Remove obsolete ANDROID_NATIVE_ACTIVITY

This commit is contained in:
Bastiaan Olij 2018-12-02 00:43:14 +11:00
parent ca28c455bf
commit 6105a8beb1
16 changed files with 0 additions and 2050 deletions

View File

@ -10,9 +10,7 @@ from detect import get_ndk_version
android_files = [
'os_android.cpp',
'godot_android.cpp',
'file_access_android.cpp',
'dir_access_android.cpp',
'audio_driver_opensl.cpp',
'file_access_jandroid.cpp',
'dir_access_jandroid.cpp',
@ -25,7 +23,6 @@ android_files = [
thirdparty_files = [
'ifaddrs_android.cpp',
'android_native_app_glue.c',
'cpu-features.c',
]

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@ -1,437 +0,0 @@
/*
* Copyright (C) 2010 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/
#ifdef ANDROID_NATIVE_ACTIVITY
#include <jni.h>
#include <errno.h>
#include <string.h>
#include <unistd.h>
#include <sys/resource.h>
#include "android_native_app_glue.h"
#include <android/log.h>
#define LOGI(...) ((void)__android_log_print(ANDROID_LOG_INFO, "threaded_app", __VA_ARGS__))
static void free_saved_state(struct android_app* android_app) {
pthread_mutex_lock(&android_app->mutex);
if (android_app->savedState != NULL) {
free(android_app->savedState);
android_app->savedState = NULL;
android_app->savedStateSize = 0;
}
pthread_mutex_unlock(&android_app->mutex);
}
int8_t android_app_read_cmd(struct android_app* android_app) {
int8_t cmd;
if (read(android_app->msgread, &cmd, sizeof(cmd)) == sizeof(cmd)) {
switch (cmd) {
case APP_CMD_SAVE_STATE:
free_saved_state(android_app);
break;
}
return cmd;
} else {
LOGI("No data on command pipe!");
}
return -1;
}
static void print_cur_config(struct android_app* android_app) {
char lang[2], country[2];
AConfiguration_getLanguage(android_app->config, lang);
AConfiguration_getCountry(android_app->config, country);
LOGI("Config: mcc=%d mnc=%d lang=%c%c cnt=%c%c orien=%d touch=%d dens=%d "
"keys=%d nav=%d keysHid=%d navHid=%d sdk=%d size=%d long=%d "
"modetype=%d modenight=%d",
AConfiguration_getMcc(android_app->config),
AConfiguration_getMnc(android_app->config),
lang[0], lang[1], country[0], country[1],
AConfiguration_getOrientation(android_app->config),
AConfiguration_getTouchscreen(android_app->config),
AConfiguration_getDensity(android_app->config),
AConfiguration_getKeyboard(android_app->config),
AConfiguration_getNavigation(android_app->config),
AConfiguration_getKeysHidden(android_app->config),
AConfiguration_getNavHidden(android_app->config),
AConfiguration_getSdkVersion(android_app->config),
AConfiguration_getScreenSize(android_app->config),
AConfiguration_getScreenLong(android_app->config),
AConfiguration_getUiModeType(android_app->config),
AConfiguration_getUiModeNight(android_app->config));
}
void android_app_pre_exec_cmd(struct android_app* android_app, int8_t cmd) {
switch (cmd) {
case APP_CMD_INPUT_CHANGED:
LOGI("APP_CMD_INPUT_CHANGED\n");
pthread_mutex_lock(&android_app->mutex);
if (android_app->inputQueue != NULL) {
AInputQueue_detachLooper(android_app->inputQueue);
}
android_app->inputQueue = android_app->pendingInputQueue;
if (android_app->inputQueue != NULL) {
LOGI("Attaching input queue to looper");
AInputQueue_attachLooper(android_app->inputQueue,
android_app->looper, LOOPER_ID_INPUT, NULL,
&android_app->inputPollSource);
}
pthread_cond_broadcast(&android_app->cond);
pthread_mutex_unlock(&android_app->mutex);
break;
case APP_CMD_INIT_WINDOW:
LOGI("APP_CMD_INIT_WINDOW\n");
pthread_mutex_lock(&android_app->mutex);
android_app->window = android_app->pendingWindow;
pthread_cond_broadcast(&android_app->cond);
pthread_mutex_unlock(&android_app->mutex);
break;
case APP_CMD_TERM_WINDOW:
LOGI("APP_CMD_TERM_WINDOW\n");
pthread_cond_broadcast(&android_app->cond);
break;
case APP_CMD_RESUME:
case APP_CMD_START:
case APP_CMD_PAUSE:
case APP_CMD_STOP:
LOGI("activityState=%d\n", cmd);
pthread_mutex_lock(&android_app->mutex);
android_app->activityState = cmd;
pthread_cond_broadcast(&android_app->cond);
pthread_mutex_unlock(&android_app->mutex);
break;
case APP_CMD_CONFIG_CHANGED:
LOGI("APP_CMD_CONFIG_CHANGED\n");
AConfiguration_fromAssetManager(android_app->config,
android_app->activity->assetManager);
print_cur_config(android_app);
break;
case APP_CMD_DESTROY:
LOGI("APP_CMD_DESTROY\n");
android_app->destroyRequested = 1;
break;
}
}
void android_app_post_exec_cmd(struct android_app* android_app, int8_t cmd) {
switch (cmd) {
case APP_CMD_TERM_WINDOW:
LOGI("APP_CMD_TERM_WINDOW\n");
pthread_mutex_lock(&android_app->mutex);
android_app->window = NULL;
pthread_cond_broadcast(&android_app->cond);
pthread_mutex_unlock(&android_app->mutex);
break;
case APP_CMD_SAVE_STATE:
LOGI("APP_CMD_SAVE_STATE\n");
pthread_mutex_lock(&android_app->mutex);
android_app->stateSaved = 1;
pthread_cond_broadcast(&android_app->cond);
pthread_mutex_unlock(&android_app->mutex);
break;
case APP_CMD_RESUME:
free_saved_state(android_app);
break;
}
}
void app_dummy() {
}
static void android_app_destroy(struct android_app* android_app) {
LOGI("android_app_destroy!");
free_saved_state(android_app);
pthread_mutex_lock(&android_app->mutex);
if (android_app->inputQueue != NULL) {
AInputQueue_detachLooper(android_app->inputQueue);
}
AConfiguration_delete(android_app->config);
android_app->destroyed = 1;
pthread_cond_broadcast(&android_app->cond);
pthread_mutex_unlock(&android_app->mutex);
// Can't touch android_app object after this.
}
static void process_input(struct android_app* app, struct android_poll_source* source) {
AInputEvent* event = NULL;
if (AInputQueue_getEvent(app->inputQueue, &event) >= 0) {
LOGI("New input event: type=%d\n", AInputEvent_getType(event));
if (AInputQueue_preDispatchEvent(app->inputQueue, event)) {
return;
}
int32_t handled = 0;
if (app->onInputEvent != NULL) handled = app->onInputEvent(app, event);
AInputQueue_finishEvent(app->inputQueue, event, handled);
} else {
LOGI("Failure reading next input event: %s\n", strerror(errno));
}
}
static void process_cmd(struct android_app* app, struct android_poll_source* source) {
int8_t cmd = android_app_read_cmd(app);
android_app_pre_exec_cmd(app, cmd);
if (app->onAppCmd != NULL) app->onAppCmd(app, cmd);
android_app_post_exec_cmd(app, cmd);
}
static void* android_app_entry(void* param) {
struct android_app* android_app = (struct android_app*)param;
android_app->config = AConfiguration_new();
AConfiguration_fromAssetManager(android_app->config, android_app->activity->assetManager);
print_cur_config(android_app);
android_app->cmdPollSource.id = LOOPER_ID_MAIN;
android_app->cmdPollSource.app = android_app;
android_app->cmdPollSource.process = process_cmd;
android_app->inputPollSource.id = LOOPER_ID_INPUT;
android_app->inputPollSource.app = android_app;
android_app->inputPollSource.process = process_input;
ALooper* looper = ALooper_prepare(ALOOPER_PREPARE_ALLOW_NON_CALLBACKS);
ALooper_addFd(looper, android_app->msgread, LOOPER_ID_MAIN, ALOOPER_EVENT_INPUT, NULL,
&android_app->cmdPollSource);
android_app->looper = looper;
pthread_mutex_lock(&android_app->mutex);
android_app->running = 1;
pthread_cond_broadcast(&android_app->cond);
pthread_mutex_unlock(&android_app->mutex);
android_main(android_app);
android_app_destroy(android_app);
return NULL;
}
// --------------------------------------------------------------------
// Native activity interaction (called from main thread)
// --------------------------------------------------------------------
static struct android_app* android_app_create(ANativeActivity* activity,
void* savedState, size_t savedStateSize) {
struct android_app* android_app = (struct android_app*)malloc(sizeof(struct android_app));
memset(android_app, 0, sizeof(struct android_app));
android_app->activity = activity;
pthread_mutex_init(&android_app->mutex, NULL);
pthread_cond_init(&android_app->cond, NULL);
if (savedState != NULL) {
android_app->savedState = malloc(savedStateSize);
android_app->savedStateSize = savedStateSize;
memcpy(android_app->savedState, savedState, savedStateSize);
}
int msgpipe[2];
if (pipe(msgpipe)) {
LOGI("could not create pipe: %s", strerror(errno));
}
android_app->msgread = msgpipe[0];
android_app->msgwrite = msgpipe[1];
pthread_attr_t attr;
pthread_attr_init(&attr);
pthread_attr_setdetachstate(&attr, PTHREAD_CREATE_DETACHED);
pthread_create(&android_app->thread, &attr, android_app_entry, android_app);
// Wait for thread to start.
pthread_mutex_lock(&android_app->mutex);
while (!android_app->running) {
pthread_cond_wait(&android_app->cond, &android_app->mutex);
}
pthread_mutex_unlock(&android_app->mutex);
return android_app;
}
static void android_app_write_cmd(struct android_app* android_app, int8_t cmd) {
if (write(android_app->msgwrite, &cmd, sizeof(cmd)) != sizeof(cmd)) {
LOGI("Failure writing android_app cmd: %s\n", strerror(errno));
}
}
static void android_app_set_input(struct android_app* android_app, AInputQueue* inputQueue) {
pthread_mutex_lock(&android_app->mutex);
android_app->pendingInputQueue = inputQueue;
android_app_write_cmd(android_app, APP_CMD_INPUT_CHANGED);
while (android_app->inputQueue != android_app->pendingInputQueue) {
pthread_cond_wait(&android_app->cond, &android_app->mutex);
}
pthread_mutex_unlock(&android_app->mutex);
}
static void android_app_set_window(struct android_app* android_app, ANativeWindow* window) {
pthread_mutex_lock(&android_app->mutex);
if (android_app->pendingWindow != NULL) {
android_app_write_cmd(android_app, APP_CMD_TERM_WINDOW);
}
android_app->pendingWindow = window;
if (window != NULL) {
android_app_write_cmd(android_app, APP_CMD_INIT_WINDOW);
}
while (android_app->window != android_app->pendingWindow) {
pthread_cond_wait(&android_app->cond, &android_app->mutex);
}
pthread_mutex_unlock(&android_app->mutex);
}
static void android_app_set_activity_state(struct android_app* android_app, int8_t cmd) {
pthread_mutex_lock(&android_app->mutex);
android_app_write_cmd(android_app, cmd);
while (android_app->activityState != cmd) {
pthread_cond_wait(&android_app->cond, &android_app->mutex);
}
pthread_mutex_unlock(&android_app->mutex);
}
static void android_app_free(struct android_app* android_app) {
pthread_mutex_lock(&android_app->mutex);
android_app_write_cmd(android_app, APP_CMD_DESTROY);
while (!android_app->destroyed) {
pthread_cond_wait(&android_app->cond, &android_app->mutex);
}
pthread_mutex_unlock(&android_app->mutex);
close(android_app->msgread);
close(android_app->msgwrite);
pthread_cond_destroy(&android_app->cond);
pthread_mutex_destroy(&android_app->mutex);
free(android_app);
}
static void onDestroy(ANativeActivity* activity) {
LOGI("Destroy: %p\n", activity);
android_app_free((struct android_app*)activity->instance);
}
static void onStart(ANativeActivity* activity) {
LOGI("Start: %p\n", activity);
android_app_set_activity_state((struct android_app*)activity->instance, APP_CMD_START);
}
static void onResume(ANativeActivity* activity) {
LOGI("Resume: %p\n", activity);
android_app_set_activity_state((struct android_app*)activity->instance, APP_CMD_RESUME);
}
static void* onSaveInstanceState(ANativeActivity* activity, size_t* outLen) {
struct android_app* android_app = (struct android_app*)activity->instance;
void* savedState = NULL;
LOGI("SaveInstanceState: %p\n", activity);
pthread_mutex_lock(&android_app->mutex);
android_app->stateSaved = 0;
android_app_write_cmd(android_app, APP_CMD_SAVE_STATE);
while (!android_app->stateSaved) {
pthread_cond_wait(&android_app->cond, &android_app->mutex);
}
if (android_app->savedState != NULL) {
savedState = android_app->savedState;
*outLen = android_app->savedStateSize;
android_app->savedState = NULL;
android_app->savedStateSize = 0;
}
pthread_mutex_unlock(&android_app->mutex);
return savedState;
}
static void onPause(ANativeActivity* activity) {
LOGI("Pause: %p\n", activity);
android_app_set_activity_state((struct android_app*)activity->instance, APP_CMD_PAUSE);
}
static void onStop(ANativeActivity* activity) {
LOGI("Stop: %p\n", activity);
android_app_set_activity_state((struct android_app*)activity->instance, APP_CMD_STOP);
}
static void onConfigurationChanged(ANativeActivity* activity) {
struct android_app* android_app = (struct android_app*)activity->instance;
LOGI("ConfigurationChanged: %p\n", activity);
android_app_write_cmd(android_app, APP_CMD_CONFIG_CHANGED);
}
static void onLowMemory(ANativeActivity* activity) {
struct android_app* android_app = (struct android_app*)activity->instance;
LOGI("LowMemory: %p\n", activity);
android_app_write_cmd(android_app, APP_CMD_LOW_MEMORY);
}
static void onWindowFocusChanged(ANativeActivity* activity, int focused) {
LOGI("WindowFocusChanged: %p -- %d\n", activity, focused);
android_app_write_cmd((struct android_app*)activity->instance,
focused ? APP_CMD_GAINED_FOCUS : APP_CMD_LOST_FOCUS);
}
static void onNativeWindowCreated(ANativeActivity* activity, ANativeWindow* window) {
LOGI("NativeWindowCreated: %p -- %p\n", activity, window);
android_app_set_window((struct android_app*)activity->instance, window);
}
static void onNativeWindowDestroyed(ANativeActivity* activity, ANativeWindow* window) {
LOGI("NativeWindowDestroyed: %p -- %p\n", activity, window);
android_app_set_window((struct android_app*)activity->instance, NULL);
}
static void onInputQueueCreated(ANativeActivity* activity, AInputQueue* queue) {
LOGI("InputQueueCreated: %p -- %p\n", activity, queue);
android_app_set_input((struct android_app*)activity->instance, queue);
}
static void onInputQueueDestroyed(ANativeActivity* activity, AInputQueue* queue) {
LOGI("InputQueueDestroyed: %p -- %p\n", activity, queue);
android_app_set_input((struct android_app*)activity->instance, NULL);
}
void ANativeActivity_onCreate(ANativeActivity* activity,
void* savedState, size_t savedStateSize) {
LOGI("Creating: %p\n", activity);
activity->callbacks->onDestroy = onDestroy;
activity->callbacks->onStart = onStart;
activity->callbacks->onResume = onResume;
activity->callbacks->onSaveInstanceState = onSaveInstanceState;
activity->callbacks->onPause = onPause;
activity->callbacks->onStop = onStop;
activity->callbacks->onConfigurationChanged = onConfigurationChanged;
activity->callbacks->onLowMemory = onLowMemory;
activity->callbacks->onWindowFocusChanged = onWindowFocusChanged;
activity->callbacks->onNativeWindowCreated = onNativeWindowCreated;
activity->callbacks->onNativeWindowDestroyed = onNativeWindowDestroyed;
activity->callbacks->onInputQueueCreated = onInputQueueCreated;
activity->callbacks->onInputQueueDestroyed = onInputQueueDestroyed;
activity->instance = android_app_create(activity, savedState, savedStateSize);
}
#endif

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@ -1,351 +0,0 @@
/*
* Copyright (C) 2010 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/
#ifndef _ANDROID_NATIVE_APP_GLUE_H
#define _ANDROID_NATIVE_APP_GLUE_H
#ifdef ANDROID_NATIVE_ACTIVITY
#include <poll.h>
#include <pthread.h>
#include <sched.h>
#include <android/configuration.h>
#include <android/looper.h>
#include <android/native_activity.h>
#ifdef __cplusplus
extern "C" {
#endif
/**
* The native activity interface provided by <android/native_activity.h>
* is based on a set of application-provided callbacks that will be called
* by the Activity's main thread when certain events occur.
*
* This means that each one of this callbacks _should_ _not_ block, or they
* risk having the system force-close the application. This programming
* model is direct, lightweight, but constraining.
*
* The 'threaded_native_app' static library is used to provide a different
* execution model where the application can implement its own main event
* loop in a different thread instead. Here's how it works:
*
* 1/ The application must provide a function named "android_main()" that
* will be called when the activity is created, in a new thread that is
* distinct from the activity's main thread.
*
* 2/ android_main() receives a pointer to a valid "android_app" structure
* that contains references to other important objects, e.g. the
* ANativeActivity obejct instance the application is running in.
*
* 3/ the "android_app" object holds an ALooper instance that already
* listens to two important things:
*
* - activity lifecycle events (e.g. "pause", "resume"). See APP_CMD_XXX
* declarations below.
*
* - input events coming from the AInputQueue attached to the activity.
*
* Each of these correspond to an ALooper identifier returned by
* ALooper_pollOnce with values of LOOPER_ID_MAIN and LOOPER_ID_INPUT,
* respectively.
*
* Your application can use the same ALooper to listen to additional
* file-descriptors. They can either be callback based, or with return
* identifiers starting with LOOPER_ID_USER.
*
* 4/ Whenever you receive a LOOPER_ID_MAIN or LOOPER_ID_INPUT event,
* the returned data will point to an android_poll_source structure. You
* can call the process() function on it, and fill in android_app->onAppCmd
* and android_app->onInputEvent to be called for your own processing
* of the event.
*
* Alternatively, you can call the low-level functions to read and process
* the data directly... look at the process_cmd() and process_input()
* implementations in the glue to see how to do this.
*
* See the sample named "native-activity" that comes with the NDK with a
* full usage example. Also look at the JavaDoc of NativeActivity.
*/
struct android_app;
/**
* Data associated with an ALooper fd that will be returned as the "outData"
* when that source has data ready.
*/
struct android_poll_source {
// The identifier of this source. May be LOOPER_ID_MAIN or
// LOOPER_ID_INPUT.
int32_t id;
// The android_app this ident is associated with.
struct android_app* app;
// Function to call to perform the standard processing of data from
// this source.
void (*process)(struct android_app* app, struct android_poll_source* source);
};
/**
* This is the interface for the standard glue code of a threaded
* application. In this model, the application's code is running
* in its own thread separate from the main thread of the process.
* It is not required that this thread be associated with the Java
* VM, although it will need to be in order to make JNI calls any
* Java objects.
*/
struct android_app {
// The application can place a pointer to its own state object
// here if it likes.
void* userData;
// Fill this in with the function to process main app commands (APP_CMD_*)
void (*onAppCmd)(struct android_app* app, int32_t cmd);
// Fill this in with the function to process input events. At this point
// the event has already been pre-dispatched, and it will be finished upon
// return. Return 1 if you have handled the event, 0 for any default
// dispatching.
int32_t (*onInputEvent)(struct android_app* app, AInputEvent* event);
// The ANativeActivity object instance that this app is running in.
ANativeActivity* activity;
// The current configuration the app is running in.
AConfiguration* config;
// This is the last instance's saved state, as provided at creation time.
// It is NULL if there was no state. You can use this as you need; the
// memory will remain around until you call android_app_exec_cmd() for
// APP_CMD_RESUME, at which point it will be freed and savedState set to NULL.
// These variables should only be changed when processing a APP_CMD_SAVE_STATE,
// at which point they will be initialized to NULL and you can malloc your
// state and place the information here. In that case the memory will be
// freed for you later.
void* savedState;
size_t savedStateSize;
// The ALooper associated with the app's thread.
ALooper* looper;
// When non-NULL, this is the input queue from which the app will
// receive user input events.
AInputQueue* inputQueue;
// When non-NULL, this is the window surface that the app can draw in.
ANativeWindow* window;
// Current content rectangle of the window; this is the area where the
// window's content should be placed to be seen by the user.
ARect contentRect;
// Current state of the app's activity. May be either APP_CMD_START,
// APP_CMD_RESUME, APP_CMD_PAUSE, or APP_CMD_STOP; see below.
int activityState;
// This is non-zero when the application's NativeActivity is being
// destroyed and waiting for the app thread to complete.
int destroyRequested;
// -------------------------------------------------
// Below are "private" implementation of the glue code.
pthread_mutex_t mutex;
pthread_cond_t cond;
int msgread;
int msgwrite;
pthread_t thread;
struct android_poll_source cmdPollSource;
struct android_poll_source inputPollSource;
int running;
int stateSaved;
int destroyed;
int redrawNeeded;
AInputQueue* pendingInputQueue;
ANativeWindow* pendingWindow;
ARect pendingContentRect;
};
enum {
/**
* Looper data ID of commands coming from the app's main thread, which
* is returned as an identifier from ALooper_pollOnce(). The data for this
* identifier is a pointer to an android_poll_source structure.
* These can be retrieved and processed with android_app_read_cmd()
* and android_app_exec_cmd().
*/
LOOPER_ID_MAIN = 1,
/**
* Looper data ID of events coming from the AInputQueue of the
* application's window, which is returned as an identifier from
* ALooper_pollOnce(). The data for this identifier is a pointer to an
* android_poll_source structure. These can be read via the inputQueue
* object of android_app.
*/
LOOPER_ID_INPUT = 2,
/**
* Start of user-defined ALooper identifiers.
*/
LOOPER_ID_USER = 3,
};
enum {
/**
* Command from main thread: the AInputQueue has changed. Upon processing
* this command, android_app->inputQueue will be updated to the new queue
* (or NULL).
*/
APP_CMD_INPUT_CHANGED,
/**
* Command from main thread: a new ANativeWindow is ready for use. Upon
* receiving this command, android_app->window will contain the new window
* surface.
*/
APP_CMD_INIT_WINDOW,
/**
* Command from main thread: the existing ANativeWindow needs to be
* terminated. Upon receiving this command, android_app->window still
* contains the existing window; after calling android_app_exec_cmd
* it will be set to NULL.
*/
APP_CMD_TERM_WINDOW,
/**
* Command from main thread: the current ANativeWindow has been resized.
* Please redraw with its new size.
*/
APP_CMD_WINDOW_RESIZED,
/**
* Command from main thread: the system needs that the current ANativeWindow
* be redrawn. You should redraw the window before handing this to
* android_app_exec_cmd() in order to avoid transient drawing glitches.
*/
APP_CMD_WINDOW_REDRAW_NEEDED,
/**
* Command from main thread: the content area of the window has changed,
* such as from the soft input window being shown or hidden. You can
* find the new content rect in android_app::contentRect.
*/
APP_CMD_CONTENT_RECT_CHANGED,
/**
* Command from main thread: the app's activity window has gained
* input focus.
*/
APP_CMD_GAINED_FOCUS,
/**
* Command from main thread: the app's activity window has lost
* input focus.
*/
APP_CMD_LOST_FOCUS,
/**
* Command from main thread: the current device configuration has changed.
*/
APP_CMD_CONFIG_CHANGED,
/**
* Command from main thread: the system is running low on memory.
* Try to reduce your memory use.
*/
APP_CMD_LOW_MEMORY,
/**
* Command from main thread: the app's activity has been started.
*/
APP_CMD_START,
/**
* Command from main thread: the app's activity has been resumed.
*/
APP_CMD_RESUME,
/**
* Command from main thread: the app should generate a new saved state
* for itself, to restore from later if needed. If you have saved state,
* allocate it with malloc and place it in android_app.savedState with
* the size in android_app.savedStateSize. The will be freed for you
* later.
*/
APP_CMD_SAVE_STATE,
/**
* Command from main thread: the app's activity has been paused.
*/
APP_CMD_PAUSE,
/**
* Command from main thread: the app's activity has been stopped.
*/
APP_CMD_STOP,
/**
* Command from main thread: the app's activity is being destroyed,
* and waiting for the app thread to clean up and exit before proceeding.
*/
APP_CMD_DESTROY,
};
/**
* Call when ALooper_pollAll() returns LOOPER_ID_MAIN, reading the next
* app command message.
*/
int8_t android_app_read_cmd(struct android_app* android_app);
/**
* Call with the command returned by android_app_read_cmd() to do the
* initial pre-processing of the given command. You can perform your own
* actions for the command after calling this function.
*/
void android_app_pre_exec_cmd(struct android_app* android_app, int8_t cmd);
/**
* Call with the command returned by android_app_read_cmd() to do the
* final post-processing of the given command. You must have done your own
* actions for the command before calling this function.
*/
void android_app_post_exec_cmd(struct android_app* android_app, int8_t cmd);
/**
* Dummy function you can call to ensure glue code isn't stripped.
*/
void app_dummy();
/**
* This is the function that application code must implement, representing
* the main entry to the app.
*/
extern void android_main(struct android_app* app);
#ifdef __cplusplus
}
#endif
#endif /* _ANDROID_NATIVE_APP_GLUE_H */
#endif

View File

@ -34,8 +34,6 @@
#include "core/project_settings.h"
#include "thread_jandroid.h"
#ifndef ANDROID_NATIVE_ACTIVITY
AudioDriverAndroid *AudioDriverAndroid::s_ad = NULL;
jobject AudioDriverAndroid::io;
@ -204,5 +202,3 @@ AudioDriverAndroid::AudioDriverAndroid() {
s_ad = this;
active = false;
}
#endif

View File

@ -33,8 +33,6 @@
#include "servers/audio_server.h"
#ifndef ANDROID_NATIVE_ACTIVITY
#include "java_glue.h"
class AudioDriverAndroid : public AudioDriver {
@ -78,5 +76,4 @@ public:
AudioDriverAndroid();
};
#endif
#endif // AUDIO_DRIVER_ANDROID_H

View File

@ -1,190 +0,0 @@
/*************************************************************************/
/* dir_access_android.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifdef ANDROID_NATIVE_ACTIVITY
#include "dir_access_android.h"
#include "file_access_android.h"
DirAccess *DirAccessAndroid::create_fs() {
return memnew(DirAccessAndroid);
}
Error DirAccessAndroid::list_dir_begin() {
list_dir_end();
AAssetDir *aad = AAssetManager_openDir(FileAccessAndroid::asset_manager, current_dir.utf8().get_data());
if (!aad)
return ERR_CANT_OPEN; //nothing
return OK;
}
String DirAccessAndroid::get_next() {
const char *fn = AAssetDir_getNextFileName(aad);
if (!fn)
return "";
String s;
s.parse_utf8(fn);
current = s;
return s;
}
bool DirAccessAndroid::current_is_dir() const {
String sd;
if (current_dir == "")
sd = current;
else
sd = current_dir + "/" + current;
AAssetDir *aad2 = AAssetManager_openDir(FileAccessAndroid::asset_manager, sd.utf8().get_data());
if (aad2) {
AAssetDir_close(aad2);
return true;
}
return false;
}
bool DirAccessAndroid::current_is_hidden() const {
return current != "." && current != ".." && current.begins_with(".");
}
void DirAccessAndroid::list_dir_end() {
if (aad == NULL)
return;
AAssetDir_close(aad);
aad = NULL;
}
int DirAccessAndroid::get_drive_count() {
return 0;
}
String DirAccessAndroid::get_drive(int p_drive) {
return "";
}
Error DirAccessAndroid::change_dir(String p_dir) {
p_dir = p_dir.simplify_path();
if (p_dir == "" || p_dir == "." || (p_dir == ".." && current_dir == ""))
return OK;
String new_dir;
if (p_dir.begins_with("/"))
new_dir = p_dir.substr(1, p_dir.length());
else if (p_dir.begins_with("res://"))
new_dir = p_dir.substr(6, p_dir.length());
else //relative
new_dir = new_dir + "/" + p_dir;
//test if newdir exists
new_dir = new_dir.simplify_path();
AAssetDir *aad = AAssetManager_openDir(FileAccessAndroid::asset_manager, new_dir.utf8().get_data());
if (aad) {
current_dir = new_dir;
AAssetDir_close(aad);
return OK;
}
return ERR_INVALID_PARAMETER;
}
String DirAccessAndroid::get_current_dir() {
return "/" + current_dir;
}
bool DirAccessAndroid::file_exists(String p_file) {
String sd;
if (current_dir == "")
sd = p_file;
else
sd = current_dir + "/" + p_file;
AAsset *a = AAssetManager_open(FileAccessAndroid::asset_manager, sd.utf8().get_data(), AASSET_MODE_STREAMING);
if (a) {
AAsset_close(a);
return true;
}
return false;
}
Error DirAccessAndroid::make_dir(String p_dir) {
ERR_FAIL_V(ERR_UNAVAILABLE);
}
Error DirAccessAndroid::rename(String p_from, String p_to) {
ERR_FAIL_V(ERR_UNAVAILABLE);
}
Error DirAccessAndroid::remove(String p_name) {
ERR_FAIL_V(ERR_UNAVAILABLE);
}
//FileType get_file_type() const;
size_t DirAccessAndroid::get_space_left() {
return 0;
}
void DirAccessAndroid::make_default() {
instance_func = create_fs;
}
DirAccessAndroid::DirAccessAndroid() {
aad = NULL;
}
DirAccessAndroid::~DirAccessAndroid() {
list_dir_end();
}
#endif

View File

@ -1,80 +0,0 @@
/*************************************************************************/
/* dir_access_android.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef DIR_ACCESS_ANDROID_H
#define DIR_ACCESS_ANDROID_H
#ifdef ANDROID_NATIVE_ACTIVITY
#include "core/os/dir_access.h"
#include <android/asset_manager.h>
#include <android/log.h>
#include <android_native_app_glue.h>
#include <stdio.h>
class DirAccessAndroid : public DirAccess {
AAssetDir *aad;
String current_dir;
String current;
static DirAccess *create_fs();
public:
virtual Error list_dir_begin(); ///< This starts dir listing
virtual String get_next();
virtual bool current_is_dir() const;
virtual bool current_is_hidden() const;
virtual void list_dir_end(); ///<
virtual int get_drive_count();
virtual String get_drive(int p_drive);
virtual Error change_dir(String p_dir); ///< can be relative or absolute, return false on success
virtual String get_current_dir(); ///< return current dir location
virtual bool file_exists(String p_file);
virtual Error make_dir(String p_dir);
virtual Error rename(String p_from, String p_to);
virtual Error remove(String p_name);
//virtual FileType get_file_type() const;
size_t get_space_left();
static void make_default();
DirAccessAndroid();
~DirAccessAndroid();
};
#endif
#endif // DIR_ACCESS_ANDROID_H

View File

@ -28,8 +28,6 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef ANDROID_NATIVE_ACTIVITY
#include "dir_access_jandroid.h"
#include "core/print_string.h"
#include "file_access_jandroid.h"
@ -245,4 +243,3 @@ DirAccessJAndroid::~DirAccessJAndroid() {
list_dir_end();
}
#endif

View File

@ -31,8 +31,6 @@
#ifndef DIR_ACCESS_JANDROID_H
#define DIR_ACCESS_JANDROID_H
#ifndef ANDROID_NATIVE_ACTIVITY
#include "core/os/dir_access.h"
#include "java_glue.h"
#include <stdio.h>
@ -87,4 +85,3 @@ public:
};
#endif // DIR_ACCESS_JANDROID_H
#endif

View File

@ -28,8 +28,6 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef ANDROID_NATIVE_ACTIVITY
#include "file_access_jandroid.h"
#include "core/os/os.h"
#include "thread_jandroid.h"
@ -212,5 +210,3 @@ FileAccessJAndroid::~FileAccessJAndroid() {
if (is_open())
close();
}
#endif

View File

@ -31,8 +31,6 @@
#ifndef FILE_ACCESS_JANDROID_H
#define FILE_ACCESS_JANDROID_H
#ifndef ANDROID_NATIVE_ACTIVITY
#include "core/os/file_access.h"
#include "java_glue.h"
class FileAccessJAndroid : public FileAccess {
@ -81,6 +79,4 @@ public:
~FileAccessJAndroid();
};
#endif
#endif // FILE_ACCESS_JANDROID_H

View File

@ -1,937 +0,0 @@
/*************************************************************************/
/* godot_android.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifdef ANDROID_NATIVE_ACTIVITY
#include "core/engine.h"
#include "core/project_settings.h"
#include "file_access_android.h"
#include "main/main.h"
#include "os_android.h"
#include <EGL/egl.h>
#include <android/log.h>
#include <android/sensor.h>
#include <android/window.h>
#include <android_native_app_glue.h>
#include <errno.h>
#include <jni.h>
#include <stdlib.h>
#include <string.h>
#include <unistd.h>
#define LOGI(...) ((void)__android_log_print(ANDROID_LOG_INFO, "godot", __VA_ARGS__))
#define LOGW(...) ((void)__android_log_print(ANDROID_LOG_WARN, "godot", __VA_ARGS__))
extern "C" {
JNIEXPORT void JNICALL Java_org_godotengine_godot_Godot_registerSingleton(JNIEnv *env, jobject obj, jstring name, jobject p_object);
JNIEXPORT void JNICALL Java_org_godotengine_godot_Godot_registerMethod(JNIEnv *env, jobject obj, jstring sname, jstring name, jstring ret, jobjectArray args);
JNIEXPORT jstring JNICALL Java_org_godotengine_godot_Godot_getGlobal(JNIEnv *env, jobject obj, jstring path);
};
class JNISingleton : public Object {
GDCLASS(JNISingleton, Object);
struct MethodData {
jmethodID method;
Variant::Type ret_type;
Vector<Variant::Type> argtypes;
};
jobject instance;
Map<StringName, MethodData> method_map;
JNIEnv *env;
public:
void update_env(JNIEnv *p_env) { env = p_env; }
virtual Variant call(const StringName &p_method, const Variant **p_args, int p_argcount, Variant::CallError &r_error) {
r_error.error = Variant::CallError::CALL_OK;
Map<StringName, MethodData>::Element *E = method_map.find(p_method);
if (!E) {
r_error.error = Variant::CallError::CALL_ERROR_INVALID_METHOD;
return Variant();
}
int ac = E->get().argtypes.size();
if (ac < p_argcount) {
r_error.error = Variant::CallError::CALL_ERROR_TOO_FEW_ARGUMENTS;
r_error.argument = ac;
return Variant();
}
if (ac > p_argcount) {
r_error.error = Variant::CallError::CALL_ERROR_TOO_MANY_ARGUMENTS;
r_error.argument = ac;
return Variant();
}
for (int i = 0; i < p_argcount; i++) {
if (!Variant::can_convert(p_args[i]->get_type(), E->get().argtypes[i])) {
r_error.error = Variant::CallError::CALL_ERROR_INVALID_ARGUMENT;
r_error.argument = i;
r_error.expected = E->get().argtypes[i];
}
}
jvalue *v = NULL;
if (p_argcount) {
v = (jvalue *)alloca(sizeof(jvalue) * p_argcount);
}
for (int i = 0; i < p_argcount; i++) {
switch (E->get().argtypes[i]) {
case Variant::BOOL: {
v[i].z = *p_args[i];
} break;
case Variant::INT: {
v[i].i = *p_args[i];
} break;
case Variant::REAL: {
v[i].f = *p_args[i];
} break;
case Variant::STRING: {
String s = *p_args[i];
jstring jStr = env->NewStringUTF(s.utf8().get_data());
v[i].l = jStr;
} break;
case Variant::STRING_ARRAY: {
PoolVector<String> sarray = *p_args[i];
jobjectArray arr = env->NewObjectArray(sarray.size(), env->FindClass("java/lang/String"), env->NewStringUTF(""));
for (int j = 0; j < sarray.size(); j++) {
env->SetObjectArrayElement(arr, j, env->NewStringUTF(sarray[i].utf8().get_data()));
}
v[i].l = arr;
} break;
case Variant::INT_ARRAY: {
PoolVector<int> array = *p_args[i];
jintArray arr = env->NewIntArray(array.size());
PoolVector<int>::Read r = array.read();
env->SetIntArrayRegion(arr, 0, array.size(), r.ptr());
v[i].l = arr;
} break;
case Variant::REAL_ARRAY: {
PoolVector<float> array = *p_args[i];
jfloatArray arr = env->NewFloatArray(array.size());
PoolVector<float>::Read r = array.read();
env->SetFloatArrayRegion(arr, 0, array.size(), r.ptr());
v[i].l = arr;
} break;
default: {
ERR_FAIL_V(Variant());
} break;
}
}
Variant ret;
switch (E->get().ret_type) {
case Variant::NIL: {
env->CallVoidMethodA(instance, E->get().method, v);
} break;
case Variant::BOOL: {
ret = env->CallBooleanMethodA(instance, E->get().method, v);
} break;
case Variant::INT: {
ret = env->CallIntMethodA(instance, E->get().method, v);
} break;
case Variant::REAL: {
ret = env->CallFloatMethodA(instance, E->get().method, v);
} break;
case Variant::STRING: {
jobject o = env->CallObjectMethodA(instance, E->get().method, v);
String singname = env->GetStringUTFChars((jstring)o, NULL);
} break;
case Variant::STRING_ARRAY: {
jobjectArray arr = (jobjectArray)env->CallObjectMethodA(instance, E->get().method, v);
int stringCount = env->GetArrayLength(arr);
PoolVector<String> sarr;
for (int i = 0; i < stringCount; i++) {
jstring string = (jstring)env->GetObjectArrayElement(arr, i);
const char *rawString = env->GetStringUTFChars(string, 0);
sarr.push_back(String(rawString));
}
ret = sarr;
} break;
case Variant::INT_ARRAY: {
jintArray arr = (jintArray)env->CallObjectMethodA(instance, E->get().method, v);
int fCount = env->GetArrayLength(arr);
PoolVector<int> sarr;
sarr.resize(fCount);
PoolVector<int>::Write w = sarr.write();
env->GetIntArrayRegion(arr, 0, fCount, w.ptr());
w = PoolVector<int>::Write();
ret = sarr;
} break;
case Variant::REAL_ARRAY: {
jfloatArray arr = (jfloatArray)env->CallObjectMethodA(instance, E->get().method, v);
int fCount = env->GetArrayLength(arr);
PoolVector<float> sarr;
sarr.resize(fCount);
PoolVector<float>::Write w = sarr.write();
env->GetFloatArrayRegion(arr, 0, fCount, w.ptr());
w = PoolVector<float>::Write();
ret = sarr;
} break;
default: {
ERR_FAIL_V(Variant());
} break;
}
return ret;
}
jobject get_instance() const {
return instance;
}
void set_instance(jobject p_instance) {
instance = p_instance;
}
void add_method(const StringName &p_name, jmethodID p_method, const Vector<Variant::Type> &p_args, Variant::Type p_ret_type) {
MethodData md;
md.method = p_method;
md.argtypes = p_args;
md.ret_type = p_ret_type;
method_map[p_name] = md;
}
JNISingleton() {}
};
//JNIEnv *JNISingleton::env=NULL;
static HashMap<String, JNISingleton *> jni_singletons;
struct engine {
struct android_app *app;
OS_Android *os;
JNIEnv *jni;
ASensorManager *sensorManager;
const ASensor *accelerometerSensor;
const ASensor *magnetometerSensor;
const ASensor *gyroscopeSensor;
ASensorEventQueue *sensorEventQueue;
bool display_active;
bool requested_quit;
int animating;
EGLDisplay display;
EGLSurface surface;
EGLContext context;
int32_t width;
int32_t height;
};
/**
* Initialize an EGL context for the current display.
*/
static int engine_init_display(struct engine *engine, bool p_gl2) {
// initialize OpenGL ES and EGL
/*
* Here specify the attributes of the desired configuration.
* Below, we select an EGLConfig with at least 8 bits per color
* component compatible with on-screen windows
*/
const EGLint gl2_attribs[] = {
// EGL_SURFACE_TYPE, EGL_WINDOW_BIT,
EGL_BLUE_SIZE, 4,
EGL_GREEN_SIZE, 4,
EGL_RED_SIZE, 4,
EGL_ALPHA_SIZE, 0,
EGL_DEPTH_SIZE, 16,
EGL_STENCIL_SIZE, EGL_DONT_CARE,
EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
EGL_NONE
};
const EGLint gl1_attribs[] = {
// EGL_SURFACE_TYPE, EGL_WINDOW_BIT,
EGL_BLUE_SIZE, 4,
EGL_GREEN_SIZE, 4,
EGL_RED_SIZE, 4,
EGL_ALPHA_SIZE, 0,
EGL_DEPTH_SIZE, 16,
EGL_STENCIL_SIZE, EGL_DONT_CARE,
EGL_NONE
};
const EGLint *attribs = p_gl2 ? gl2_attribs : gl1_attribs;
EGLint w, h, dummy, format;
EGLint numConfigs;
EGLConfig config;
EGLSurface surface;
EGLContext context;
EGLDisplay display = eglGetDisplay(EGL_DEFAULT_DISPLAY);
eglInitialize(display, 0, 0);
/* Here, the application chooses the configuration it desires. In this
* sample, we have a very simplified selection process, where we pick
* the first EGLConfig that matches our criteria */
eglChooseConfig(display, attribs, &config, 1, &numConfigs);
LOGI("Num configs: %i\n", numConfigs);
/* EGL_NATIVE_VISUAL_ID is an attribute of the EGLConfig that is
* guaranteed to be accepted by ANativeWindow_setBuffersGeometry().
* As soon as we picked a EGLConfig, we can safely reconfigure the
* ANativeWindow buffers to match, using EGL_NATIVE_VISUAL_ID. */
eglGetConfigAttrib(display, config, EGL_NATIVE_VISUAL_ID, &format);
ANativeWindow_setBuffersGeometry(engine->app->window, 0, 0, format);
//ANativeWindow_setFlags(engine->app->window, 0, 0, format|);
surface = eglCreateWindowSurface(display, config, engine->app->window, NULL);
const EGLint context_attribs[] = {
EGL_CONTEXT_CLIENT_VERSION, 2,
EGL_NONE
};
context = eglCreateContext(display, config, EGL_NO_CONTEXT, p_gl2 ? context_attribs : NULL);
if (eglMakeCurrent(display, surface, surface, context) == EGL_FALSE) {
LOGW("Unable to eglMakeCurrent");
return -1;
}
eglQuerySurface(display, surface, EGL_WIDTH, &w);
eglQuerySurface(display, surface, EGL_HEIGHT, &h);
//engine->os->set_egl_extensions(eglQueryString(display,EGL_EXTENSIONS));
engine->os->init_video_mode(w, h);
engine->display = display;
engine->context = context;
engine->surface = surface;
engine->width = w;
engine->height = h;
engine->display_active = true;
//engine->state.angle = 0;
// Initialize GL state.
//glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_FASTEST);
glEnable(GL_CULL_FACE);
// glShadeModel(GL_SMOOTH);
glDisable(GL_DEPTH_TEST);
LOGI("GL Version: %s - %s %s\n", glGetString(GL_VERSION), glGetString(GL_VENDOR), glGetString(GL_RENDERER));
return 0;
}
static void engine_draw_frame(struct engine *engine) {
if (engine->display == NULL) {
// No display.
return;
}
// Just fill the screen with a color.
//glClearColor(0,1,0,1);
//glClear(GL_COLOR_BUFFER_BIT);
if (engine->os && engine->os->main_loop_iterate()) {
engine->requested_quit = true;
return; //should exit instead
}
eglSwapBuffers(engine->display, engine->surface);
}
static void engine_term_display(struct engine *engine) {
if (engine->display != EGL_NO_DISPLAY) {
eglMakeCurrent(engine->display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
if (engine->context != EGL_NO_CONTEXT) {
eglDestroyContext(engine->display, engine->context);
}
if (engine->surface != EGL_NO_SURFACE) {
eglDestroySurface(engine->display, engine->surface);
}
eglTerminate(engine->display);
}
engine->animating = 0;
engine->display = EGL_NO_DISPLAY;
engine->context = EGL_NO_CONTEXT;
engine->surface = EGL_NO_SURFACE;
engine->display_active = false;
}
/**
* Process the next input event.
*/
static int32_t engine_handle_input(struct android_app *app, AInputEvent *event) {
struct engine *engine = (struct engine *)app->userData;
if (!engine->os)
return 0;
switch (AInputEvent_getType(event)) {
case AINPUT_EVENT_TYPE_KEY: {
int ac = AKeyEvent_getAction(event);
switch (ac) {
case AKEY_EVENT_ACTION_DOWN: {
int32_t code = AKeyEvent_getKeyCode(event);
if (code == AKEYCODE_BACK) {
//AInputQueue_finishEvent(AInputQueue* queue, AInputEvent* event, int handled);
if (engine->os)
engine->os->main_loop_request_quit();
return 1;
}
} break;
case AKEY_EVENT_ACTION_UP: {
} break;
}
} break;
case AINPUT_EVENT_TYPE_MOTION: {
Vector<OS_Android::TouchPos> touchvec;
int pc = AMotionEvent_getPointerCount(event);
touchvec.resize(pc);
for (int i = 0; i < pc; i++) {
touchvec[i].pos.x = AMotionEvent_getX(event, i);
touchvec[i].pos.y = AMotionEvent_getY(event, i);
touchvec[i].id = AMotionEvent_getPointerId(event, i);
}
//System.out.printf("gaction: %d\n",event.getAction());
int pidx = (AMotionEvent_getAction(event) & AMOTION_EVENT_ACTION_POINTER_INDEX_MASK) >> 8;
switch (AMotionEvent_getAction(event) & AMOTION_EVENT_ACTION_MASK) {
case AMOTION_EVENT_ACTION_DOWN: {
engine->os->process_touch(0, 0, touchvec);
//System.out.printf("action down at: %f,%f\n", event.getX(),event.getY());
} break;
case AMOTION_EVENT_ACTION_MOVE: {
engine->os->process_touch(1, 0, touchvec);
/*
for(int i=0;i<event.getPointerCount();i++) {
System.out.printf("%d - moved to: %f,%f\n",i, event.getX(i),event.getY(i));
}
*/
} break;
case AMOTION_EVENT_ACTION_POINTER_UP: {
engine->os->process_touch(4, pidx, touchvec);
//System.out.printf("%d - s.up at: %f,%f\n",pointer_idx, event.getX(pointer_idx),event.getY(pointer_idx));
} break;
case AMOTION_EVENT_ACTION_POINTER_DOWN: {
engine->os->process_touch(3, pidx, touchvec);
//System.out.printf("%d - s.down at: %f,%f\n",pointer_idx, event.getX(pointer_idx),event.getY(pointer_idx));
} break;
case AMOTION_EVENT_ACTION_CANCEL:
case AMOTION_EVENT_ACTION_UP: {
engine->os->process_touch(2, 0, touchvec);
/*
for(int i=0;i<event.getPointerCount();i++) {
System.out.printf("%d - up! %f,%f\n",i, event.getX(i),event.getY(i));
}
*/
} break;
}
return 1;
} break;
}
return 0;
}
/**
* Process the next main command.
*/
static void _gfx_init(void *ud, bool p_gl2) {
struct engine *engine = (struct engine *)ud;
engine_init_display(engine, p_gl2);
}
static void engine_handle_cmd(struct android_app *app, int32_t cmd) {
struct engine *engine = (struct engine *)app->userData;
// LOGI("**** CMD %i\n",cmd);
switch (cmd) {
case APP_CMD_SAVE_STATE:
// The system has asked us to save our current state. Do so.
//engine->app->savedState = malloc(sizeof(struct saved_state));
//*((struct saved_state*)engine->app->savedState) = engine->state;
//engine->app->savedStateSize = sizeof(struct saved_state);
break;
case APP_CMD_CONFIG_CHANGED:
case APP_CMD_WINDOW_RESIZED: {
if (engine->display_active) {
EGLint w, h;
eglQuerySurface(engine->display, engine->surface, EGL_WIDTH, &w);
eglQuerySurface(engine->display, engine->surface, EGL_HEIGHT, &h);
// if (w==engine->os->get_video_mode().width && h==engine->os->get_video_mode().height)
// break;
engine_term_display(engine);
}
engine->os->reload_gfx();
engine_draw_frame(engine);
engine->animating = 1;
} break;
case APP_CMD_INIT_WINDOW:
//The window is being shown, get it ready.
//LOGI("INIT WINDOW");
if (engine->app->window != NULL) {
if (engine->os == NULL) {
//do initialization here, when there's OpenGL! hackish but the only way
engine->os = new OS_Android(_gfx_init, engine);
__android_log_print(ANDROID_LOG_INFO, "godot", "pre asdasd setup...");
Error err = Main::setup("apk", 0, NULL);
String modules = ProjectSettings::get_singleton()->get("android/modules");
Vector<String> mods = modules.split(",", false);
mods.push_back("GodotOS");
__android_log_print(ANDROID_LOG_INFO, "godot", "mod count: %i", mods.size());
if (mods.size()) {
jclass activityClass = engine->jni->FindClass("android/app/NativeActivity");
jmethodID getClassLoader = engine->jni->GetMethodID(activityClass, "getClassLoader", "()Ljava/lang/ClassLoader;");
jobject cls = engine->jni->CallObjectMethod(app->activity->clazz, getClassLoader);
jclass classLoader = engine->jni->FindClass("java/lang/ClassLoader");
jmethodID findClass = engine->jni->GetMethodID(classLoader, "loadClass", "(Ljava/lang/String;)Ljava/lang/Class;");
static JNINativeMethod methods[] = {
{ "registerSingleton", "(Ljava/lang/String;Ljava/lang/Object;)V", (void *)&Java_org_godotengine_godot_Godot_registerSingleton },
{ "registerMethod", "(Ljava/lang/String;Ljava/lang/String;Ljava/lang/String;[Ljava/lang/String;)V", (void *)&Java_org_godotengine_godot_Godot_registerMethod },
{ "getGlobal", "(Ljava/lang/String;)Ljava/lang/String;", (void *)&Java_org_godotengine_godot_Godot_getGlobal },
};
jstring gstrClassName = engine->jni->NewStringUTF("org/godotengine/godot/Godot");
jclass GodotClass = (jclass)engine->jni->CallObjectMethod(cls, findClass, gstrClassName);
__android_log_print(ANDROID_LOG_INFO, "godot", "godot ****^*^*?^*^*class data %x", GodotClass);
engine->jni->RegisterNatives(GodotClass, methods, sizeof(methods) / sizeof(methods[0]));
for (int i = 0; i < mods.size(); i++) {
String m = mods[i];
//jclass singletonClass = engine->jni->FindClass(m.utf8().get_data());
jstring strClassName = engine->jni->NewStringUTF(m.utf8().get_data());
jclass singletonClass = (jclass)engine->jni->CallObjectMethod(cls, findClass, strClassName);
__android_log_print(ANDROID_LOG_INFO, "godot", "****^*^*?^*^*class data %x", singletonClass);
jmethodID initialize = engine->jni->GetStaticMethodID(singletonClass, "initialize", "(Landroid/app/Activity;)Lorg/godotengine/godot/Godot$SingletonBase;");
jobject obj = engine->jni->CallStaticObjectMethod(singletonClass, initialize, app->activity->clazz);
__android_log_print(ANDROID_LOG_INFO, "godot", "****^*^*?^*^*class instance %x", obj);
jobject gob = engine->jni->NewGlobalRef(obj);
}
}
if (!Main::start())
return; //should exit instead and print the error
engine->os->main_loop_begin();
} else {
//i guess recreate resources?
engine->os->reload_gfx();
}
engine->animating = 1;
engine_draw_frame(engine);
}
break;
case APP_CMD_TERM_WINDOW:
// The window is being hidden or closed, clean it up.
//LOGI("TERM WINDOW");
engine_term_display(engine);
break;
case APP_CMD_GAINED_FOCUS:
// When our app gains focus, we start monitoring the accelerometer.
if (engine->accelerometerSensor != NULL) {
ASensorEventQueue_enableSensor(engine->sensorEventQueue,
engine->accelerometerSensor);
// We'd like to get 60 events per second (in us).
ASensorEventQueue_setEventRate(engine->sensorEventQueue,
engine->accelerometerSensor, (1000L / 60) * 1000);
}
// start monitoring gravity
if (engine->gravitySensor != NULL) {
ASensorEventQueue_enableSensor(engine->sensorEventQueue,
engine->gravitySensor);
// We'd like to get 60 events per second (in us).
ASensorEventQueue_setEventRate(engine->sensorEventQueue,
engine->gravitySensor, (1000L / 60) * 1000);
}
// Also start monitoring the magnetometer.
if (engine->magnetometerSensor != NULL) {
ASensorEventQueue_enableSensor(engine->sensorEventQueue,
engine->magnetometerSensor);
// We'd like to get 60 events per second (in us).
ASensorEventQueue_setEventRate(engine->sensorEventQueue,
engine->magnetometerSensor, (1000L / 60) * 1000);
}
// And the gyroscope.
if (engine->gyroscopeSensor != NULL) {
ASensorEventQueue_enableSensor(engine->sensorEventQueue,
engine->gyroscopeSensor);
// We'd like to get 60 events per second (in us).
ASensorEventQueue_setEventRate(engine->sensorEventQueue,
engine->gyroscopeSensor, (1000L / 60) * 1000);
}
engine->animating = 1;
break;
case APP_CMD_LOST_FOCUS:
// When our app loses focus, we stop monitoring the sensors.
// This is to avoid consuming battery while not being used.
if (engine->accelerometerSensor != NULL) {
ASensorEventQueue_disableSensor(engine->sensorEventQueue,
engine->accelerometerSensor);
}
if (engine->gravitySensor != NULL) {
ASensorEventQueue_disableSensor(engine->sensorEventQueue,
engine->gravitySensor);
}
if (engine->magnetometerSensor != NULL) {
ASensorEventQueue_disableSensor(engine->sensorEventQueue,
engine->magnetometerSensor);
}
if (engine->gyroscopeSensor != NULL) {
ASensorEventQueue_disableSensor(engine->sensorEventQueue,
engine->gyroscopeSensor);
}
// Also stop animating.
engine->animating = 0;
engine_draw_frame(engine);
break;
}
}
void android_main(struct android_app *app) {
struct engine engine;
// Make sure glue isn't stripped.
app_dummy();
memset(&engine, 0, sizeof(engine));
app->userData = &engine;
app->onAppCmd = engine_handle_cmd;
app->onInputEvent = engine_handle_input;
engine.app = app;
engine.requested_quit = false;
engine.os = NULL;
engine.display_active = false;
FileAccessAndroid::asset_manager = app->activity->assetManager;
// Prepare to monitor sensors
engine.sensorManager = ASensorManager_getInstance();
engine.accelerometerSensor = ASensorManager_getDefaultSensor(engine.sensorManager,
ASENSOR_TYPE_ACCELEROMETER);
engine.gravitySensor = ASensorManager_getDefaultSensor(engine.sensorManager,
ASENSOR_TYPE_GRAVITY);
engine.magnetometerSensor = ASensorManager_getDefaultSensor(engine.sensorManager,
ASENSOR_TYPE_MAGNETIC_FIELD);
engine.gyroscopeSensor = ASensorManager_getDefaultSensor(engine.sensorManager,
ASENSOR_TYPE_GYROSCOPE);
engine.sensorEventQueue = ASensorManager_createEventQueue(engine.sensorManager,
app->looper, LOOPER_ID_USER, NULL, NULL);
ANativeActivity_setWindowFlags(app->activity, AWINDOW_FLAG_FULLSCREEN | AWINDOW_FLAG_KEEP_SCREEN_ON, 0);
app->activity->vm->AttachCurrentThread(&engine.jni, NULL);
// loop waiting for stuff to do.
while (1) {
// Read all pending events.
int ident;
int events;
struct android_poll_source *source;
// If not animating, we will block forever waiting for events.
// If animating, we loop until all events are read, then continue
// to draw the next frame of animation.
int nullmax = 50;
while ((ident = ALooper_pollAll(engine.animating ? 0 : -1, NULL, &events,
(void **)&source)) >= 0) {
// Process this event.
if (source != NULL) {
// LOGI("process\n");
source->process(app, source);
} else {
nullmax--;
if (nullmax < 0)
break;
}
// If a sensor has data, process it now.
// LOGI("events\n");
if (ident == LOOPER_ID_USER) {
if (engine.accelerometerSensor != NULL || engine.magnetometerSensor != NULL || engine.gyroscopeSensor != NULL) {
ASensorEvent event;
while (ASensorEventQueue_getEvents(engine.sensorEventQueue,
&event, 1) > 0) {
if (engine.os) {
if (event.acceleration != NULL) {
engine.os->process_accelerometer(Vector3(event.acceleration.x, event.acceleration.y,
event.acceleration.z));
}
if (event.magnetic != NULL) {
engine.os->process_magnetometer(Vector3(event.magnetic.x, event.magnetic.y,
event.magnetic.z));
}
if (event.vector != NULL) {
engine.os->process_gyroscope(Vector3(event.vector.x, event.vector.y,
event.vector.z));
}
}
}
}
}
// Check if we are exiting.
if (app->destroyRequested != 0) {
if (engine.os) {
engine.os->main_loop_request_quit();
}
app->destroyRequested = 0;
}
if (engine.requested_quit) {
engine_term_display(&engine);
exit(0);
}
// LOGI("end\n");
}
// LOGI("engine animating? %i\n",engine.animating);
if (engine.animating) {
//do os render
engine_draw_frame(&engine);
//LOGI("TERM WINDOW");
}
}
}
JNIEXPORT void JNICALL Java_org_godotengine_godot_Godot_registerSingleton(JNIEnv *env, jobject obj, jstring name, jobject p_object) {
String singname = env->GetStringUTFChars(name, NULL);
JNISingleton *s = memnew(JNISingleton);
s->update_env(env);
s->set_instance(env->NewGlobalRef(p_object));
jni_singletons[singname] = s;
Engine::get_singleton()->add_singleton(Engine::Singleton(singname, s));
}
static Variant::Type get_jni_type(const String &p_type) {
static struct {
const char *name;
Variant::Type type;
} _type_to_vtype[] = {
{ "void", Variant::NIL },
{ "boolean", Variant::BOOL },
{ "int", Variant::INT },
{ "float", Variant::REAL },
{ "java.lang.String", Variant::STRING },
{ "[I", Variant::INT_ARRAY },
{ "[F", Variant::REAL_ARRAY },
{ "[Ljava.lang.String;", Variant::STRING_ARRAY },
{ NULL, Variant::NIL }
};
int idx = 0;
while (_type_to_vtype[idx].name) {
if (p_type == _type_to_vtype[idx].name)
return _type_to_vtype[idx].type;
idx++;
}
return Variant::NIL;
}
static const char *get_jni_sig(const String &p_type) {
static struct {
const char *name;
const char *sig;
} _type_to_vtype[] = {
{ "void", "V" },
{ "boolean", "Z" },
{ "int", "I" },
{ "float", "F" },
{ "java.lang.String", "Ljava/lang/String;" },
{ "[I", "[I" },
{ "[F", "[F" },
{ "[Ljava.lang.String;", "[Ljava/lang/String;" },
{ NULL, "V" }
};
int idx = 0;
while (_type_to_vtype[idx].name) {
if (p_type == _type_to_vtype[idx].name)
return _type_to_vtype[idx].sig;
idx++;
}
return "";
}
JNIEXPORT jstring JNICALL Java_org_godotengine_godot_Godot_getGlobal(JNIEnv *env, jobject obj, jstring path) {
String js = env->GetStringUTFChars(path, NULL);
return env->NewStringUTF(ProjectSettings::get_singleton()->get(js).operator String().utf8().get_data());
}
JNIEXPORT void JNICALL Java_org_godotengine_godot_Godot_registerMethod(JNIEnv *env, jobject obj, jstring sname, jstring name, jstring ret, jobjectArray args) {
String singname = env->GetStringUTFChars(sname, NULL);
ERR_FAIL_COND(!jni_singletons.has(singname));
JNISingleton *s = jni_singletons.get(singname);
String mname = env->GetStringUTFChars(name, NULL);
String retval = env->GetStringUTFChars(ret, NULL);
Vector<Variant::Type> types;
String cs = "(";
int stringCount = env->GetArrayLength(args);
for (int i = 0; i < stringCount; i++) {
jstring string = (jstring)env->GetObjectArrayElement(args, i);
const char *rawString = env->GetStringUTFChars(string, 0);
types.push_back(get_jni_type(String(rawString)));
cs += get_jni_sig(String(rawString));
}
cs += ")";
cs += get_jni_sig(retval);
jclass cls = env->GetObjectClass(s->get_instance());
jmethodID mid = env->GetMethodID(cls, mname.ascii().get_data(), cs.ascii().get_data());
if (!mid) {
print_line("RegisterMethod: Failed getting method ID: " + mname);
}
s->add_method(mname, mid, types, get_jni_type(retval));
}
#endif

View File

@ -28,8 +28,6 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef ANDROID_NATIVE_ACTIVITY
#include "java_glue.h"
#include "android/asset_manager_jni.h"
#include "audio_driver_jandroid.h"
@ -1566,4 +1564,3 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_calldeferred(JNIEnv *
//Main::cleanup();
//return os.get_exit_code();
#endif

View File

@ -28,8 +28,6 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef ANDROID_NATIVE_ACTIVITY
#ifndef JAVA_GLUE_H
#define JAVA_GLUE_H
@ -64,5 +62,4 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_calldeferred(JNIEnv *
JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_setVirtualKeyboardHeight(JNIEnv *env, jobject obj, jint p_height);
}
#endif
#endif // JAVA_GLUE_H

View File

@ -41,13 +41,8 @@
#include "servers/visual/visual_server_raster.h"
#include "servers/visual/visual_server_wrap_mt.h"
#ifdef ANDROID_NATIVE_ACTIVITY
#include "dir_access_android.h"
#include "file_access_android.h"
#else
#include "dir_access_jandroid.h"
#include "file_access_jandroid.h"
#endif
#include <dlfcn.h>
@ -90,18 +85,6 @@ void OS_Android::initialize_core() {
OS_Unix::initialize_core();
#ifdef ANDROID_NATIVE_ACTIVITY
FileAccess::make_default<FileAccessAndroid>(FileAccess::ACCESS_RESOURCES);
FileAccess::make_default<FileAccessUnix>(FileAccess::ACCESS_USERDATA);
FileAccess::make_default<FileAccessUnix>(FileAccess::ACCESS_FILESYSTEM);
//FileAccessBufferedFA<FileAccessUnix>::make_default();
DirAccess::make_default<DirAccessAndroid>(DirAccess::ACCESS_RESOURCES);
DirAccess::make_default<DirAccessUnix>(DirAccess::ACCESS_USERDATA);
DirAccess::make_default<DirAccessUnix>(DirAccess::ACCESS_FILESYSTEM);
#else
if (use_apk_expansion)
FileAccess::make_default<FileAccessUnix>(FileAccess::ACCESS_RESOURCES);
else {
@ -121,8 +104,6 @@ void OS_Android::initialize_core() {
DirAccess::make_default<DirAccessJAndroid>(DirAccess::ACCESS_RESOURCES);
DirAccess::make_default<DirAccessUnix>(DirAccess::ACCESS_USERDATA);
DirAccess::make_default<DirAccessUnix>(DirAccess::ACCESS_FILESYSTEM);
#endif
}
void OS_Android::set_opengl_extensions(const char *p_gl_extensions) {

View File

@ -41,12 +41,6 @@
#include "servers/audio_server.h"
#include "servers/visual/rasterizer.h"
#ifdef ANDROID_NATIVE_ACTIVITY
#include <android/log.h>
#include <android/sensor.h>
#include <android_native_app_glue.h>
#endif
typedef void (*GFXInitFunc)(void *ud, bool gl2);
typedef int (*OpenURIFunc)(const String &);
typedef String (*GetUserDataDirFunc)();