Small fixes to redundand code, copy paste bugs
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1fed266bf5
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@ -136,6 +136,8 @@ void PHashTranslation::generate(const Ref<Translation> &p_from) {
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bucket_table_size += 2 + b.size() * 4;
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}
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ERR_FAIL_COND(bucket_table_size == 0);
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hash_table.resize(size);
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bucket_table.resize(bucket_table_size);
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@ -1973,7 +1973,7 @@ Error EditorSceneImporterGLTF::_reparent_to_fake_joint(GLTFState &state, GLTFSke
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state.nodes.push_back(fake_joint);
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// We better not be a joint, or we messed up in our logic
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if (node->joint == true)
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if (node->joint)
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return FAILED;
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fake_joint->translation = node->translation;
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@ -1197,7 +1197,7 @@ bool CanvasItemEditor::_gui_input_zoom_or_pan(const Ref<InputEvent> &p_event, bo
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//Pan the viewport
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panning = true;
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}
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} else if (panning) {
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} else {
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if (!k->is_pressed()) {
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// Stop panning the viewport (for any mouse button press)
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panning = false;
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@ -4894,7 +4894,7 @@ void CanvasItemEditor::set_state(const Dictionary &p_state) {
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if (state.has("grid_snap_active")) {
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grid_snap_active = state["grid_snap_active"];
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grid_snap_button->set_pressed(smart_snap_active);
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grid_snap_button->set_pressed(grid_snap_active);
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}
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if (state.has("snap_node_parent")) {
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@ -1109,6 +1109,8 @@ void ProjectSettingsEditor::drop_data_fw(const Point2 &p_point, const Variant &p
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TreeItem *selected = input_editor->get_selected();
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TreeItem *item = input_editor->get_item_at_position(p_point);
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if (!item)
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return;
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TreeItem *target = item->get_parent() == input_editor->get_root() ? item : item->get_parent();
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String selected_name = "input/" + selected->get_text(0);
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@ -1856,9 +1856,7 @@ bool Main::start() {
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// Hide console window if requested (Windows-only).
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bool hide_console = EditorSettings::get_singleton()->get_setting("interface/editor/hide_console_window");
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OS::get_singleton()->set_console_visible(!hide_console);
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}
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if (project_manager || editor) {
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// Load SSL Certificates from Editor Settings (or builtin)
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Crypto::load_default_certificates(EditorSettings::get_singleton()->get_setting("network/ssl/editor_ssl_certificates").operator String());
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}
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@ -2232,9 +2232,7 @@ void GDScriptParser::_parse_pattern_block(BlockNode *p_block, Vector<PatternBran
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break; // go back a level
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}
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if (pending_newline != -1) {
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pending_newline = -1;
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}
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PatternBranchNode *branch = alloc_node<PatternBranchNode>();
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branch->body = alloc_node<BlockNode>();
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@ -496,7 +496,7 @@ struct TextDocumentSyncOptions {
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dict["willSave"] = willSave;
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dict["openClose"] = openClose;
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dict["change"] = change;
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dict["change"] = save.to_json();
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dict["save"] = save.to_json();
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return dict;
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}
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};
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@ -228,7 +228,7 @@ class VisualScriptEditor : public ScriptEditorBase {
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void _update_node_size(int p_id);
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void _port_name_focus_out(const Node *p_name_box, int p_id, int p_port, bool is_input);
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Vector2 _get_available_pos(bool centered = true, Vector2 pos = Vector2()) const;
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Vector2 _get_available_pos(bool centered = true, Vector2 ofs = Vector2()) const;
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StringName _get_function_of_node(int p_id) const;
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void _move_nodes_with_rescan(const StringName &p_func_from, const StringName &p_func_to, int p_id);
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@ -45,7 +45,7 @@ class VisualScriptPropertySelector : public ConfirmationDialog {
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void create_visualscript_item(const String &name, TreeItem *const root, const String &search_input, const String &text);
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void get_visual_node_names(const String &root_filter, const Set<String> &filter, bool &found, TreeItem *const root, LineEdit *const search_box);
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void get_visual_node_names(const String &root_filter, const Set<String> &p_modifiers, bool &found, TreeItem *const root, LineEdit *const search_box);
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void _sbox_input(const Ref<InputEvent> &p_ie);
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@ -577,9 +577,8 @@ void Sprite3D::set_frame(int p_frame) {
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ERR_FAIL_INDEX(p_frame, int64_t(vframes) * hframes);
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if (frame != p_frame)
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frame = p_frame;
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_queue_update();
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_change_notify("frame");
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@ -5915,7 +5915,7 @@ void TextEdit::unfold_line(int p_line) {
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if (!is_folded(p_line) && !is_line_hidden(p_line))
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return;
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int fold_start = p_line;
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int fold_start;
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for (fold_start = p_line; fold_start > 0; fold_start--) {
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if (is_folded(fold_start))
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break;
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@ -70,10 +70,9 @@ float SceneTreeTimer::get_time_left() const {
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}
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void SceneTreeTimer::set_pause_mode_process(bool p_pause_mode_process) {
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if (process_pause != p_pause_mode_process) {
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process_pause = p_pause_mode_process;
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}
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}
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bool SceneTreeTimer::is_pause_mode_process() {
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return process_pause;
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@ -534,7 +534,7 @@ void BitMap::grow_mask(int p_pixels, const Rect2 &p_rect) {
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return;
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}
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bool bit_value = (p_pixels > 0) ? true : false;
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bool bit_value = p_pixels > 0;
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p_pixels = Math::abs(p_pixels);
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Rect2i r = Rect2i(0, 0, width, height).clip(p_rect);
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