fix atlas texture algo
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bc4e37b132
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61179e82c7
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@ -580,26 +580,21 @@ void AtlasTexture::draw_rect_region(RID p_canvas_item,const Rect2& p_rect, const
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Vector2 ofs = (src_c.pos-src.pos);
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Vector2 scale = p_rect.size / p_src_rect.size;
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if(scale.x >= 0 && scale.y >= 0)
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if(scale.x < 0)
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{
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Rect2 dr(p_rect.pos+ofs*scale,src_c.size*scale);
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VS::get_singleton()->canvas_item_add_texture_rect_region(p_canvas_item,dr,atlas->get_rid(),src_c,p_modulate);
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float mx = (margin.size.width - margin.pos.x);
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mx -= margin.pos.x;
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ofs.x = -(ofs.x + mx);
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}
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else
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if(scale.y < 0)
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{
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Rect2 dr(Point2i(),src_c.size*scale);
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if(scale.x > 0)
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dr.pos.x = p_rect.pos.x+ofs.x*scale.x;
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else
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dr.pos.x = p_rect.pos.x-(margin.size.width-margin.pos.x)*scale.x;
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if(scale.y > 0)
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dr.pos.y = p_rect.pos.y+ofs.y*scale.y;
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else
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dr.pos.y = p_rect.pos.y-(margin.size.height-margin.pos.y)*scale.y;
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VS::get_singleton()->canvas_item_add_texture_rect_region(p_canvas_item,dr,atlas->get_rid(),src_c,p_modulate);
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float my = margin.size.height - margin.pos.y;
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my -= margin.pos.y;
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ofs.y = -(ofs.y + my);
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}
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Rect2 dr( p_rect.pos+ofs*scale,src_c.size*scale );
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VS::get_singleton()->canvas_item_add_texture_rect_region(p_canvas_item,dr,atlas->get_rid(),src_c,p_modulate);
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}
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