Fixed PlaneMesh tangents for 'Face X' orientation

This commit is contained in:
stoofin 2023-10-27 21:43:54 -07:00
parent f497156e0b
commit 6099d9f3d1
1 changed files with 5 additions and 1 deletions

View File

@ -1300,7 +1300,11 @@ void PlaneMesh::_create_mesh_array(Array &p_arr) const {
points.push_back(Vector3(-x, z, 0.0) + center_offset); points.push_back(Vector3(-x, z, 0.0) + center_offset);
} }
normals.push_back(normal); normals.push_back(normal);
ADD_TANGENT(1.0, 0.0, 0.0, 1.0); if (orientation == FACE_X) {
ADD_TANGENT(0.0, 0.0, -1.0, 1.0);
} else {
ADD_TANGENT(1.0, 0.0, 0.0, 1.0);
}
uvs.push_back(Vector2(1.0 - u, 1.0 - v)); /* 1.0 - uv to match orientation with Quad */ uvs.push_back(Vector2(1.0 - u, 1.0 - v)); /* 1.0 - uv to match orientation with Quad */
point++; point++;