Fix axis mapped to DPad buttons not releasing opposite button

This commit is contained in:
Marcel Admiraal 2022-08-17 09:12:47 +01:00
parent 2e24b76535
commit 61be617571
1 changed files with 3 additions and 5 deletions

View File

@ -974,11 +974,9 @@ void Input::joy_axis(int p_device, JoyAxis p_axis, float p_value) {
if (map.type == TYPE_BUTTON) {
bool pressed = map.value > 0.5;
if (pressed == joy_buttons_pressed.has(_combine_device((JoyButton)map.index, p_device))) {
// Button already pressed or released; so ignore.
return;
if (pressed != joy_buttons_pressed.has(_combine_device((JoyButton)map.index, p_device))) {
_button_event(p_device, (JoyButton)map.index, pressed);
}
_button_event(p_device, (JoyButton)map.index, pressed);
// Ensure opposite D-Pad button is also released.
switch ((JoyButton)map.index) {
@ -1129,7 +1127,7 @@ Input::JoyEvent Input::_get_mapped_axis_event(const JoyDeviceMapping &mapping, J
value = -value;
}
if (binding.input.axis.range == FULL_AXIS ||
(binding.input.axis.range == POSITIVE_HALF_AXIS && value > 0) ||
(binding.input.axis.range == POSITIVE_HALF_AXIS && value >= 0) ||
(binding.input.axis.range == NEGATIVE_HALF_AXIS && value < 0)) {
event.type = binding.outputType;
float shifted_positive_value = 0;