Direct3D 12: Avoid terrible leak related to command allocators

This commit is contained in:
Pedro J. Estébanez 2024-01-31 20:00:23 +01:00
parent 107f2961cc
commit 6057ec9b06
1 changed files with 6 additions and 2 deletions

View File

@ -1828,7 +1828,9 @@ bool RenderingDeviceDriverD3D12::command_buffer_begin(CommandBufferID p_cmd_buff
#ifdef DEBUG_ENABLED
ERR_FAIL_COND_V(cmd_buf_info->cmd_list->GetType() != D3D12_COMMAND_LIST_TYPE_DIRECT, false);
#endif
HRESULT res = cmd_buf_info->cmd_list->Reset(cmd_buf_info->cmd_allocator.Get(), nullptr);
HRESULT res = cmd_buf_info->cmd_allocator->Reset();
ERR_FAIL_COND_V_MSG(!SUCCEEDED(res), false, "Reset failed with error " + vformat("0x%08ux", (uint64_t)res) + ".");
res = cmd_buf_info->cmd_list->Reset(cmd_buf_info->cmd_allocator.Get(), nullptr);
ERR_FAIL_COND_V_MSG(!SUCCEEDED(res), false, "Reset failed with error " + vformat("0x%08ux", (uint64_t)res) + ".");
return true;
}
@ -1838,7 +1840,9 @@ bool RenderingDeviceDriverD3D12::command_buffer_begin_secondary(CommandBufferID
#ifdef DEBUG_ENABLED
ERR_FAIL_COND_V(cmd_buf_info->cmd_list->GetType() != D3D12_COMMAND_LIST_TYPE_BUNDLE, false);
#endif
HRESULT res = cmd_buf_info->cmd_list->Reset(cmd_buf_info->cmd_allocator.Get(), nullptr);
HRESULT res = cmd_buf_info->cmd_allocator->Reset();
ERR_FAIL_COND_V_MSG(!SUCCEEDED(res), false, "Reset failed with error " + vformat("0x%08ux", (uint64_t)res) + ".");
res = cmd_buf_info->cmd_list->Reset(cmd_buf_info->cmd_allocator.Get(), nullptr);
ERR_FAIL_COND_V_MSG(!SUCCEEDED(res), false, "Reset failed with error " + vformat("0x%08ux", (uint64_t)res) + ".");
return true;
}