Fix switching WindowDialog types leaves garbage buttons
We can distinguish between node-specific children and custom children by `child->is_owned_by_parent()`. Fixes: #16350
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@ -2502,7 +2502,10 @@ void Node::replace_by(Node *p_node, bool p_keep_data) {
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Node *child = get_child(0);
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remove_child(child);
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p_node->add_child(child);
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if (!child->is_owned_by_parent()) {
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// add the custom children to the p_node
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p_node->add_child(child);
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}
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}
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p_node->set_owner(owner);
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