Merge pull request #44740 from fire/mesh-opt-collapse
Meshoptimizer Update: Restrict edge collapses to avoid triangle flipping
This commit is contained in:
commit
6010c49424
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@ -339,18 +339,12 @@ File extracted from upstream release tarball:
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## meshoptimizer
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- Upstream: https://github.com/zeux/meshoptimizer
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- Version: 0.15 (2020)
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- Version: git (e4e43fe36e7a8705e602e7ca2f9fb795ded1d0b9, 2020)
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- License: MIT
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File extracted from upstream release tarball:
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- File extracted from upstream tarball:
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- All files in `src/`.
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Important: Some files have Godot-made changes.
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They can be applied with the patch in the `patches` folder, but are meant to be superseded
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by upstream API changes.
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## miniupnpc
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- Upstream: https://github.com/miniupnp/miniupnp/tree/master/miniupnpc
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@ -4,14 +4,6 @@
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#include <assert.h>
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#include <string.h>
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#ifndef TRACE
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#define TRACE 0
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#endif
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#if TRACE
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#include <stdio.h>
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#endif
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// This work is based on:
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// Fabian Giesen. Simple lossless index buffer compression & follow-up. 2013
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// Conor Stokes. Vertex Cache Optimised Index Buffer Compression. 2014
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@ -167,38 +159,6 @@ static void writeTriangle(void* destination, size_t offset, size_t index_size, u
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}
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}
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#if TRACE
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static size_t sortTop16(unsigned char dest[16], size_t stats[256])
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{
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size_t destsize = 0;
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for (size_t i = 0; i < 256; ++i)
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{
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size_t j = 0;
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for (; j < destsize; ++j)
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{
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if (stats[i] >= stats[dest[j]])
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{
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if (destsize < 16)
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destsize++;
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memmove(&dest[j + 1], &dest[j], destsize - 1 - j);
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dest[j] = (unsigned char)i;
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break;
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}
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}
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if (j == destsize && destsize < 16)
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{
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dest[destsize] = (unsigned char)i;
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destsize++;
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}
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}
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return destsize;
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}
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#endif
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} // namespace meshopt
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size_t meshopt_encodeIndexBuffer(unsigned char* buffer, size_t buffer_size, const unsigned int* indices, size_t index_count)
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@ -207,11 +167,6 @@ size_t meshopt_encodeIndexBuffer(unsigned char* buffer, size_t buffer_size, cons
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assert(index_count % 3 == 0);
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#if TRACE
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size_t codestats[256] = {};
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size_t codeauxstats[256] = {};
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#endif
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// the minimum valid encoding is header, 1 byte per triangle and a 16-byte codeaux table
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if (buffer_size < 1 + index_count / 3 + 16)
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return 0;
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@ -275,10 +230,6 @@ size_t meshopt_encodeIndexBuffer(unsigned char* buffer, size_t buffer_size, cons
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*code++ = (unsigned char)((fe << 4) | fec);
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#if TRACE
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codestats[code[-1]]++;
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#endif
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// note that we need to update the last index since free indices are delta-encoded
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if (fec == 15)
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encodeIndex(data, c, last), last = c;
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@ -334,11 +285,6 @@ size_t meshopt_encodeIndexBuffer(unsigned char* buffer, size_t buffer_size, cons
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*data++ = codeaux;
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}
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#if TRACE
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codestats[code[-1]]++;
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codeauxstats[codeaux]++;
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#endif
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// note that we need to update the last index since free indices are delta-encoded
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if (fea == 15)
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encodeIndex(data, a, last), last = a;
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@ -387,30 +333,6 @@ size_t meshopt_encodeIndexBuffer(unsigned char* buffer, size_t buffer_size, cons
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assert(data >= buffer + index_count / 3 + 16);
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assert(data <= buffer + buffer_size);
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#if TRACE
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unsigned char codetop[16], codeauxtop[16];
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size_t codetopsize = sortTop16(codetop, codestats);
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size_t codeauxtopsize = sortTop16(codeauxtop, codeauxstats);
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size_t sumcode = 0, sumcodeaux = 0;
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for (size_t i = 0; i < 256; ++i)
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sumcode += codestats[i], sumcodeaux += codeauxstats[i];
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size_t acccode = 0, acccodeaux = 0;
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printf("code\t\t\t\t\tcodeaux\n");
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for (size_t i = 0; i < codetopsize && i < codeauxtopsize; ++i)
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{
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acccode += codestats[codetop[i]];
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acccodeaux += codeauxstats[codeauxtop[i]];
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printf("%2d: %02x = %d (%.1f%% ..%.1f%%)\t\t%2d: %02x = %d (%.1f%% ..%.1f%%)\n",
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int(i), codetop[i], int(codestats[codetop[i]]), double(codestats[codetop[i]]) / double(sumcode) * 100, double(acccode) / double(sumcode) * 100,
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int(i), codeauxtop[i], int(codeauxstats[codeauxtop[i]]), double(codeauxstats[codeauxtop[i]]) / double(sumcodeaux) * 100, double(acccodeaux) / double(sumcodeaux) * 100);
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}
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#endif
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return data - buffer;
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}
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@ -239,7 +239,6 @@ MESHOPTIMIZER_API int meshopt_decodeVertexBuffer(void* destination, size_t verte
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/**
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* Vertex buffer filters
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* These functions can be used to filter output of meshopt_decodeVertexBuffer in-place.
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* count must be aligned by 4 and stride is fixed for each function to facilitate SIMD implementation.
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*
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* meshopt_decodeFilterOct decodes octahedral encoding of a unit vector with K-bit (K <= 16) signed X/Y as an input; Z must store 1.0f.
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* Each component is stored as an 8-bit or 16-bit normalized integer; stride must be equal to 4 or 8. W is preserved as is.
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@ -265,11 +264,10 @@ MESHOPTIMIZER_EXPERIMENTAL void meshopt_decodeFilterExp(void* buffer, size_t ver
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*
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* destination must contain enough space for the *source* index buffer (since optimization is iterative, this means index_count elements - *not* target_index_count!)
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* vertex_positions should have float3 position in the first 12 bytes of each vertex - similar to glVertexPointer
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* target_error represents the error relative to mesh extents that can be tolerated, e.g. 0.01 = 1% deformation
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* result_error can be NULL; when it's not NULL, it will contain the resulting (relative) error after simplification
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*/
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// -- GODOT start --
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//MESHOPTIMIZER_EXPERIMENTAL size_t meshopt_simplify(unsigned int* destination, const unsigned int* indices, size_t index_count, const float* vertex_positions, size_t vertex_count, size_t vertex_positions_stride, size_t target_index_count, float target_error);
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MESHOPTIMIZER_EXPERIMENTAL size_t meshopt_simplify(unsigned int *destination, const unsigned int *indices, size_t index_count, const float *vertex_positions, size_t vertex_count, size_t vertex_positions_stride, size_t target_index_count, float target_error, float *r_resulting_error);
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// -- GODOT end --
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MESHOPTIMIZER_EXPERIMENTAL size_t meshopt_simplify(unsigned int* destination, const unsigned int* indices, size_t index_count, const float* vertex_positions, size_t vertex_count, size_t vertex_positions_stride, size_t target_index_count, float target_error, float* result_error);
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/**
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* Experimental: Mesh simplifier (sloppy)
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@ -296,6 +294,14 @@ MESHOPTIMIZER_EXPERIMENTAL size_t meshopt_simplifySloppy(unsigned int* destinati
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*/
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MESHOPTIMIZER_EXPERIMENTAL size_t meshopt_simplifyPoints(unsigned int* destination, const float* vertex_positions, size_t vertex_count, size_t vertex_positions_stride, size_t target_vertex_count);
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/**
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* Experimental: Returns the error scaling factor used by the simplifier to convert between absolute and relative extents
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*
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* Absolute error must be *divided* by the scaling factor before passing it to meshopt_simplify as target_error
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* Relative error returned by meshopt_simplify via result_error must be *multiplied* by the scaling factor to get absolute error.
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*/
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MESHOPTIMIZER_EXPERIMENTAL float meshopt_simplifyScale(const float* vertex_positions, size_t vertex_count, size_t vertex_positions_stride);
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/**
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* Mesh stripifier
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* Converts a previously vertex cache optimized triangle list to triangle strip, stitching strips using restart index or degenerate triangles
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@ -525,7 +531,7 @@ inline size_t meshopt_encodeIndexSequence(unsigned char* buffer, size_t buffer_s
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template <typename T>
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inline int meshopt_decodeIndexSequence(T* destination, size_t index_count, const unsigned char* buffer, size_t buffer_size);
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template <typename T>
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inline size_t meshopt_simplify(T* destination, const T* indices, size_t index_count, const float* vertex_positions, size_t vertex_count, size_t vertex_positions_stride, size_t target_index_count, float target_error);
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inline size_t meshopt_simplify(T* destination, const T* indices, size_t index_count, const float* vertex_positions, size_t vertex_count, size_t vertex_positions_stride, size_t target_index_count, float target_error, float* result_error = 0);
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template <typename T>
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inline size_t meshopt_simplifySloppy(T* destination, const T* indices, size_t index_count, const float* vertex_positions, size_t vertex_count, size_t vertex_positions_stride, size_t target_index_count);
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template <typename T>
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@ -840,12 +846,12 @@ inline int meshopt_decodeIndexSequence(T* destination, size_t index_count, const
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}
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template <typename T>
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inline size_t meshopt_simplify(T* destination, const T* indices, size_t index_count, const float* vertex_positions, size_t vertex_count, size_t vertex_positions_stride, size_t target_index_count, float target_error)
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inline size_t meshopt_simplify(T* destination, const T* indices, size_t index_count, const float* vertex_positions, size_t vertex_count, size_t vertex_positions_stride, size_t target_index_count, float target_error, float* result_error)
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{
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meshopt_IndexAdapter<T> in(0, indices, index_count);
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meshopt_IndexAdapter<T> out(destination, 0, index_count);
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return meshopt_simplify(out.data, in.data, index_count, vertex_positions, vertex_count, vertex_positions_stride, target_index_count, target_error);
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return meshopt_simplify(out.data, in.data, index_count, vertex_positions, vertex_count, vertex_positions_stride, target_index_count, target_error, result_error);
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}
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template <typename T>
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@ -1,96 +0,0 @@
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diff --git a/thirdparty/meshoptimizer/meshoptimizer.h b/thirdparty/meshoptimizer/meshoptimizer.h
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index a442d103c8..fde00f9c82 100644
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--- a/thirdparty/meshoptimizer/meshoptimizer.h
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+++ b/thirdparty/meshoptimizer/meshoptimizer.h
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@@ -266,7 +266,10 @@ MESHOPTIMIZER_EXPERIMENTAL void meshopt_decodeFilterExp(void* buffer, size_t ver
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* destination must contain enough space for the *source* index buffer (since optimization is iterative, this means index_count elements - *not* target_index_count!)
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* vertex_positions should have float3 position in the first 12 bytes of each vertex - similar to glVertexPointer
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*/
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-MESHOPTIMIZER_EXPERIMENTAL size_t meshopt_simplify(unsigned int* destination, const unsigned int* indices, size_t index_count, const float* vertex_positions, size_t vertex_count, size_t vertex_positions_stride, size_t target_index_count, float target_error);
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+// -- GODOT start --
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+//MESHOPTIMIZER_EXPERIMENTAL size_t meshopt_simplify(unsigned int* destination, const unsigned int* indices, size_t index_count, const float* vertex_positions, size_t vertex_count, size_t vertex_positions_stride, size_t target_index_count, float target_error);
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+MESHOPTIMIZER_EXPERIMENTAL size_t meshopt_simplify(unsigned int *destination, const unsigned int *indices, size_t index_count, const float *vertex_positions, size_t vertex_count, size_t vertex_positions_stride, size_t target_index_count, float target_error, float *r_resulting_error);
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+// -- GODOT end --
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/**
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* Experimental: Mesh simplifier (sloppy)
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diff --git a/thirdparty/meshoptimizer/simplifier.cpp b/thirdparty/meshoptimizer/simplifier.cpp
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index bd523275ce..51cf634186 100644
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--- a/thirdparty/meshoptimizer/simplifier.cpp
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+++ b/thirdparty/meshoptimizer/simplifier.cpp
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@@ -1143,7 +1143,10 @@ unsigned int* meshopt_simplifyDebugLoop = 0;
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unsigned int* meshopt_simplifyDebugLoopBack = 0;
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#endif
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-size_t meshopt_simplify(unsigned int* destination, const unsigned int* indices, size_t index_count, const float* vertex_positions_data, size_t vertex_count, size_t vertex_positions_stride, size_t target_index_count, float target_error)
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+// -- GODOT start --
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+//size_t meshopt_simplify(unsigned int* destination, const unsigned int* indices, size_t index_count, const float* vertex_positions_data, size_t vertex_count, size_t vertex_positions_stride, size_t target_index_count, float target_error)
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+size_t meshopt_simplify(unsigned int *destination, const unsigned int *indices, size_t index_count, const float *vertex_positions_data, size_t vertex_count, size_t vertex_positions_stride, size_t target_index_count, float target_error, float *r_resulting_error)
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+// -- GODOT end --
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{
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using namespace meshopt;
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@@ -1198,10 +1201,13 @@ size_t meshopt_simplify(unsigned int* destination, const unsigned int* indices,
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if (result != indices)
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memcpy(result, indices, index_count * sizeof(unsigned int));
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+// -- GODOT start --
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#if TRACE
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size_t pass_count = 0;
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- float worst_error = 0;
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+ //float worst_error = 0;
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#endif
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+ float worst_error = 0;
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+// -- GODOT end --
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Collapse* edge_collapses = allocator.allocate<Collapse>(index_count);
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unsigned int* collapse_order = allocator.allocate<unsigned int>(index_count);
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@@ -1213,6 +1219,12 @@ size_t meshopt_simplify(unsigned int* destination, const unsigned int* indices,
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// target_error input is linear; we need to adjust it to match quadricError units
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float error_limit = target_error * target_error;
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+// -- GODOT start --
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+ if (r_resulting_error) {
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+ *r_resulting_error = 1.0;
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+ }
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+// -- GODOT end --
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+
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while (result_count > target_index_count)
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{
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size_t edge_collapse_count = pickEdgeCollapses(edge_collapses, result, result_count, remap, vertex_kind, loop);
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@@ -1257,7 +1269,8 @@ size_t meshopt_simplify(unsigned int* destination, const unsigned int* indices,
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size_t new_count = remapIndexBuffer(result, result_count, collapse_remap);
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assert(new_count < result_count);
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-#if TRACE
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+// -- GODOT start --
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+//#if TRACE
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float pass_error = 0.f;
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for (size_t i = 0; i < edge_collapse_count; ++i)
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{
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@@ -1267,15 +1280,24 @@ size_t meshopt_simplify(unsigned int* destination, const unsigned int* indices,
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pass_error = c.error;
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}
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- pass_count++;
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+ //pass_count++;
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worst_error = (worst_error < pass_error) ? pass_error : worst_error;
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+#if TRACE
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+ pass_count++;
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printf("pass %d: triangles: %d -> %d, collapses: %d/%d (goal: %d), error: %e (limit %e goal %e)\n", int(pass_count), int(result_count / 3), int(new_count / 3), int(collapses), int(edge_collapse_count), int(edge_collapse_goal), pass_error, error_limit, error_goal);
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#endif
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+// -- GODOT end --
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result_count = new_count;
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}
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+// -- GODOT start --
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+ if (r_resulting_error) {
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+ *r_resulting_error = sqrt(worst_error);
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+ }
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+// -- GODOT end --
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+
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#if TRACE
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printf("passes: %d, worst error: %e\n", int(pass_count), worst_error);
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#endif
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@ -6,7 +6,6 @@
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#include <math.h>
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#include <string.h>
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#ifndef TRACE
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#define TRACE 0
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#endif
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@ -15,6 +14,12 @@
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#include <stdio.h>
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#endif
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#if TRACE
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#define TRACESTATS(i) stats[i]++;
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#else
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#define TRACESTATS(i) (void)0
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#endif
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// This work is based on:
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// Michael Garland and Paul S. Heckbert. Surface simplification using quadric error metrics. 1997
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// Michael Garland. Quadric-based polygonal surface simplification. 1999
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@ -26,28 +31,37 @@ namespace meshopt
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struct EdgeAdjacency
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{
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struct Edge
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{
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unsigned int next;
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unsigned int prev;
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};
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unsigned int* counts;
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unsigned int* offsets;
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unsigned int* data;
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Edge* data;
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};
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static void buildEdgeAdjacency(EdgeAdjacency& adjacency, const unsigned int* indices, size_t index_count, size_t vertex_count, meshopt_Allocator& allocator)
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static void prepareEdgeAdjacency(EdgeAdjacency& adjacency, size_t index_count, size_t vertex_count, meshopt_Allocator& allocator)
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{
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size_t face_count = index_count / 3;
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// allocate arrays
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||||
adjacency.counts = allocator.allocate<unsigned int>(vertex_count);
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||||
adjacency.offsets = allocator.allocate<unsigned int>(vertex_count);
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||||
adjacency.data = allocator.allocate<unsigned int>(index_count);
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adjacency.data = allocator.allocate<EdgeAdjacency::Edge>(index_count);
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||||
}
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||||
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||||
static void updateEdgeAdjacency(EdgeAdjacency& adjacency, const unsigned int* indices, size_t index_count, size_t vertex_count, const unsigned int* remap)
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||||
{
|
||||
size_t face_count = index_count / 3;
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||||
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||||
// fill edge counts
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||||
memset(adjacency.counts, 0, vertex_count * sizeof(unsigned int));
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||||
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||||
for (size_t i = 0; i < index_count; ++i)
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||||
{
|
||||
assert(indices[i] < vertex_count);
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||||
unsigned int v = remap ? remap[indices[i]] : indices[i];
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||||
assert(v < vertex_count);
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||||
|
||||
adjacency.counts[indices[i]]++;
|
||||
adjacency.counts[v]++;
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||||
}
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||||
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||||
// fill offset table
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||||
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@ -66,9 +80,24 @@ static void buildEdgeAdjacency(EdgeAdjacency& adjacency, const unsigned int* ind
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|||
{
|
||||
unsigned int a = indices[i * 3 + 0], b = indices[i * 3 + 1], c = indices[i * 3 + 2];
|
||||
|
||||
adjacency.data[adjacency.offsets[a]++] = b;
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||||
adjacency.data[adjacency.offsets[b]++] = c;
|
||||
adjacency.data[adjacency.offsets[c]++] = a;
|
||||
if (remap)
|
||||
{
|
||||
a = remap[a];
|
||||
b = remap[b];
|
||||
c = remap[c];
|
||||
}
|
||||
|
||||
adjacency.data[adjacency.offsets[a]].next = b;
|
||||
adjacency.data[adjacency.offsets[a]].prev = c;
|
||||
adjacency.offsets[a]++;
|
||||
|
||||
adjacency.data[adjacency.offsets[b]].next = c;
|
||||
adjacency.data[adjacency.offsets[b]].prev = a;
|
||||
adjacency.offsets[b]++;
|
||||
|
||||
adjacency.data[adjacency.offsets[c]].next = a;
|
||||
adjacency.data[adjacency.offsets[c]].prev = b;
|
||||
adjacency.offsets[c]++;
|
||||
}
|
||||
|
||||
// fix offsets that have been disturbed by the previous pass
|
||||
|
@ -209,10 +238,10 @@ const unsigned char kHasOpposite[Kind_Count][Kind_Count] = {
|
|||
static bool hasEdge(const EdgeAdjacency& adjacency, unsigned int a, unsigned int b)
|
||||
{
|
||||
unsigned int count = adjacency.counts[a];
|
||||
const unsigned int* data = adjacency.data + adjacency.offsets[a];
|
||||
const EdgeAdjacency::Edge* edges = adjacency.data + adjacency.offsets[a];
|
||||
|
||||
for (size_t i = 0; i < count; ++i)
|
||||
if (data[i] == b)
|
||||
if (edges[i].next == b)
|
||||
return true;
|
||||
|
||||
return false;
|
||||
|
@ -234,11 +263,11 @@ static void classifyVertices(unsigned char* result, unsigned int* loop, unsigned
|
|||
unsigned int vertex = unsigned(i);
|
||||
|
||||
unsigned int count = adjacency.counts[vertex];
|
||||
const unsigned int* data = adjacency.data + adjacency.offsets[vertex];
|
||||
const EdgeAdjacency::Edge* edges = adjacency.data + adjacency.offsets[vertex];
|
||||
|
||||
for (size_t j = 0; j < count; ++j)
|
||||
{
|
||||
unsigned int target = data[j];
|
||||
unsigned int target = edges[j].next;
|
||||
|
||||
if (!hasEdge(adjacency, target, vertex))
|
||||
{
|
||||
|
@ -249,10 +278,7 @@ static void classifyVertices(unsigned char* result, unsigned int* loop, unsigned
|
|||
}
|
||||
|
||||
#if TRACE
|
||||
size_t lockedstats[4] = {};
|
||||
#define TRACELOCKED(i) lockedstats[i]++;
|
||||
#else
|
||||
#define TRACELOCKED(i) (void)0
|
||||
size_t stats[4] = {};
|
||||
#endif
|
||||
|
||||
for (size_t i = 0; i < vertex_count; ++i)
|
||||
|
@ -278,7 +304,7 @@ static void classifyVertices(unsigned char* result, unsigned int* loop, unsigned
|
|||
else
|
||||
{
|
||||
result[i] = Kind_Locked;
|
||||
TRACELOCKED(0);
|
||||
TRACESTATS(0);
|
||||
}
|
||||
}
|
||||
else if (wedge[wedge[i]] == i)
|
||||
|
@ -299,20 +325,20 @@ static void classifyVertices(unsigned char* result, unsigned int* loop, unsigned
|
|||
else
|
||||
{
|
||||
result[i] = Kind_Locked;
|
||||
TRACELOCKED(1);
|
||||
TRACESTATS(1);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
result[i] = Kind_Locked;
|
||||
TRACELOCKED(2);
|
||||
TRACESTATS(2);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// more than one vertex maps to this one; we don't have classification available
|
||||
result[i] = Kind_Locked;
|
||||
TRACELOCKED(3);
|
||||
TRACESTATS(3);
|
||||
}
|
||||
}
|
||||
else
|
||||
|
@ -325,7 +351,7 @@ static void classifyVertices(unsigned char* result, unsigned int* loop, unsigned
|
|||
|
||||
#if TRACE
|
||||
printf("locked: many open edges %d, disconnected seam %d, many seam edges %d, many wedges %d\n",
|
||||
int(lockedstats[0]), int(lockedstats[1]), int(lockedstats[2]), int(lockedstats[3]));
|
||||
int(stats[0]), int(stats[1]), int(stats[2]), int(stats[3]));
|
||||
#endif
|
||||
}
|
||||
|
||||
|
@ -333,11 +359,8 @@ struct Vector3
|
|||
{
|
||||
float x, y, z;
|
||||
};
|
||||
// -- GODOT start --
|
||||
//static void rescalePositions(Vector3* result, const float* vertex_positions_data, size_t vertex_count, size_t vertex_positions_stride)
|
||||
static float rescalePositions(Vector3* result, const float* vertex_positions_data, size_t vertex_count, size_t vertex_positions_stride)
|
||||
// -- GODOT end --
|
||||
|
||||
static float rescalePositions(Vector3* result, const float* vertex_positions_data, size_t vertex_count, size_t vertex_positions_stride)
|
||||
{
|
||||
size_t vertex_stride_float = vertex_positions_stride / sizeof(float);
|
||||
|
||||
|
@ -348,9 +371,12 @@ static float rescalePositions(Vector3* result, const float* vertex_positions_dat
|
|||
{
|
||||
const float* v = vertex_positions_data + i * vertex_stride_float;
|
||||
|
||||
result[i].x = v[0];
|
||||
result[i].y = v[1];
|
||||
result[i].z = v[2];
|
||||
if (result)
|
||||
{
|
||||
result[i].x = v[0];
|
||||
result[i].y = v[1];
|
||||
result[i].z = v[2];
|
||||
}
|
||||
|
||||
for (int j = 0; j < 3; ++j)
|
||||
{
|
||||
|
@ -367,18 +393,19 @@ static float rescalePositions(Vector3* result, const float* vertex_positions_dat
|
|||
extent = (maxv[1] - minv[1]) < extent ? extent : (maxv[1] - minv[1]);
|
||||
extent = (maxv[2] - minv[2]) < extent ? extent : (maxv[2] - minv[2]);
|
||||
|
||||
float scale = extent == 0 ? 0.f : 1.f / extent;
|
||||
|
||||
for (size_t i = 0; i < vertex_count; ++i)
|
||||
if (result)
|
||||
{
|
||||
result[i].x = (result[i].x - minv[0]) * scale;
|
||||
result[i].y = (result[i].y - minv[1]) * scale;
|
||||
result[i].z = (result[i].z - minv[2]) * scale;
|
||||
}
|
||||
// -- GODOT start --
|
||||
return extent;
|
||||
// -- GODOT end --
|
||||
float scale = extent == 0 ? 0.f : 1.f / extent;
|
||||
|
||||
for (size_t i = 0; i < vertex_count; ++i)
|
||||
{
|
||||
result[i].x = (result[i].x - minv[0]) * scale;
|
||||
result[i].y = (result[i].y - minv[1]) * scale;
|
||||
result[i].z = (result[i].z - minv[2]) * scale;
|
||||
}
|
||||
}
|
||||
|
||||
return extent;
|
||||
}
|
||||
|
||||
struct Quadric
|
||||
|
@ -594,6 +621,48 @@ static void fillEdgeQuadrics(Quadric* vertex_quadrics, const unsigned int* indic
|
|||
}
|
||||
}
|
||||
|
||||
// does triangle ABC flip when C is replaced with D?
|
||||
static bool hasTriangleFlip(const Vector3& a, const Vector3& b, const Vector3& c, const Vector3& d)
|
||||
{
|
||||
Vector3 eb = {b.x - a.x, b.y - a.y, b.z - a.z};
|
||||
Vector3 ec = {c.x - a.x, c.y - a.y, c.z - a.z};
|
||||
Vector3 ed = {d.x - a.x, d.y - a.y, d.z - a.z};
|
||||
|
||||
Vector3 nbc = {eb.y * ec.z - eb.z * ec.y, eb.z * ec.x - eb.x * ec.z, eb.x * ec.y - eb.y * ec.x};
|
||||
Vector3 nbd = {eb.y * ed.z - eb.z * ed.y, eb.z * ed.x - eb.x * ed.z, eb.x * ed.y - eb.y * ed.x};
|
||||
|
||||
return nbc.x * nbd.x + nbc.y * nbd.y + nbc.z * nbd.z < 0;
|
||||
}
|
||||
|
||||
static bool hasTriangleFlips(const EdgeAdjacency& adjacency, const Vector3* vertex_positions, const unsigned int* collapse_remap, unsigned int i0, unsigned int i1)
|
||||
{
|
||||
assert(collapse_remap[i0] == i0);
|
||||
assert(collapse_remap[i1] == i1);
|
||||
|
||||
const Vector3& v0 = vertex_positions[i0];
|
||||
const Vector3& v1 = vertex_positions[i1];
|
||||
|
||||
const EdgeAdjacency::Edge* edges = &adjacency.data[adjacency.offsets[i0]];
|
||||
size_t count = adjacency.counts[i0];
|
||||
|
||||
for (size_t i = 0; i < count; ++i)
|
||||
{
|
||||
unsigned int a = collapse_remap[edges[i].next];
|
||||
unsigned int b = collapse_remap[edges[i].prev];
|
||||
|
||||
// skip triangles that get collapsed
|
||||
// note: this is mathematically redundant as if either of these is true, the dot product in hasTriangleFlip should be 0
|
||||
if (a == i1 || b == i1)
|
||||
continue;
|
||||
|
||||
// early-out when at least one triangle flips due to a collapse
|
||||
if (hasTriangleFlip(vertex_positions[a], vertex_positions[b], v0, v1))
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
static size_t pickEdgeCollapses(Collapse* collapses, const unsigned int* indices, size_t index_count, const unsigned int* remap, const unsigned char* vertex_kind, const unsigned int* loop)
|
||||
{
|
||||
size_t collapse_count = 0;
|
||||
|
@ -704,7 +773,7 @@ static void dumpEdgeCollapses(const Collapse* collapses, size_t collapse_count,
|
|||
for (int k0 = 0; k0 < Kind_Count; ++k0)
|
||||
for (int k1 = 0; k1 < Kind_Count; ++k1)
|
||||
if (ckinds[k0][k1])
|
||||
printf("collapses %d -> %d: %d, min error %e\n", k0, k1, int(ckinds[k0][k1]), cerrors[k0][k1]);
|
||||
printf("collapses %d -> %d: %d, min error %e\n", k0, k1, int(ckinds[k0][k1]), ckinds[k0][k1] ? sqrtf(cerrors[k0][k1]) : 0.f);
|
||||
}
|
||||
|
||||
static void dumpLockedCollapses(const unsigned int* indices, size_t index_count, const unsigned char* vertex_kind)
|
||||
|
@ -772,22 +841,38 @@ static void sortEdgeCollapses(unsigned int* sort_order, const Collapse* collapse
|
|||
}
|
||||
}
|
||||
|
||||
static size_t performEdgeCollapses(unsigned int* collapse_remap, unsigned char* collapse_locked, Quadric* vertex_quadrics, const Collapse* collapses, size_t collapse_count, const unsigned int* collapse_order, const unsigned int* remap, const unsigned int* wedge, const unsigned char* vertex_kind, size_t triangle_collapse_goal, float error_goal, float error_limit)
|
||||
static size_t performEdgeCollapses(unsigned int* collapse_remap, unsigned char* collapse_locked, Quadric* vertex_quadrics, const Collapse* collapses, size_t collapse_count, const unsigned int* collapse_order, const unsigned int* remap, const unsigned int* wedge, const unsigned char* vertex_kind, const Vector3* vertex_positions, const EdgeAdjacency& adjacency, size_t triangle_collapse_goal, float error_limit, float& result_error)
|
||||
{
|
||||
size_t edge_collapses = 0;
|
||||
size_t triangle_collapses = 0;
|
||||
|
||||
// most collapses remove 2 triangles; use this to establish a bound on the pass in terms of error limit
|
||||
// note that edge_collapse_goal is an estimate; triangle_collapse_goal will be used to actually limit collapses
|
||||
size_t edge_collapse_goal = triangle_collapse_goal / 2;
|
||||
|
||||
#if TRACE
|
||||
size_t stats[4] = {};
|
||||
#endif
|
||||
|
||||
for (size_t i = 0; i < collapse_count; ++i)
|
||||
{
|
||||
const Collapse& c = collapses[collapse_order[i]];
|
||||
|
||||
TRACESTATS(0);
|
||||
|
||||
if (c.error > error_limit)
|
||||
break;
|
||||
|
||||
if (c.error > error_goal && triangle_collapses > triangle_collapse_goal / 10)
|
||||
if (triangle_collapses >= triangle_collapse_goal)
|
||||
break;
|
||||
|
||||
if (triangle_collapses >= triangle_collapse_goal)
|
||||
// we limit the error in each pass based on the error of optimal last collapse; since many collapses will be locked
|
||||
// as they will share vertices with other successfull collapses, we need to increase the acceptable error by some factor
|
||||
float error_goal = edge_collapse_goal < collapse_count ? 1.5f * collapses[collapse_order[edge_collapse_goal]].error : FLT_MAX;
|
||||
|
||||
// on average, each collapse is expected to lock 6 other collapses; to avoid degenerate passes on meshes with odd
|
||||
// topology, we only abort if we got over 1/6 collapses accordingly.
|
||||
if (c.error > error_goal && triangle_collapses > triangle_collapse_goal / 6)
|
||||
break;
|
||||
|
||||
unsigned int i0 = c.v0;
|
||||
|
@ -800,7 +885,19 @@ static size_t performEdgeCollapses(unsigned int* collapse_remap, unsigned char*
|
|||
// it's important to not move the vertices twice since it complicates the tracking/remapping logic
|
||||
// it's important to not move other vertices towards a moved vertex to preserve error since we don't re-rank collapses mid-pass
|
||||
if (collapse_locked[r0] | collapse_locked[r1])
|
||||
{
|
||||
TRACESTATS(1);
|
||||
continue;
|
||||
}
|
||||
|
||||
if (hasTriangleFlips(adjacency, vertex_positions, collapse_remap, r0, r1))
|
||||
{
|
||||
// adjust collapse goal since this collapse is invalid and shouldn't factor into error goal
|
||||
edge_collapse_goal++;
|
||||
|
||||
TRACESTATS(2);
|
||||
continue;
|
||||
}
|
||||
|
||||
assert(collapse_remap[r0] == r0);
|
||||
assert(collapse_remap[r1] == r1);
|
||||
|
@ -842,8 +939,18 @@ static size_t performEdgeCollapses(unsigned int* collapse_remap, unsigned char*
|
|||
// border edges collapse 1 triangle, other edges collapse 2 or more
|
||||
triangle_collapses += (vertex_kind[i0] == Kind_Border) ? 1 : 2;
|
||||
edge_collapses++;
|
||||
|
||||
result_error = result_error < c.error ? c.error : result_error;
|
||||
}
|
||||
|
||||
#if TRACE
|
||||
float error_goal_perfect = edge_collapse_goal < collapse_count ? collapses[collapse_order[edge_collapse_goal]].error : 0.f;
|
||||
|
||||
printf("removed %d triangles, error %e (goal %e); evaluated %d/%d collapses (done %d, skipped %d, invalid %d)\n",
|
||||
int(triangle_collapses), sqrtf(result_error), sqrtf(error_goal_perfect),
|
||||
int(stats[0]), int(collapse_count), int(edge_collapses), int(stats[1]), int(stats[2]));
|
||||
#endif
|
||||
|
||||
return edge_collapses;
|
||||
}
|
||||
|
||||
|
@ -1151,10 +1258,7 @@ unsigned int* meshopt_simplifyDebugLoop = 0;
|
|||
unsigned int* meshopt_simplifyDebugLoopBack = 0;
|
||||
#endif
|
||||
|
||||
// -- GODOT start --
|
||||
//size_t meshopt_simplify(unsigned int* destination, const unsigned int* indices, size_t index_count, const float* vertex_positions_data, size_t vertex_count, size_t vertex_positions_stride, size_t target_index_count, float target_error)
|
||||
size_t meshopt_simplify(unsigned int *destination, const unsigned int *indices, size_t index_count, const float *vertex_positions_data, size_t vertex_count, size_t vertex_positions_stride, size_t target_index_count, float target_error, float *r_resulting_error)
|
||||
// -- GODOT end --
|
||||
size_t meshopt_simplify(unsigned int* destination, const unsigned int* indices, size_t index_count, const float* vertex_positions_data, size_t vertex_count, size_t vertex_positions_stride, size_t target_index_count, float target_error, float* out_result_error)
|
||||
{
|
||||
using namespace meshopt;
|
||||
|
||||
|
@ -1169,7 +1273,8 @@ size_t meshopt_simplify(unsigned int *destination, const unsigned int *indices,
|
|||
|
||||
// build adjacency information
|
||||
EdgeAdjacency adjacency = {};
|
||||
buildEdgeAdjacency(adjacency, indices, index_count, vertex_count, allocator);
|
||||
prepareEdgeAdjacency(adjacency, index_count, vertex_count, allocator);
|
||||
updateEdgeAdjacency(adjacency, indices, index_count, vertex_count, NULL);
|
||||
|
||||
// build position remap that maps each vertex to the one with identical position
|
||||
unsigned int* remap = allocator.allocate<unsigned int>(vertex_count);
|
||||
|
@ -1198,10 +1303,7 @@ size_t meshopt_simplify(unsigned int *destination, const unsigned int *indices,
|
|||
#endif
|
||||
|
||||
Vector3* vertex_positions = allocator.allocate<Vector3>(vertex_count);
|
||||
// -- GODOT start --
|
||||
//rescalePositions(vertex_positions, vertex_positions_data, vertex_count, vertex_positions_stride);
|
||||
float extent = rescalePositions(vertex_positions, vertex_positions_data, vertex_count, vertex_positions_stride);
|
||||
// -- GODOT end --
|
||||
rescalePositions(vertex_positions, vertex_positions_data, vertex_count, vertex_positions_stride);
|
||||
|
||||
Quadric* vertex_quadrics = allocator.allocate<Quadric>(vertex_count);
|
||||
memset(vertex_quadrics, 0, vertex_count * sizeof(Quadric));
|
||||
|
@ -1212,13 +1314,9 @@ size_t meshopt_simplify(unsigned int *destination, const unsigned int *indices,
|
|||
if (result != indices)
|
||||
memcpy(result, indices, index_count * sizeof(unsigned int));
|
||||
|
||||
// -- GODOT start --
|
||||
#if TRACE
|
||||
size_t pass_count = 0;
|
||||
//float worst_error = 0;
|
||||
#endif
|
||||
float worst_error = 0;
|
||||
// -- GODOT end --
|
||||
|
||||
Collapse* edge_collapses = allocator.allocate<Collapse>(index_count);
|
||||
unsigned int* collapse_order = allocator.allocate<unsigned int>(index_count);
|
||||
|
@ -1226,18 +1324,16 @@ size_t meshopt_simplify(unsigned int *destination, const unsigned int *indices,
|
|||
unsigned char* collapse_locked = allocator.allocate<unsigned char>(vertex_count);
|
||||
|
||||
size_t result_count = index_count;
|
||||
float result_error = 0;
|
||||
|
||||
// target_error input is linear; we need to adjust it to match quadricError units
|
||||
float error_limit = target_error * target_error;
|
||||
|
||||
// -- GODOT start --
|
||||
if (r_resulting_error) {
|
||||
*r_resulting_error = 1.0;
|
||||
}
|
||||
// -- GODOT end --
|
||||
|
||||
while (result_count > target_index_count)
|
||||
{
|
||||
// note: throughout the simplification process adjacency structure reflects welded topology for result-in-progress
|
||||
updateEdgeAdjacency(adjacency, result, result_count, vertex_count, remap);
|
||||
|
||||
size_t edge_collapse_count = pickEdgeCollapses(edge_collapses, result, result_count, remap, vertex_kind, loop);
|
||||
|
||||
// no edges can be collapsed any more due to topology restrictions
|
||||
|
@ -1252,23 +1348,18 @@ size_t meshopt_simplify(unsigned int *destination, const unsigned int *indices,
|
|||
|
||||
sortEdgeCollapses(collapse_order, edge_collapses, edge_collapse_count);
|
||||
|
||||
// most collapses remove 2 triangles; use this to establish a bound on the pass in terms of error limit
|
||||
// note that edge_collapse_goal is an estimate; triangle_collapse_goal will be used to actually limit collapses
|
||||
size_t triangle_collapse_goal = (result_count - target_index_count) / 3;
|
||||
size_t edge_collapse_goal = triangle_collapse_goal / 2;
|
||||
|
||||
// we limit the error in each pass based on the error of optimal last collapse; since many collapses will be locked
|
||||
// as they will share vertices with other successfull collapses, we need to increase the acceptable error by this factor
|
||||
const float kPassErrorBound = 1.5f;
|
||||
|
||||
float error_goal = edge_collapse_goal < edge_collapse_count ? edge_collapses[collapse_order[edge_collapse_goal]].error * kPassErrorBound : FLT_MAX;
|
||||
|
||||
for (size_t i = 0; i < vertex_count; ++i)
|
||||
collapse_remap[i] = unsigned(i);
|
||||
|
||||
memset(collapse_locked, 0, vertex_count);
|
||||
|
||||
size_t collapses = performEdgeCollapses(collapse_remap, collapse_locked, vertex_quadrics, edge_collapses, edge_collapse_count, collapse_order, remap, wedge, vertex_kind, triangle_collapse_goal, error_goal, error_limit);
|
||||
#if TRACE
|
||||
printf("pass %d: ", int(pass_count++));
|
||||
#endif
|
||||
|
||||
size_t collapses = performEdgeCollapses(collapse_remap, collapse_locked, vertex_quadrics, edge_collapses, edge_collapse_count, collapse_order, remap, wedge, vertex_kind, vertex_positions, adjacency, triangle_collapse_goal, error_limit, result_error);
|
||||
|
||||
// no edges can be collapsed any more due to hitting the error limit or triangle collapse limit
|
||||
if (collapses == 0)
|
||||
|
@ -1280,37 +1371,11 @@ size_t meshopt_simplify(unsigned int *destination, const unsigned int *indices,
|
|||
size_t new_count = remapIndexBuffer(result, result_count, collapse_remap);
|
||||
assert(new_count < result_count);
|
||||
|
||||
// -- GODOT start --
|
||||
//#if TRACE
|
||||
float pass_error = 0.f;
|
||||
for (size_t i = 0; i < edge_collapse_count; ++i)
|
||||
{
|
||||
Collapse& c = edge_collapses[collapse_order[i]];
|
||||
|
||||
if (collapse_remap[c.v0] == c.v1)
|
||||
pass_error = c.error;
|
||||
}
|
||||
|
||||
//pass_count++;
|
||||
worst_error = (worst_error < pass_error) ? pass_error : worst_error;
|
||||
|
||||
#if TRACE
|
||||
pass_count++;
|
||||
printf("pass %d: triangles: %d -> %d, collapses: %d/%d (goal: %d), error: %e (limit %e goal %e)\n", int(pass_count), int(result_count / 3), int(new_count / 3), int(collapses), int(edge_collapse_count), int(edge_collapse_goal), pass_error, error_limit, error_goal);
|
||||
#endif
|
||||
// -- GODOT end --
|
||||
|
||||
result_count = new_count;
|
||||
}
|
||||
|
||||
// -- GODOT start --
|
||||
if (r_resulting_error) {
|
||||
*r_resulting_error = sqrt(worst_error) * extent;
|
||||
}
|
||||
// -- GODOT end --
|
||||
|
||||
#if TRACE
|
||||
printf("passes: %d, worst error: %e\n", int(pass_count), worst_error);
|
||||
printf("result: %d triangles, error: %e; total %d passes\n", int(result_count), sqrtf(result_error), int(pass_count));
|
||||
#endif
|
||||
|
||||
#if TRACE > 1
|
||||
|
@ -1328,6 +1393,10 @@ size_t meshopt_simplify(unsigned int *destination, const unsigned int *indices,
|
|||
memcpy(meshopt_simplifyDebugLoopBack, loopback, vertex_count * sizeof(unsigned int));
|
||||
#endif
|
||||
|
||||
// result_error is quadratic; we need to remap it back to linear
|
||||
if (out_result_error)
|
||||
*out_result_error = sqrtf(result_error);
|
||||
|
||||
return result_count;
|
||||
}
|
||||
|
||||
|
@ -1560,3 +1629,15 @@ size_t meshopt_simplifyPoints(unsigned int* destination, const float* vertex_pos
|
|||
|
||||
return cell_count;
|
||||
}
|
||||
|
||||
float meshopt_simplifyScale(const float* vertex_positions, size_t vertex_count, size_t vertex_positions_stride)
|
||||
{
|
||||
using namespace meshopt;
|
||||
|
||||
assert(vertex_positions_stride > 0 && vertex_positions_stride <= 256);
|
||||
assert(vertex_positions_stride % sizeof(float) == 0);
|
||||
|
||||
float extent = rescalePositions(NULL, vertex_positions, vertex_count, vertex_positions_stride);
|
||||
|
||||
return extent;
|
||||
}
|
||||
|
|
|
@ -80,14 +80,6 @@
|
|||
#include <wasm_simd128.h>
|
||||
#endif
|
||||
|
||||
#ifndef TRACE
|
||||
#define TRACE 0
|
||||
#endif
|
||||
|
||||
#if TRACE
|
||||
#include <stdio.h>
|
||||
#endif
|
||||
|
||||
#ifdef SIMD_WASM
|
||||
#define wasmx_splat_v32x4(v, i) wasm_v32x4_shuffle(v, v, i, i, i, i)
|
||||
#define wasmx_unpacklo_v8x16(a, b) wasm_v8x16_shuffle(a, b, 0, 16, 1, 17, 2, 18, 3, 19, 4, 20, 5, 21, 6, 22, 7, 23)
|
||||
|
@ -133,19 +125,6 @@ inline unsigned char unzigzag8(unsigned char v)
|
|||
return -(v & 1) ^ (v >> 1);
|
||||
}
|
||||
|
||||
#if TRACE
|
||||
struct Stats
|
||||
{
|
||||
size_t size;
|
||||
size_t header;
|
||||
size_t bitg[4];
|
||||
size_t bitb[4];
|
||||
};
|
||||
|
||||
Stats* bytestats;
|
||||
Stats vertexstats[256];
|
||||
#endif
|
||||
|
||||
static bool encodeBytesGroupZero(const unsigned char* buffer)
|
||||
{
|
||||
for (size_t i = 0; i < kByteGroupSize; ++i)
|
||||
|
@ -267,17 +246,8 @@ static unsigned char* encodeBytes(unsigned char* data, unsigned char* data_end,
|
|||
|
||||
assert(data + best_size == next);
|
||||
data = next;
|
||||
|
||||
#if TRACE > 1
|
||||
bytestats->bitg[bitslog2]++;
|
||||
bytestats->bitb[bitslog2] += best_size;
|
||||
#endif
|
||||
}
|
||||
|
||||
#if TRACE > 1
|
||||
bytestats->header += header_size;
|
||||
#endif
|
||||
|
||||
return data;
|
||||
}
|
||||
|
||||
|
@ -306,19 +276,9 @@ static unsigned char* encodeVertexBlock(unsigned char* data, unsigned char* data
|
|||
vertex_offset += vertex_size;
|
||||
}
|
||||
|
||||
#if TRACE
|
||||
const unsigned char* olddata = data;
|
||||
bytestats = &vertexstats[k];
|
||||
#endif
|
||||
|
||||
data = encodeBytes(data, data_end, buffer, (vertex_count + kByteGroupSize - 1) & ~(kByteGroupSize - 1));
|
||||
if (!data)
|
||||
return 0;
|
||||
|
||||
#if TRACE
|
||||
bytestats = 0;
|
||||
vertexstats[k].size += data - olddata;
|
||||
#endif
|
||||
}
|
||||
|
||||
memcpy(last_vertex, &vertex_data[vertex_size * (vertex_count - 1)], vertex_size);
|
||||
|
@ -1086,10 +1046,6 @@ size_t meshopt_encodeVertexBuffer(unsigned char* buffer, size_t buffer_size, con
|
|||
assert(vertex_size > 0 && vertex_size <= 256);
|
||||
assert(vertex_size % 4 == 0);
|
||||
|
||||
#if TRACE
|
||||
memset(vertexstats, 0, sizeof(vertexstats));
|
||||
#endif
|
||||
|
||||
const unsigned char* vertex_data = static_cast<const unsigned char*>(vertices);
|
||||
|
||||
unsigned char* data = buffer;
|
||||
|
@ -1142,28 +1098,6 @@ size_t meshopt_encodeVertexBuffer(unsigned char* buffer, size_t buffer_size, con
|
|||
assert(data >= buffer + tail_size);
|
||||
assert(data <= buffer + buffer_size);
|
||||
|
||||
#if TRACE
|
||||
size_t total_size = data - buffer;
|
||||
|
||||
for (size_t k = 0; k < vertex_size; ++k)
|
||||
{
|
||||
const Stats& vsk = vertexstats[k];
|
||||
|
||||
printf("%2d: %d bytes\t%.1f%%\t%.1f bpv", int(k), int(vsk.size), double(vsk.size) / double(total_size) * 100, double(vsk.size) / double(vertex_count) * 8);
|
||||
|
||||
#if TRACE > 1
|
||||
printf("\t\thdr %d bytes\tbit0 %d (%d bytes)\tbit1 %d (%d bytes)\tbit2 %d (%d bytes)\tbit3 %d (%d bytes)",
|
||||
int(vsk.header),
|
||||
int(vsk.bitg[0]), int(vsk.bitb[0]),
|
||||
int(vsk.bitg[1]), int(vsk.bitb[1]),
|
||||
int(vsk.bitg[2]), int(vsk.bitb[2]),
|
||||
int(vsk.bitg[3]), int(vsk.bitb[3]));
|
||||
#endif
|
||||
|
||||
printf("\n");
|
||||
}
|
||||
#endif
|
||||
|
||||
return data - buffer;
|
||||
}
|
||||
|
||||
|
|
|
@ -2,6 +2,7 @@
|
|||
#include "meshoptimizer.h"
|
||||
|
||||
#include <math.h>
|
||||
#include <string.h>
|
||||
|
||||
// The block below auto-detects SIMD ISA that can be used on the target platform
|
||||
#ifndef MESHOPTIMIZER_NO_SIMD
|
||||
|
@ -159,6 +160,25 @@ static void decodeFilterExp(unsigned int* data, size_t count)
|
|||
#endif
|
||||
|
||||
#if defined(SIMD_SSE) || defined(SIMD_NEON) || defined(SIMD_WASM)
|
||||
template <typename T> static void dispatchSimd(void (*process)(T*, size_t), T* data, size_t count, size_t stride)
|
||||
{
|
||||
assert(stride <= 4);
|
||||
|
||||
size_t count4 = count & ~size_t(3);
|
||||
process(data, count4);
|
||||
|
||||
if (count4 < count)
|
||||
{
|
||||
T tail[4 * 4] = {}; // max stride 4, max count 4
|
||||
size_t tail_size = (count - count4) * stride * sizeof(T);
|
||||
assert(tail_size <= sizeof(tail));
|
||||
|
||||
memcpy(tail, data + count4 * stride, tail_size);
|
||||
process(tail, count - count4);
|
||||
memcpy(data + count4 * stride, tail, tail_size);
|
||||
}
|
||||
}
|
||||
|
||||
inline uint64_t rotateleft64(uint64_t v, int x)
|
||||
{
|
||||
#if defined(_MSC_VER) && !defined(__clang__)
|
||||
|
@ -775,14 +795,13 @@ void meshopt_decodeFilterOct(void* buffer, size_t vertex_count, size_t vertex_si
|
|||
{
|
||||
using namespace meshopt;
|
||||
|
||||
assert(vertex_count % 4 == 0);
|
||||
assert(vertex_size == 4 || vertex_size == 8);
|
||||
|
||||
#if defined(SIMD_SSE) || defined(SIMD_NEON) || defined(SIMD_WASM)
|
||||
if (vertex_size == 4)
|
||||
decodeFilterOctSimd(static_cast<signed char*>(buffer), vertex_count);
|
||||
dispatchSimd(decodeFilterOctSimd, static_cast<signed char*>(buffer), vertex_count, 4);
|
||||
else
|
||||
decodeFilterOctSimd(static_cast<short*>(buffer), vertex_count);
|
||||
dispatchSimd(decodeFilterOctSimd, static_cast<short*>(buffer), vertex_count, 4);
|
||||
#else
|
||||
if (vertex_size == 4)
|
||||
decodeFilterOct(static_cast<signed char*>(buffer), vertex_count);
|
||||
|
@ -795,12 +814,11 @@ void meshopt_decodeFilterQuat(void* buffer, size_t vertex_count, size_t vertex_s
|
|||
{
|
||||
using namespace meshopt;
|
||||
|
||||
assert(vertex_count % 4 == 0);
|
||||
assert(vertex_size == 8);
|
||||
(void)vertex_size;
|
||||
|
||||
#if defined(SIMD_SSE) || defined(SIMD_NEON) || defined(SIMD_WASM)
|
||||
decodeFilterQuatSimd(static_cast<short*>(buffer), vertex_count);
|
||||
dispatchSimd(decodeFilterQuatSimd, static_cast<short*>(buffer), vertex_count, 4);
|
||||
#else
|
||||
decodeFilterQuat(static_cast<short*>(buffer), vertex_count);
|
||||
#endif
|
||||
|
@ -810,11 +828,10 @@ void meshopt_decodeFilterExp(void* buffer, size_t vertex_count, size_t vertex_si
|
|||
{
|
||||
using namespace meshopt;
|
||||
|
||||
assert(vertex_count % 4 == 0);
|
||||
assert(vertex_size % 4 == 0);
|
||||
|
||||
#if defined(SIMD_SSE) || defined(SIMD_NEON) || defined(SIMD_WASM)
|
||||
decodeFilterExpSimd(static_cast<unsigned int*>(buffer), vertex_count * (vertex_size / 4));
|
||||
dispatchSimd(decodeFilterExpSimd, static_cast<unsigned int*>(buffer), vertex_count * (vertex_size / 4), 1);
|
||||
#else
|
||||
decodeFilterExp(static_cast<unsigned int*>(buffer), vertex_count * (vertex_size / 4));
|
||||
#endif
|
||||
|
|
Loading…
Reference in New Issue