#include "grid_map_editor_plugin.h"
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#ifdef TOOLS_ENABLED
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#include "editor/grid_map_editor_plugin.h"
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#endif
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void register_gridmap_types() {
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#ifndef _3D_DISABLED
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GDREGISTER_CLASS(GridMap);
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#ifdef TOOLS_ENABLED
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EditorPlugins::add_by_type<GridMapEditorPlugin>();
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#endif
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#endif
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}
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void unregister_gridmap_types() {
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}
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#endif // _3D_DISABLED
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@ -57,6 +57,8 @@ env.modules_sources += thirdparty_obj
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module_obj = []
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env_navigation.add_source_files(module_obj, "*.cpp")
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if env["tools"]:
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env_navigation.add_source_files(module_obj, "editor/*.cpp")
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env.modules_sources += module_obj
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# Needed to force rebuilding the module files when the thirdparty library is updated.
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@ -28,13 +28,14 @@
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifdef TOOLS_ENABLED
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#include "navigation_mesh_editor_plugin.h"
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#ifdef TOOLS_ENABLED
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#include "../navigation_mesh_generator.h"
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#include "core/io/marshalls.h"
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#include "core/io/resource_saver.h"
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#include "editor/editor_node.h"
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#include "navigation_mesh_generator.h"
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#include "scene/3d/mesh_instance_3d.h"
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#include "scene/gui/box_container.h"
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@ -153,4 +154,4 @@ NavigationMeshEditorPlugin::NavigationMeshEditorPlugin() {
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NavigationMeshEditorPlugin::~NavigationMeshEditorPlugin() {
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}
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#endif
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#endif // TOOLS_ENABLED
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@ -81,6 +81,6 @@ public:
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~NavigationMeshEditorPlugin();
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};
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#endif
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#endif // TOOLS_ENABLED
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#endif
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#endif // NAVIGATION_MESH_EDITOR_PLUGIN_H
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@ -40,7 +40,7 @@
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#endif
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#ifdef TOOLS_ENABLED
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#include "navigation_mesh_editor_plugin.h"
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#include "editor/navigation_mesh_editor_plugin.h"
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#endif
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#ifndef _3D_DISABLED
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@ -41,6 +41,8 @@ elif env["builtin_wslay"]:
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module_obj = []
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env_ws.add_source_files(module_obj, "*.cpp")
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if env["tools"]:
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env_ws.add_source_files(module_obj, "editor/*.cpp")
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env.modules_sources += module_obj
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# Needed to force rebuilding the module files when the thirdparty library is updated.
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@ -30,11 +30,13 @@
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#include "editor_debugger_server_websocket.h"
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#ifdef TOOLS_ENABLED
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#include "../remote_debugger_peer_websocket.h"
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#include "core/config/project_settings.h"
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#include "editor/editor_log.h"
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#include "editor/editor_node.h"
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#include "editor/editor_settings.h"
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#include "modules/websocket/remote_debugger_peer_websocket.h"
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void EditorDebuggerServerWebSocket::_peer_connected(int p_id, String _protocol) {
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pending_peers.push_back(p_id);
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ERR_FAIL_COND_V(p_protocol != "ws://", nullptr);
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return memnew(EditorDebuggerServerWebSocket);
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}
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#endif // TOOLS_ENABLED
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@ -31,8 +31,10 @@
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#ifndef EDITOR_DEBUGGER_SERVER_WEBSOCKET_H
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#define EDITOR_DEBUGGER_SERVER_WEBSOCKET_H
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#ifdef TOOLS_ENABLED
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#include "../websocket_server.h"
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#include "editor/debugger/editor_debugger_server.h"
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#include "modules/websocket/websocket_server.h"
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class EditorDebuggerServerWebSocket : public EditorDebuggerServer {
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GDCLASS(EditorDebuggerServerWebSocket, EditorDebuggerServer);
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~EditorDebuggerServerWebSocket();
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};
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#endif // TOOLS_ENABLED
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#endif // EDITOR_DEBUGGER_SERVER_WEBSOCKET_H
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@ -29,8 +29,10 @@
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/*************************************************************************/
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#include "register_types.h"
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#include "core/config/project_settings.h"
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#include "core/error/error_macros.h"
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#ifdef JAVASCRIPT_ENABLED
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#include "emscripten.h"
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#include "emws_client.h"
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#include "wsl_client.h"
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#include "wsl_server.h"
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#endif
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#ifdef TOOLS_ENABLED
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#include "editor/debugger/editor_debugger_server.h"
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#include "editor/editor_debugger_server_websocket.h"
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#include "editor/editor_node.h"
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#include "editor_debugger_server_websocket.h"
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#endif
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#ifdef TOOLS_ENABLED
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@ -31,13 +31,14 @@
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#ifndef REMOTE_DEBUGGER_PEER_WEBSOCKET_H
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#define REMOTE_DEBUGGER_PEER_WEBSOCKET_H
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#ifdef JAVASCRIPT_ENABLED
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#include "modules/websocket/emws_client.h"
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#else
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#include "modules/websocket/wsl_client.h"
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#endif
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#include "core/debugger/remote_debugger_peer.h"
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#ifdef JAVASCRIPT_ENABLED
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#include "emws_client.h"
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#else
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#include "wsl_client.h"
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#endif
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class RemoteDebuggerPeerWebSocket : public RemoteDebuggerPeer {
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Ref<WebSocketClient> ws_client;
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Ref<WebSocketPeer> ws_peer;
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