rotation gizmo visible = false; when camera preview
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@ -3186,6 +3186,8 @@ void Node3DEditorViewport::_toggle_camera_preview(bool p_activate) {
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ERR_FAIL_COND(p_activate && !preview);
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ERR_FAIL_COND(p_activate && !preview);
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ERR_FAIL_COND(!p_activate && !previewing);
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ERR_FAIL_COND(!p_activate && !previewing);
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rotation_control->set_visible(!p_activate);
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if (!p_activate) {
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if (!p_activate) {
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previewing->disconnect("tree_exiting", callable_mp(this, &Node3DEditorViewport::_preview_exited_scene));
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previewing->disconnect("tree_exiting", callable_mp(this, &Node3DEditorViewport::_preview_exited_scene));
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