Merge pull request #78713 from RandomShaper/fix_default_group_cq

Ensure default node groups' call queue are processed
This commit is contained in:
Rémi Verschelde 2023-06-26 17:28:31 +02:00
commit 61937011c9
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1 changed files with 2 additions and 2 deletions

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@ -1052,13 +1052,13 @@ void SceneTree::_process(bool p_physics) {
if (p_physics) {
if (!pg->physics_nodes.is_empty()) {
process_valid = true;
} else if (pg->owner != nullptr && pg->owner->data.process_thread_messages.has_flag(Node::FLAG_PROCESS_THREAD_MESSAGES_PHYSICS) && pg->call_queue.has_messages()) {
} else if (pg == &default_process_group || (pg->owner != nullptr && pg->owner->data.process_thread_messages.has_flag(Node::FLAG_PROCESS_THREAD_MESSAGES_PHYSICS)) && pg->call_queue.has_messages()) {
process_valid = true;
}
} else {
if (!pg->nodes.is_empty()) {
process_valid = true;
} else if (pg->owner != nullptr && pg->owner->data.process_thread_messages.has_flag(Node::FLAG_PROCESS_THREAD_MESSAGES) && pg->call_queue.has_messages()) {
} else if (pg == &default_process_group || (pg->owner != nullptr && pg->owner->data.process_thread_messages.has_flag(Node::FLAG_PROCESS_THREAD_MESSAGES)) && pg->call_queue.has_messages()) {
process_valid = true;
}
}