Save inside the Points of AStar the neighbours that aren't connected
Improve the performance of remove_point because it doesn't have to search every neighbour of every node
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@ -99,14 +99,22 @@ void AStar::remove_point(int p_id) {
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Point *p = points[p_id];
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Map<int, Point *>::Element *PE = points.front();
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while (PE) {
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for (Set<Point *>::Element *E = PE->get()->neighbours.front(); E; E = E->next()) {
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Segment s(p_id, E->get()->id);
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segments.erase(s);
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E->get()->neighbours.erase(p);
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}
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PE = PE->next();
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for (Set<Point *>::Element *E = p->neighbours.front(); E; E = E->next()) {
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Segment s(p_id, E->get()->id);
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segments.erase(s);
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E->get()->neighbours.erase(p);
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E->get()->unlinked_neighbours.erase(p);
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}
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for (Set<Point *>::Element *E = p->unlinked_neighbours.front(); E; E = E->next()) {
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Segment s(p_id, E->get()->id);
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segments.erase(s);
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E->get()->neighbours.erase(p);
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E->get()->unlinked_neighbours.erase(p);
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}
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memdelete(p);
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@ -125,6 +133,8 @@ void AStar::connect_points(int p_id, int p_with_id, bool bidirectional) {
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if (bidirectional)
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b->neighbours.insert(a);
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else
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b->unlinked_neighbours.insert(a);
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Segment s(p_id, p_with_id);
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if (s.from == p_id) {
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@ -147,7 +157,9 @@ void AStar::disconnect_points(int p_id, int p_with_id) {
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Point *a = points[p_id];
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Point *b = points[p_with_id];
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a->neighbours.erase(b);
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a->unlinked_neighbours.erase(b);
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b->neighbours.erase(a);
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b->unlinked_neighbours.erase(a);
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}
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bool AStar::has_point(int p_id) const {
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@ -54,6 +54,7 @@ class AStar : public Reference {
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bool enabled;
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Set<Point *> neighbours;
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Set<Point *> unlinked_neighbours;
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// Used for pathfinding
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Point *prev_point;
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