Make script list default wider, minimum narrower
Give more space to the script lists by default, but makes minimum smaller than it was. Unifies script editor and shader editor to use same values.
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@ -4107,9 +4107,9 @@ ScriptEditor::ScriptEditor(WindowWrapper *p_wrapper) {
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script_list = memnew(ItemList);
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script_list->set_auto_translate_mode(AUTO_TRANSLATE_MODE_DISABLED);
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scripts_vbox->add_child(script_list);
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script_list->set_custom_minimum_size(Size2(150, 60) * EDSCALE); //need to give a bit of limit to avoid it from disappearing
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script_list->set_custom_minimum_size(Size2(100, 60) * EDSCALE); //need to give a bit of limit to avoid it from disappearing
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script_list->set_v_size_flags(SIZE_EXPAND_FILL);
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script_split->set_split_offset(70 * EDSCALE);
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script_split->set_split_offset(200 * EDSCALE);
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_sort_list_on_update = true;
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script_list->connect("item_clicked", callable_mp(this, &ScriptEditor::_script_list_clicked), CONNECT_DEFERRED);
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script_list->set_allow_rmb_select(true);
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@ -773,6 +773,7 @@ ShaderEditorPlugin::ShaderEditorPlugin() {
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window_wrapper->set_margins_enabled(true);
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main_split = memnew(HSplitContainer);
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main_split->set_split_offset(200 * EDSCALE);
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Ref<Shortcut> make_floating_shortcut = ED_SHORTCUT_AND_COMMAND("shader_editor/make_floating", TTR("Make Floating"));
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window_wrapper->set_wrapped_control(main_split, make_floating_shortcut);
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@ -818,7 +819,7 @@ ShaderEditorPlugin::ShaderEditorPlugin() {
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SET_DRAG_FORWARDING_GCD(shader_list, ShaderEditorPlugin);
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main_split->add_child(left_panel);
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left_panel->set_custom_minimum_size(Size2(200, 300) * EDSCALE);
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left_panel->set_custom_minimum_size(Size2(100, 300) * EDSCALE);
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shader_tabs = memnew(TabContainer);
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shader_tabs->set_tabs_visible(false);
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