Fix 2d sdf collision for TileMapLayer

This commit is contained in:
cosparks 2024-05-20 13:03:02 -07:00
parent 40b4130c93
commit 601edc7d3e
1 changed files with 1 additions and 0 deletions

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@ -603,6 +603,7 @@ void TileMapLayer::_rendering_occluders_update_cell(CellData &r_cell_data) {
rs->canvas_light_occluder_set_polygon(occluder, tile_data->get_occluder(occlusion_layer_index, flip_h, flip_v, transpose)->get_rid()); rs->canvas_light_occluder_set_polygon(occluder, tile_data->get_occluder(occlusion_layer_index, flip_h, flip_v, transpose)->get_rid());
rs->canvas_light_occluder_attach_to_canvas(occluder, get_canvas()); rs->canvas_light_occluder_attach_to_canvas(occluder, get_canvas());
rs->canvas_light_occluder_set_light_mask(occluder, tile_set->get_occlusion_layer_light_mask(occlusion_layer_index)); rs->canvas_light_occluder_set_light_mask(occluder, tile_set->get_occlusion_layer_light_mask(occlusion_layer_index));
rs->canvas_light_occluder_set_as_sdf_collision(occluder, tile_set->get_occlusion_layer_sdf_collision(occlusion_layer_index));
} else { } else {
// Clear occluder. // Clear occluder.
if (occluder.is_valid()) { if (occluder.is_valid()) {