Duplicate GraphNode(s) [Control+D]
This commit is contained in:
parent
bdde79a3f4
commit
5ffd818fb1
|
@ -534,7 +534,7 @@ void GraphEdit::_input_event(const InputEvent& p_ev) {
|
|||
top_layer->update();
|
||||
}
|
||||
|
||||
if (p_ev.type== InputEvent::MOUSE_BUTTON) {
|
||||
if (p_ev.type==InputEvent::MOUSE_BUTTON) {
|
||||
|
||||
const InputEventMouseButton &b=p_ev.mouse_button;
|
||||
|
||||
|
@ -667,6 +667,11 @@ void GraphEdit::_input_event(const InputEvent& p_ev) {
|
|||
top_layer->update();
|
||||
}
|
||||
}
|
||||
|
||||
if (p_ev.type==InputEvent::KEY && p_ev.key.scancode==KEY_D && p_ev.key.pressed && p_ev.key.mod.command) {
|
||||
emit_signal("duplicate_nodes_request");
|
||||
accept_event();
|
||||
}
|
||||
}
|
||||
|
||||
void GraphEdit::clear_connections() {
|
||||
|
@ -723,6 +728,7 @@ void GraphEdit::_bind_methods() {
|
|||
ADD_SIGNAL(MethodInfo("connection_request",PropertyInfo(Variant::STRING,"from"),PropertyInfo(Variant::INT,"from_slot"),PropertyInfo(Variant::STRING,"to"),PropertyInfo(Variant::INT,"to_slot")));
|
||||
ADD_SIGNAL(MethodInfo("disconnection_request",PropertyInfo(Variant::STRING,"from"),PropertyInfo(Variant::INT,"from_slot"),PropertyInfo(Variant::STRING,"to"),PropertyInfo(Variant::INT,"to_slot")));
|
||||
ADD_SIGNAL(MethodInfo("popup_request", PropertyInfo(Variant::VECTOR2,"p_position")));
|
||||
ADD_SIGNAL(MethodInfo("duplicate_nodes_request"));
|
||||
ADD_SIGNAL(MethodInfo("_begin_node_move"));
|
||||
ADD_SIGNAL(MethodInfo("_end_node_move"));
|
||||
}
|
||||
|
@ -730,6 +736,8 @@ void GraphEdit::_bind_methods() {
|
|||
|
||||
|
||||
GraphEdit::GraphEdit() {
|
||||
set_focus_mode(FOCUS_ALL);
|
||||
|
||||
top_layer=NULL;
|
||||
top_layer=memnew(GraphEditFilter(this));
|
||||
add_child(top_layer);
|
||||
|
|
|
@ -525,15 +525,17 @@ Color GraphNode::get_connection_output_color(int p_idx) {
|
|||
|
||||
void GraphNode::_input_event(const InputEvent& p_ev) {
|
||||
|
||||
if (p_ev.type==InputEvent::MOUSE_BUTTON && p_ev.mouse_button.pressed && p_ev.mouse_button.button_index==BUTTON_LEFT) {
|
||||
if (p_ev.type==InputEvent::MOUSE_BUTTON) {
|
||||
get_parent_control()->grab_focus();
|
||||
if(p_ev.mouse_button.pressed && p_ev.mouse_button.button_index==BUTTON_LEFT) {
|
||||
|
||||
Vector2 mpos = Vector2(p_ev.mouse_button.x,p_ev.mouse_button.y);
|
||||
if (close_rect.size!=Size2() && close_rect.has_point(mpos)) {
|
||||
emit_signal("close_request");
|
||||
return;
|
||||
Vector2 mpos = Vector2(p_ev.mouse_button.x,p_ev.mouse_button.y);
|
||||
if (close_rect.size!=Size2() && close_rect.has_point(mpos)) {
|
||||
emit_signal("close_request");
|
||||
return;
|
||||
}
|
||||
emit_signal("raise_request");
|
||||
}
|
||||
emit_signal("raise_request");
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
@ -824,6 +824,47 @@ float ShaderGraph::texture_node_get_filter_strength(ShaderType p_type,float p_id
|
|||
return arr[1];
|
||||
}
|
||||
|
||||
void ShaderGraph::duplicate_nodes(ShaderType p_which, List<int> &p_nodes)
|
||||
{
|
||||
//Create new node IDs
|
||||
Map<int,int> duplicates = Map<int,int>();
|
||||
int i=1;
|
||||
for(List<int>::Element *E=p_nodes.front();E; E=E->next()) {
|
||||
while (shader[p_which].node_map.has(i))
|
||||
i++;
|
||||
duplicates.insert(E->get(), i);
|
||||
i++;
|
||||
}
|
||||
|
||||
for(List<int>::Element *E = p_nodes.front();E; E=E->next()) {
|
||||
|
||||
const Node &n=shader[p_which].node_map[E->get()];
|
||||
Node nn=n;
|
||||
nn.id=duplicates.find(n.id)->get();
|
||||
nn.pos += Vector2(0,100);
|
||||
for (Map<int,SourceSlot>::Element *C=nn.connections.front();C;C=C->next()) {
|
||||
SourceSlot &c=C->get();
|
||||
if (p_nodes.find(c.id))
|
||||
c.id=duplicates.find(c.id)->get();
|
||||
}
|
||||
shader[p_which].node_map[nn.id]=nn;
|
||||
}
|
||||
_request_update();
|
||||
}
|
||||
|
||||
List<int> ShaderGraph::generate_ids(ShaderType p_type, int count)
|
||||
{
|
||||
List<int> ids = List<int>();
|
||||
int i=1;
|
||||
while (ids.size() < count) {
|
||||
while (shader[p_type].node_map.has(i))
|
||||
i++;
|
||||
ids.push_back(i);
|
||||
i++;
|
||||
}
|
||||
return ids;
|
||||
}
|
||||
|
||||
|
||||
void ShaderGraph::scalar_op_node_set_op(ShaderType p_type,float p_id,ScalarOp p_op){
|
||||
|
||||
|
|
|
@ -216,6 +216,10 @@ public:
|
|||
void texture_node_set_filter_strength(ShaderType p_which,float p_id,float p_strength);
|
||||
float texture_node_get_filter_strength(ShaderType p_which,float p_id) const;
|
||||
|
||||
void duplicate_nodes(ShaderType p_which, List<int> &p_nodes);
|
||||
|
||||
List<int> generate_ids(ShaderType p_type, int count);
|
||||
|
||||
enum ScalarOp {
|
||||
SCALAR_OP_ADD,
|
||||
SCALAR_OP_SUB,
|
||||
|
|
|
@ -1184,6 +1184,43 @@ void ShaderGraphView::_move_node(int p_id,const Vector2& p_to) {
|
|||
graph->node_set_pos(type,p_id,p_to);
|
||||
}
|
||||
|
||||
void ShaderGraphView::_duplicate_nodes_request()
|
||||
{
|
||||
Array s_id;
|
||||
|
||||
for(Map<int,GraphNode*>::Element *E=node_map.front();E;E=E->next()) {
|
||||
ShaderGraph::NodeType t=graph->node_get_type(type, E->key());
|
||||
if (t==ShaderGraph::NODE_OUTPUT || t==ShaderGraph::NODE_INPUT)
|
||||
continue;
|
||||
GraphNode *gn = E->get();
|
||||
if (gn && gn->is_selected())
|
||||
s_id.push_back(E->key());
|
||||
}
|
||||
|
||||
if (s_id.size()==0)
|
||||
return;
|
||||
|
||||
UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo();
|
||||
ur->create_action("Duplicate Graph Node(s)");
|
||||
ur->add_do_method(this,"_duplicate_nodes",s_id);
|
||||
List<int> n_ids = graph->generate_ids(type, s_id.size());
|
||||
for (List<int>::Element *E=n_ids.front();E;E=E->next())
|
||||
ur->add_undo_method(graph.ptr(),"node_remove",type,E->get());
|
||||
ur->add_do_method(this,"_update_graph");
|
||||
ur->add_undo_method(this,"_update_graph");
|
||||
ur->commit_action();
|
||||
|
||||
}
|
||||
|
||||
void ShaderGraphView::_duplicate_nodes(Array &p_nodes)
|
||||
{
|
||||
List<int> n = List<int>();
|
||||
for (int i=0; i<p_nodes.size();i++)
|
||||
n.push_back(p_nodes.get(i));
|
||||
graph->duplicate_nodes(type, n);
|
||||
call_deferred("_update_graph");
|
||||
}
|
||||
|
||||
|
||||
void ShaderGraphView::_create_node(int p_id) {
|
||||
|
||||
|
@ -2087,8 +2124,6 @@ void ShaderGraphView::_update_graph() {
|
|||
graph_edit->connect_node(node_map[E->get().src_id]->get_name(),E->get().src_slot,node_map[E->get().dst_id]->get_name(),E->get().dst_slot);
|
||||
}
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
||||
void ShaderGraphView::_sg_updated() {
|
||||
|
@ -2175,6 +2210,8 @@ void ShaderGraphView::_bind_methods() {
|
|||
ObjectTypeDB::bind_method("_node_removed",&ShaderGraphView::_node_removed);
|
||||
ObjectTypeDB::bind_method("_connection_request",&ShaderGraphView::_connection_request);
|
||||
ObjectTypeDB::bind_method("_disconnection_request",&ShaderGraphView::_disconnection_request);
|
||||
ObjectTypeDB::bind_method("_duplicate_nodes_request", &ShaderGraphView::_duplicate_nodes_request);
|
||||
ObjectTypeDB::bind_method("_duplicate_nodes", &ShaderGraphView::_duplicate_nodes);
|
||||
|
||||
ObjectTypeDB::bind_method("_scalar_const_changed",&ShaderGraphView::_scalar_const_changed);
|
||||
ObjectTypeDB::bind_method("_vec_const_changed",&ShaderGraphView::_vec_const_changed);
|
||||
|
@ -2250,7 +2287,6 @@ void ShaderGraphEditor::_popup_requested(const Vector2 &p_position)
|
|||
popup->set_invalidate_click_until_motion();
|
||||
}
|
||||
|
||||
|
||||
void ShaderGraphEditor::_notification(int p_what) {
|
||||
if (p_what==NOTIFICATION_ENTER_TREE) {
|
||||
|
||||
|
@ -2349,6 +2385,7 @@ ShaderGraphEditor::ShaderGraphEditor(bool p_2d) {
|
|||
tabs->add_child(graph_edits[i]->get_graph_edit());
|
||||
graph_edits[i]->get_graph_edit()->connect("connection_request",graph_edits[i],"_connection_request");
|
||||
graph_edits[i]->get_graph_edit()->connect("disconnection_request",graph_edits[i],"_disconnection_request");
|
||||
graph_edits[i]->get_graph_edit()->connect("duplicate_nodes_request", graph_edits[i], "_duplicate_nodes_request");
|
||||
graph_edits[i]->get_graph_edit()->connect("popup_request",this,"_popup_requested");
|
||||
graph_edits[i]->get_graph_edit()->set_right_disconnects(true);
|
||||
}
|
||||
|
|
|
@ -145,6 +145,8 @@ class ShaderGraphView : public Node {
|
|||
void _node_moved(const Vector2& p_from, const Vector2& p_to,int p_id);
|
||||
void _end_node_move();
|
||||
void _move_node(int p_id,const Vector2& p_to);
|
||||
void _duplicate_nodes_request();
|
||||
void _duplicate_nodes(Array &p_nodes);
|
||||
|
||||
void _scalar_const_changed(double p_value,int p_id);
|
||||
void _vec_const_changed(double p_value, int p_id, Array p_arr);
|
||||
|
|
Loading…
Reference in New Issue