Fixed PlaneMesh tangents for 'Face X' orientation
This commit is contained in:
parent
f497156e0b
commit
6099d9f3d1
|
@ -1300,7 +1300,11 @@ void PlaneMesh::_create_mesh_array(Array &p_arr) const {
|
|||
points.push_back(Vector3(-x, z, 0.0) + center_offset);
|
||||
}
|
||||
normals.push_back(normal);
|
||||
if (orientation == FACE_X) {
|
||||
ADD_TANGENT(0.0, 0.0, -1.0, 1.0);
|
||||
} else {
|
||||
ADD_TANGENT(1.0, 0.0, 0.0, 1.0);
|
||||
}
|
||||
uvs.push_back(Vector2(1.0 - u, 1.0 - v)); /* 1.0 - uv to match orientation with Quad */
|
||||
point++;
|
||||
|
||||
|
|
Loading…
Reference in New Issue