From 602a348ab1d66ab018d03d70ffc1934ef98a7ed6 Mon Sep 17 00:00:00 2001 From: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com> Date: Wed, 7 Aug 2024 11:38:16 +0200 Subject: [PATCH] Make `Skeleton3D` bone simulator an internal child --- scene/3d/skeleton_3d.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/scene/3d/skeleton_3d.cpp b/scene/3d/skeleton_3d.cpp index 3d24b3bbe9c..5a4e176e99d 100644 --- a/scene/3d/skeleton_3d.cpp +++ b/scene/3d/skeleton_3d.cpp @@ -300,7 +300,7 @@ void Skeleton3D::setup_simulator() { simulator = sim; sim->is_compat = true; sim->set_active(false); // Don't run unneeded process. - add_child(simulator); + add_child(simulator, false, INTERNAL_MODE_BACK); set_animate_physical_bones(animate_physical_bones); } #endif // _DISABLE_DEPRECATED