Fix copyright headers for recently added files
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@ -5,8 +5,8 @@
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/* GODOT ENGINE */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/* https://godotengine.org */
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/*************************************************************************/
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/*************************************************************************/
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/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
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/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* a copy of this software and associated documentation files (the */
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@ -5,8 +5,8 @@
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/* GODOT ENGINE */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/* https://godotengine.org */
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/*************************************************************************/
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/*************************************************************************/
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/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
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/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* a copy of this software and associated documentation files (the */
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@ -1,5 +1,5 @@
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/*************************************************************************/
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/*************************************************************************/
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/* vulkan_context_osx.h */
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/* vulkan_context_iphone.h */
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/*************************************************************************/
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/*************************************************************************/
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/* This file is part of: */
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/* This file is part of: */
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/* GODOT ENGINE */
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/* GODOT ENGINE */
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@ -1,5 +1,5 @@
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/*************************************************************************/
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/*************************************************************************/
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/* vulkan_context_osx.mm */
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/* vulkan_context_iphone.mm */
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/*************************************************************************/
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/*************************************************************************/
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/* This file is part of: */
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/* This file is part of: */
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/* GODOT ENGINE */
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/* GODOT ENGINE */
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@ -1,3 +1,33 @@
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/*************************************************************************/
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/* display_server_windows.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "display_server_windows.h"
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#include "display_server_windows.h"
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#include "core/io/marshalls.h"
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#include "core/io/marshalls.h"
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#include "main/main.h"
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#include "main/main.h"
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@ -1,3 +1,33 @@
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/*************************************************************************/
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/* display_server_windows.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef DISPLAY_SERVER_WINDOWS_H
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#ifndef DISPLAY_SERVER_WINDOWS_H
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#define DISPLAY_SERVER_WINDOWS_H
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#define DISPLAY_SERVER_WINDOWS_H
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@ -6,7 +6,7 @@
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/* https://godotengine.org */
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/* https://godotengine.org */
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/*************************************************************************/
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/*************************************************************************/
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/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md) */
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/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* a copy of this software and associated documentation files (the */
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@ -6,7 +6,7 @@
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/* https://godotengine.org */
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/* https://godotengine.org */
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/*************************************************************************/
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/*************************************************************************/
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/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md) */
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/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* a copy of this software and associated documentation files (the */
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@ -29,9 +29,11 @@
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/*************************************************************************/
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/*************************************************************************/
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#include "rasterizer_effects_rd.h"
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#include "rasterizer_effects_rd.h"
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#include "core/os/os.h"
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#include "core/os/os.h"
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#include "core/project_settings.h"
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#include "core/project_settings.h"
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#include "cubemap_coeffs.h"
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#include "thirdparty/misc/cubemap_coeffs.h"
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static _FORCE_INLINE_ void store_transform_3x3(const Basis &p_basis, float *p_array) {
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static _FORCE_INLINE_ void store_transform_3x3(const Basis &p_basis, float *p_array) {
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p_array[0] = p_basis.elements[0][0];
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p_array[0] = p_basis.elements[0][0];
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@ -360,6 +360,10 @@ Collection of single-file libraries used in Godot components.
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* Upstream: https://sourceforge.net/projects/polyclipping
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* Upstream: https://sourceforge.net/projects/polyclipping
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* Version: 6.4.2 + Godot changes (added optional exceptions handling)
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* Version: 6.4.2 + Godot changes (added optional exceptions handling)
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* License: BSL-1.0
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* License: BSL-1.0
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- `cubemap_coeffs.h`
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* Upstream: https://research.activision.com/publications/archives/fast-filtering-of-reflection-probes
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File coeffs_const_8.txt
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* License: MIT
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- `fastlz.{c,h}`
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- `fastlz.{c,h}`
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* Upstream: https://github.com/ariya/FastLZ
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* Upstream: https://github.com/ariya/FastLZ
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* Version: git (f121734, 2007)
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* Version: git (f121734, 2007)
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