Added snapping to 3D path handles to bring it in line with its 2D counterpart
(cherry picked from commit 4d1acab79b
)
This commit is contained in:
parent
14b46c4263
commit
601f056b6f
|
@ -103,6 +103,12 @@ void PathSpatialGizmo::set_handle(int p_idx,Camera *p_camera, const Point2& p_po
|
||||||
|
|
||||||
if (p.intersects_ray(ray_from,ray_dir,&inters)) {
|
if (p.intersects_ray(ray_from,ray_dir,&inters)) {
|
||||||
|
|
||||||
|
if(SpatialEditor::get_singleton()->is_snap_enabled())
|
||||||
|
{
|
||||||
|
float snap = SpatialEditor::get_singleton()->get_translate_snap();
|
||||||
|
inters.snap(snap);
|
||||||
|
}
|
||||||
|
|
||||||
Vector3 local = gi.xform(inters);
|
Vector3 local = gi.xform(inters);
|
||||||
c->set_point_pos(p_idx,local);
|
c->set_point_pos(p_idx,local);
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in New Issue