Merge pull request #34668 from aaronfranke/to-string
[Core] Reformat structure string operators
This commit is contained in:
commit
600b4c9c7b
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@ -392,5 +392,5 @@ Variant AABB::intersects_ray_bind(const Vector3 &p_from, const Vector3 &p_dir) c
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}
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AABB::operator String() const {
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return String() + position + " - " + size;
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return "[P: " + position.operator String() + ", S: " + size + "]";
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}
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@ -756,18 +756,9 @@ bool Basis::operator!=(const Basis &p_matrix) const {
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}
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Basis::operator String() const {
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String mtx;
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for (int i = 0; i < 3; i++) {
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for (int j = 0; j < 3; j++) {
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if (i != 0 || j != 0) {
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mtx += ", ";
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}
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mtx += rtos(elements[j][i]); //matrix is stored transposed for performance, so print it transposed
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}
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}
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return mtx;
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return "[X: " + get_axis(0).operator String() +
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", Y: " + get_axis(1).operator String() +
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", Z: " + get_axis(2).operator String() + "]";
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}
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Quaternion Basis::get_quaternion() const {
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@ -468,7 +468,7 @@ Color Color::from_hsv(float p_h, float p_s, float p_v, float p_a) const {
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}
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Color::operator String() const {
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return rtos(r) + ", " + rtos(g) + ", " + rtos(b) + ", " + rtos(a);
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return "(" + String::num(r, 4) + ", " + String::num(g, 4) + ", " + String::num(b, 4) + ", " + String::num(a, 4) + ")";
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}
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Color Color::operator+(const Color &p_color) const {
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@ -175,5 +175,5 @@ bool Plane::is_equal_approx(const Plane &p_plane) const {
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}
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Plane::operator String() const {
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return normal.operator String() + ", " + rtos(d);
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return "[N: " + normal.operator String() + ", D: " + String::num_real(d, false) + "]";
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}
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@ -181,7 +181,7 @@ Quaternion Quaternion::cubic_slerp(const Quaternion &p_b, const Quaternion &p_pr
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}
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Quaternion::operator String() const {
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return String::num(x) + ", " + String::num(y) + ", " + String::num(z) + ", " + String::num(w);
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return "(" + String::num_real(x, false) + ", " + String::num_real(y, false) + ", " + String::num_real(z, false) + ", " + String::num_real(w, false) + ")";
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}
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Quaternion::Quaternion(const Vector3 &p_axis, real_t p_angle) {
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@ -263,3 +263,11 @@ next4:
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return true;
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}
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Rect2::operator String() const {
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return "[P: " + position.operator String() + ", S: " + size + "]";
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}
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Rect2i::operator String() const {
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return "[P: " + position.operator String() + ", S: " + size + "]";
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}
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@ -320,7 +320,7 @@ struct Rect2 {
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return position + size;
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}
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operator String() const { return String(position) + ", " + String(size); }
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operator String() const;
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Rect2() {}
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Rect2(real_t p_x, real_t p_y, real_t p_width, real_t p_height) :
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@ -498,7 +498,7 @@ struct Rect2i {
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return position + size;
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}
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operator String() const { return String(position) + ", " + String(size); }
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operator String() const;
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operator Rect2() const { return Rect2(position, size); }
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@ -277,5 +277,7 @@ Transform2D Transform2D::interpolate_with(const Transform2D &p_transform, real_t
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}
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Transform2D::operator String() const {
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return String(String() + elements[0] + ", " + elements[1] + ", " + elements[2]);
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return "[X: " + elements[0].operator String() +
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", Y: " + elements[1].operator String() +
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", O: " + elements[2].operator String() + "]";
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}
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@ -191,7 +191,10 @@ Transform3D Transform3D::operator*(const Transform3D &p_transform) const {
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}
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Transform3D::operator String() const {
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return basis.operator String() + " - " + origin.operator String();
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return "[X: " + basis.get_axis(0).operator String() +
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", Y: " + basis.get_axis(1).operator String() +
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", Z: " + basis.get_axis(2).operator String() +
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", O: " + origin.operator String() + "]";
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}
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Transform3D::Transform3D(const Basis &p_basis, const Vector3 &p_origin) :
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@ -193,6 +193,10 @@ bool Vector2::is_equal_approx(const Vector2 &p_v) const {
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return Math::is_equal_approx(x, p_v.x) && Math::is_equal_approx(y, p_v.y);
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}
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Vector2::operator String() const {
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return "(" + String::num_real(x, false) + ", " + String::num_real(y, false) + ")";
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}
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/* Vector2i */
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Vector2i Vector2i::clamp(const Vector2i &p_min, const Vector2i &p_max) const {
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@ -269,3 +273,7 @@ bool Vector2i::operator==(const Vector2i &p_vec2) const {
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bool Vector2i::operator!=(const Vector2i &p_vec2) const {
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return x != p_vec2.x || y != p_vec2.y;
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}
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Vector2i::operator String() const {
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return "(" + itos(x) + ", " + itos(y) + ")";
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}
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@ -165,7 +165,7 @@ struct Vector2 {
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Vector2 clamp(const Vector2 &p_min, const Vector2 &p_max) const;
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real_t aspect() const { return width / height; }
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operator String() const { return String::num(x) + ", " + String::num(y); }
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operator String() const;
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_FORCE_INLINE_ Vector2() {}
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_FORCE_INLINE_ Vector2(real_t p_x, real_t p_y) {
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@ -340,7 +340,7 @@ struct Vector2i {
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Vector2i abs() const { return Vector2i(ABS(x), ABS(y)); }
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Vector2i clamp(const Vector2i &p_min, const Vector2i &p_max) const;
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operator String() const { return String::num(x) + ", " + String::num(y); }
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operator String() const;
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operator Vector2() const { return Vector2(x, y); }
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@ -126,5 +126,5 @@ bool Vector3::is_equal_approx(const Vector3 &p_v) const {
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}
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Vector3::operator String() const {
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return (rtos(x) + ", " + rtos(y) + ", " + rtos(z));
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return "(" + String::num_real(x, false) + ", " + String::num_real(y, false) + ", " + String::num_real(z, false) + ")";
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}
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@ -56,5 +56,5 @@ Vector3i Vector3i::clamp(const Vector3i &p_min, const Vector3i &p_max) const {
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}
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Vector3i::operator String() const {
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return (itos(x) + ", " + itos(y) + ", " + itos(z));
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return "(" + itos(x) + ", " + itos(y) + ", " + itos(z) + ")";
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}
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@ -1594,7 +1594,7 @@ String String::num_uint64(uint64_t p_num, int base, bool capitalize_hex) {
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return s;
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}
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String String::num_real(double p_num) {
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String String::num_real(double p_num, bool p_trailing) {
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if (Math::is_nan(p_num)) {
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return "nan";
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}
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@ -1669,8 +1669,10 @@ String String::num_real(double p_num) {
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dec_int /= 10;
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}
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sd = '.' + decimal;
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} else {
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} else if (p_trailing) {
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sd = ".0";
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} else {
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sd = "";
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}
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if (intn == 0) {
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@ -309,7 +309,7 @@ public:
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String unquote() const;
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static String num(double p_num, int p_decimals = -1);
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static String num_scientific(double p_num);
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static String num_real(double p_num);
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static String num_real(double p_num, bool p_trailing = true);
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static String num_int64(int64_t p_num, int base = 10, bool capitalize_hex = false);
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static String num_uint64(uint64_t p_num, int base = 10, bool capitalize_hex = false);
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static String chr(char32_t p_char);
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@ -1636,51 +1636,27 @@ String Variant::stringify(List<const void *> &stack) const {
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case STRING:
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return *reinterpret_cast<const String *>(_data._mem);
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case VECTOR2:
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return "(" + operator Vector2() + ")";
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return operator Vector2();
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case VECTOR2I:
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return "(" + operator Vector2i() + ")";
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return operator Vector2i();
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case RECT2:
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return "(" + operator Rect2() + ")";
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return operator Rect2();
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case RECT2I:
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return "(" + operator Rect2i() + ")";
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case TRANSFORM2D: {
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Transform2D mat32 = operator Transform2D();
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return "(" + Variant(mat32.elements[0]).operator String() + ", " + Variant(mat32.elements[1]).operator String() + ", " + Variant(mat32.elements[2]).operator String() + ")";
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} break;
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return operator Rect2i();
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case TRANSFORM2D:
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return operator Transform2D();
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case VECTOR3:
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return "(" + operator Vector3() + ")";
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return operator Vector3();
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case VECTOR3I:
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return "(" + operator Vector3i() + ")";
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return operator Vector3i();
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case PLANE:
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return operator Plane();
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case AABB:
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return operator ::AABB();
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case QUATERNION:
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return "(" + operator Quaternion() + ")";
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case BASIS: {
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Basis mat3 = operator Basis();
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String mtx("(");
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for (int i = 0; i < 3; i++) {
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if (i != 0) {
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mtx += ", ";
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}
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mtx += "(";
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for (int j = 0; j < 3; j++) {
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if (j != 0) {
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mtx += ", ";
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}
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mtx += Variant(mat3.elements[i][j]).operator String();
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}
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mtx += ")";
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}
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return mtx + ")";
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} break;
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return operator Quaternion();
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case BASIS:
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return operator Basis();
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case TRANSFORM3D:
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return operator Transform3D();
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case STRING_NAME:
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@ -1688,7 +1664,7 @@ String Variant::stringify(List<const void *> &stack) const {
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case NODE_PATH:
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return operator NodePath();
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case COLOR:
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return String::num(operator Color().r) + "," + String::num(operator Color().g) + "," + String::num(operator Color().b) + "," + String::num(operator Color().a);
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return operator Color();
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case DICTIONARY: {
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const Dictionary &d = *reinterpret_cast<const Dictionary *>(_data._mem);
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if (stack.find(d.id())) {
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@ -3053,28 +3053,25 @@ bool BindingsGenerator::_arg_default_value_from_variant(const Variant &p_val, Ar
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break;
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case Variant::PLANE: {
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Plane plane = p_val.operator Plane();
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r_iarg.default_argument = "new Plane(new Vector3(" + plane.normal.operator String() + "), " + rtos(plane.d) + ")";
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r_iarg.default_argument = "new Plane(new Vector3" + plane.normal.operator String() + ", " + rtos(plane.d) + ")";
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r_iarg.def_param_mode = ArgumentInterface::NULLABLE_VAL;
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} break;
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case Variant::AABB: {
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AABB aabb = p_val.operator ::AABB();
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r_iarg.default_argument = "new AABB(new Vector3(" + aabb.position.operator String() + "), new Vector3(" + aabb.position.operator String() + "))";
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r_iarg.default_argument = "new AABB(new Vector3" + aabb.position.operator String() + ", new Vector3" + aabb.position.operator String() + ")";
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r_iarg.def_param_mode = ArgumentInterface::NULLABLE_VAL;
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} break;
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case Variant::RECT2: {
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Rect2 rect = p_val.operator Rect2();
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r_iarg.default_argument = "new Rect2(new Vector2(" + rect.position.operator String() + "), new Vector2(" + rect.position.operator String() + "))";
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r_iarg.default_argument = "new Rect2(new Vector2" + rect.position.operator String() + ", new Vector2" + rect.position.operator String() + ")";
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r_iarg.def_param_mode = ArgumentInterface::NULLABLE_VAL;
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} break;
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case Variant::RECT2I: {
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Rect2i rect = p_val.operator Rect2i();
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r_iarg.default_argument = "new Rect2i(new Vector2i(" + rect.position.operator String() + "), new Vector2i(" + rect.position.operator String() + "))";
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r_iarg.default_argument = "new Rect2i(new Vector2i" + rect.position.operator String() + ", new Vector2i" + rect.position.operator String() + ")";
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r_iarg.def_param_mode = ArgumentInterface::NULLABLE_VAL;
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} break;
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case Variant::COLOR:
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r_iarg.default_argument = "new %s(" + r_iarg.default_argument + ")";
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r_iarg.def_param_mode = ArgumentInterface::NULLABLE_VAL;
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break;
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case Variant::VECTOR2:
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case Variant::VECTOR2I:
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case Variant::VECTOR3:
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@ -676,7 +676,7 @@ namespace Godot
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public override string ToString()
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{
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return String.Format("{0} - {1}", new object[]
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return String.Format("{0}, {1}", new object[]
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{
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_position.ToString(),
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_size.ToString()
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@ -685,7 +685,7 @@ namespace Godot
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public string ToString(string format)
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{
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return String.Format("{0} - {1}", new object[]
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return String.Format("{0}, {1}", new object[]
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{
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_position.ToString(format),
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_size.ToString(format)
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@ -863,22 +863,16 @@ namespace Godot
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public override string ToString()
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{
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return String.Format("({0}, {1}, {2})", new object[]
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{
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Row0.ToString(),
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Row1.ToString(),
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Row2.ToString()
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});
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return "[X: " + x.ToString() +
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", Y: " + y.ToString() +
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", Z: " + z.ToString() + "]";
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}
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public string ToString(string format)
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{
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return String.Format("({0}, {1}, {2})", new object[]
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{
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Row0.ToString(format),
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Row1.ToString(format),
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Row2.ToString(format)
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});
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return "[X: " + x.ToString(format) +
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", Y: " + y.ToString(format) +
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", Z: " + z.ToString(format) + "]";
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}
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}
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}
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@ -1010,12 +1010,12 @@ namespace Godot
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public override string ToString()
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{
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return String.Format("{0},{1},{2},{3}", r.ToString(), g.ToString(), b.ToString(), a.ToString());
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return String.Format("({0}, {1}, {2}, {3})", r.ToString(), g.ToString(), b.ToString(), a.ToString());
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}
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public string ToString(string format)
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{
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return String.Format("{0},{1},{2},{3}", r.ToString(format), g.ToString(format), b.ToString(format), a.ToString(format));
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return String.Format("({0}, {1}, {2}, {3})", r.ToString(format), g.ToString(format), b.ToString(format), a.ToString(format));
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}
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}
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}
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@ -355,7 +355,7 @@ namespace Godot
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public override string ToString()
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{
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return String.Format("({0}, {1})", new object[]
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return String.Format("{0}, {1}", new object[]
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{
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_normal.ToString(),
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D.ToString()
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@ -364,7 +364,7 @@ namespace Godot
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public string ToString(string format)
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{
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return String.Format("({0}, {1})", new object[]
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return String.Format("{0}, {1}", new object[]
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{
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_normal.ToString(format),
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D.ToString(format)
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|
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@ -405,7 +405,7 @@ namespace Godot
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public override string ToString()
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{
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return String.Format("({0}, {1})", new object[]
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return String.Format("{0}, {1}", new object[]
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{
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_position.ToString(),
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_size.ToString()
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@ -414,7 +414,7 @@ namespace Godot
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public string ToString(string format)
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{
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return String.Format("({0}, {1})", new object[]
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return String.Format("{0}, {1}", new object[]
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{
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_position.ToString(format),
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_size.ToString(format)
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@ -492,22 +492,16 @@ namespace Godot
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public override string ToString()
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{
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return String.Format("({0}, {1}, {2})", new object[]
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{
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x.ToString(),
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y.ToString(),
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origin.ToString()
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});
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return "[X: " + x.ToString() +
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", Y: " + y.ToString() +
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", O: " + origin.ToString() + "]";
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}
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public string ToString(string format)
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{
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return String.Format("({0}, {1}, {2})", new object[]
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{
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x.ToString(format),
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y.ToString(format),
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origin.ToString(format)
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});
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return "[X: " + x.ToString(format) +
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", Y: " + y.ToString(format) +
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||||
", O: " + origin.ToString(format) + "]";
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -393,20 +393,18 @@ namespace Godot
|
|||
|
||||
public override string ToString()
|
||||
{
|
||||
return String.Format("{0} - {1}", new object[]
|
||||
{
|
||||
basis.ToString(),
|
||||
origin.ToString()
|
||||
});
|
||||
return "[X: " + basis.x.ToString() +
|
||||
", Y: " + basis.y.ToString() +
|
||||
", Z: " + basis.z.ToString() +
|
||||
", O: " + origin.ToString() + "]";
|
||||
}
|
||||
|
||||
public string ToString(string format)
|
||||
{
|
||||
return String.Format("{0} - {1}", new object[]
|
||||
{
|
||||
basis.ToString(format),
|
||||
origin.ToString(format)
|
||||
});
|
||||
return "[X: " + basis.x.ToString(format) +
|
||||
", Y: " + basis.y.ToString(format) +
|
||||
", Z: " + basis.z.ToString(format) +
|
||||
", O: " + origin.ToString(format) + "]";
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -50,8 +50,8 @@ TEST_CASE("[AABB] Constructor methods") {
|
|||
|
||||
TEST_CASE("[AABB] String conversion") {
|
||||
CHECK_MESSAGE(
|
||||
String(AABB(Vector3(-1.5, 2, -2.5), Vector3(4, 5, 6))) == "-1.5, 2, -2.5 - 4, 5, 6",
|
||||
"The string representation shouild match the expected value.");
|
||||
String(AABB(Vector3(-1.5, 2, -2.5), Vector3(4, 5, 6))) == "[P: (-1.5, 2, -2.5), S: (4, 5, 6)]",
|
||||
"The string representation should match the expected value.");
|
||||
}
|
||||
|
||||
TEST_CASE("[AABB] Basic getters") {
|
||||
|
|
|
@ -140,7 +140,7 @@ TEST_CASE("[Color] Conversion methods") {
|
|||
cyan.to_rgba64() == 0x0000'ffff'ffff'ffff,
|
||||
"The returned 64-bit BGR number should match the expected value.");
|
||||
CHECK_MESSAGE(
|
||||
String(cyan) == "0, 1, 1, 1",
|
||||
String(cyan) == "(0, 1, 1, 1)",
|
||||
"The string representation should match the expected value.");
|
||||
}
|
||||
|
||||
|
|
|
@ -61,7 +61,7 @@ TEST_CASE("[Rect2] Constructor methods") {
|
|||
TEST_CASE("[Rect2] String conversion") {
|
||||
// Note: This also depends on the Vector2 string representation.
|
||||
CHECK_MESSAGE(
|
||||
String(Rect2(0, 100, 1280, 720)) == "0, 100, 1280, 720",
|
||||
String(Rect2(0, 100, 1280, 720)) == "[P: (0, 100), S: (1280, 720)]",
|
||||
"The string representation should match the expected value.");
|
||||
}
|
||||
|
||||
|
@ -273,7 +273,7 @@ TEST_CASE("[Rect2i] Constructor methods") {
|
|||
TEST_CASE("[Rect2i] String conversion") {
|
||||
// Note: This also depends on the Vector2 string representation.
|
||||
CHECK_MESSAGE(
|
||||
String(Rect2i(0, 100, 1280, 720)) == "0, 100, 1280, 720",
|
||||
String(Rect2i(0, 100, 1280, 720)) == "[P: (0, 100), S: (1280, 720)]",
|
||||
"The string representation should match the expected value.");
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in New Issue