Enable granular control of touchscreen related settings
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@ -510,10 +510,6 @@
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<member name="interface/theme/custom_theme" type="String" setter="" getter="">
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The custom theme resource to use for the editor. Must be a Godot theme resource in [code].tres[/code] or [code].res[/code] format.
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</member>
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<member name="interface/theme/enable_touchscreen_touch_area" type="bool" setter="" getter="">
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If [code]true[/code], increases the touch area for the UI elements to improve usability on touchscreen devices.
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[b]Note:[/b] Defaults to [code]true[/code] on touchscreen devices.
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</member>
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<member name="interface/theme/highlight_tabs" type="bool" setter="" getter="">
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If [code]true[/code], makes the background of selected tabs more contrasted in the editor theme (brighter on dark themes, darker on light themes).
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</member>
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@ -532,6 +528,18 @@
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<member name="interface/theme/use_graph_node_headers" type="bool" setter="" getter="">
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If [code]true[/code], use colored header backgrounds for individual [GraphNode]s in the visual script and visual shader editors. This can improve usability when frequently using these editors at low zoom levels.
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</member>
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<member name="interface/touchscreen/enable_long_press_as_right_click" type="bool" setter="" getter="">
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If [code]true[/code], long press on touchscreen is treated as right click.
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[b]Note:[/b] Defaults to [code]true[/code] on touchscreen devices.
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</member>
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<member name="interface/touchscreen/enable_pan_and_scale_gestures" type="bool" setter="" getter="">
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If [code]true[/code], enable two finger pan and scale gestures on touchscreen devices.
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[b]Note:[/b] Defaults to [code]true[/code] on touchscreen devices.
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</member>
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<member name="interface/touchscreen/increase_scrollbar_touch_area" type="bool" setter="" getter="">
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If [code]true[/code], increases the scrollbar touch area to improve usability on touchscreen devices.
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[b]Note:[/b] Defaults to [code]true[/code] on touchscreen devices.
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</member>
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<member name="network/debug/remote_host" type="String" setter="" getter="">
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The address to listen to when starting the remote debugger. This can be set to [code]0.0.0.0[/code] to allow external clients to connect to the remote debugger (instead of restricting the remote debugger to connections from [code]localhost[/code]).
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</member>
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@ -348,7 +348,6 @@ void EditorSettings::_load_defaults(Ref<ConfigFile> p_extra_config) {
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// Theme
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_initial_set("interface/theme/preset", "Default");
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hints["interface/theme/preset"] = PropertyInfo(Variant::STRING, "interface/theme/preset", PROPERTY_HINT_ENUM, "Default,Alien,Arc,Godot 2,Grey,Light,Solarized (Dark),Solarized (Light),Custom", PROPERTY_USAGE_DEFAULT);
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_initial_set("interface/theme/enable_touchscreen_touch_area", OS::get_singleton()->has_touchscreen_ui_hint());
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_initial_set("interface/theme/icon_and_font_color", 0);
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hints["interface/theme/icon_and_font_color"] = PropertyInfo(Variant::INT, "interface/theme/icon_and_font_color", PROPERTY_HINT_ENUM, "Auto,Dark,Light", PROPERTY_USAGE_DEFAULT);
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_initial_set("interface/theme/base_color", Color(0.2, 0.23, 0.31));
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@ -368,6 +367,14 @@ void EditorSettings::_load_defaults(Ref<ConfigFile> p_extra_config) {
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_initial_set("interface/theme/custom_theme", "");
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hints["interface/theme/custom_theme"] = PropertyInfo(Variant::STRING, "interface/theme/custom_theme", PROPERTY_HINT_GLOBAL_FILE, "*.res,*.tres,*.theme", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED);
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// Touchscreen
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bool has_touchscreen_ui = OS::get_singleton()->has_touchscreen_ui_hint();
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_initial_set("interface/touchscreen/increase_scrollbar_touch_area", has_touchscreen_ui);
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_initial_set("interface/touchscreen/enable_long_press_as_right_click", has_touchscreen_ui);
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set_restart_if_changed("interface/touchscreen/enable_long_press_as_right_click", true);
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_initial_set("interface/touchscreen/enable_pan_and_scale_gestures", has_touchscreen_ui);
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set_restart_if_changed("interface/touchscreen/enable_pan_and_scale_gestures", true);
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// Scene tabs
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_initial_set("interface/scene_tabs/show_thumbnail_on_hover", true);
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_initial_set("interface/scene_tabs/resize_if_many_tabs", true);
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@ -305,7 +305,7 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) {
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String preset = EDITOR_GET("interface/theme/preset");
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bool enable_touchscreen_touch_area = EDITOR_GET("interface/theme/enable_touchscreen_touch_area");
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bool increase_scrollbar_touch_area = EDITOR_GET("interface/touchscreen/increase_scrollbar_touch_area");
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bool highlight_tabs = EDITOR_GET("interface/theme/highlight_tabs");
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int border_size = EDITOR_GET("interface/theme/border_size");
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@ -1050,7 +1050,7 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) {
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// HScrollBar
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Ref<Texture> empty_icon = memnew(ImageTexture);
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if (enable_touchscreen_touch_area) {
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if (increase_scrollbar_touch_area) {
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theme->set_stylebox("scroll", "HScrollBar", make_line_stylebox(separator_color, 50));
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} else {
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theme->set_stylebox("scroll", "HScrollBar", make_stylebox(theme->get_icon("GuiScrollBg", "EditorIcons"), 5, 5, 5, 5, 0, 0, 0, 0));
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@ -1068,7 +1068,7 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) {
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theme->set_icon("decrement_pressed", "HScrollBar", empty_icon);
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// VScrollBar
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if (enable_touchscreen_touch_area) {
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if (increase_scrollbar_touch_area) {
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theme->set_stylebox("scroll", "VScrollBar", make_line_stylebox(separator_color, 50, 1, 1, true));
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} else {
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theme->set_stylebox("scroll", "VScrollBar", make_stylebox(theme->get_icon("GuiScrollBg", "EditorIcons"), 5, 5, 5, 5, 0, 0, 0, 0));
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@ -40,6 +40,7 @@ import android.util.Log
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import android.widget.Toast
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import androidx.window.layout.WindowMetricsCalculator
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import org.godotengine.godot.FullScreenGodotApp
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import org.godotengine.godot.GodotLib
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import org.godotengine.godot.utils.PermissionsUtil
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import org.godotengine.godot.utils.ProcessPhoenix
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import java.util.*
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@ -90,11 +91,19 @@ open class GodotEditor : FullScreenGodotApp() {
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}
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super.onCreate(savedInstanceState)
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}
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// Enable long press, panning and scaling gestures
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godotFragment?.renderView?.inputHandler?.apply {
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enableLongPress(enableLongPressGestures())
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enablePanningAndScalingGestures(enablePanAndScaleGestures())
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override fun onGodotSetupCompleted() {
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super.onGodotSetupCompleted()
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val longPressEnabled = enableLongPressGestures()
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val panScaleEnabled = enablePanAndScaleGestures()
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runOnUiThread {
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// Enable long press, panning and scaling gestures
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godotFragment?.renderView?.inputHandler?.apply {
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enableLongPress(longPressEnabled)
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enablePanningAndScalingGestures(panScaleEnabled)
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}
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}
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}
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@ -210,12 +219,14 @@ open class GodotEditor : FullScreenGodotApp() {
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/**
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* Enable long press gestures for the Godot Android editor.
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*/
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protected open fun enableLongPressGestures() = true
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protected open fun enableLongPressGestures() =
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java.lang.Boolean.parseBoolean(GodotLib.getEditorSetting("interface/touchscreen/enable_long_press_as_right_click"))
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/**
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* Enable pan and scale gestures for the Godot Android editor.
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*/
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protected open fun enablePanAndScaleGestures() = true
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protected open fun enablePanAndScaleGestures() =
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java.lang.Boolean.parseBoolean(GodotLib.getEditorSetting("interface/touchscreen/enable_pan_and_scale_gestures"))
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override fun onActivityResult(requestCode: Int, resultCode: Int, data: Intent?) {
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super.onActivityResult(requestCode, resultCode, data)
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@ -179,6 +179,13 @@ public class GodotLib {
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*/
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public static native String getGlobal(String p_key);
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/**
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* Used to access Godot's editor settings.
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* @param settingKey Setting key
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* @return String value of the setting
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*/
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public static native String getEditorSetting(String settingKey);
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/**
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* Invoke method |p_method| on the Godot object specified by |p_id|
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* @param p_id Id of the Godot object to invoke
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@ -53,6 +53,10 @@
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#include <android/input.h>
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#include <unistd.h>
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#ifdef TOOLS_ENABLED
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#include "editor/editor_settings.h"
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#endif
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static JavaClassWrapper *java_class_wrapper = nullptr;
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static OS_Android *os_android = nullptr;
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static AndroidInputHandler *input_handler = nullptr;
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@ -449,6 +453,18 @@ JNIEXPORT jstring JNICALL Java_org_godotengine_godot_GodotLib_getGlobal(JNIEnv *
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return env->NewStringUTF(ProjectSettings::get_singleton()->get(js).operator String().utf8().get_data());
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}
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JNIEXPORT jstring JNICALL Java_org_godotengine_godot_GodotLib_getEditorSetting(JNIEnv *env, jclass clazz, jstring p_setting_key) {
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String editor_setting = "";
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#ifdef TOOLS_ENABLED
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String godot_setting_key = jstring_to_string(p_setting_key, env);
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editor_setting = EDITOR_GET(godot_setting_key).operator String();
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#else
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WARN_PRINT("Access to the Editor Settings in only available on Editor builds");
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#endif
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return env->NewStringUTF(editor_setting.utf8().get_data());
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}
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JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_callobject(JNIEnv *env, jclass clazz, jlong ID, jstring method, jobjectArray params) {
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Object *obj = ObjectDB::get_instance(ID);
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ERR_FAIL_NULL(obj);
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@ -61,6 +61,7 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_gyroscope(JNIEnv *env
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JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_focusin(JNIEnv *env, jclass clazz);
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JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_focusout(JNIEnv *env, jclass clazz);
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JNIEXPORT jstring JNICALL Java_org_godotengine_godot_GodotLib_getGlobal(JNIEnv *env, jclass clazz, jstring path);
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JNIEXPORT jstring JNICALL Java_org_godotengine_godot_GodotLib_getEditorSetting(JNIEnv *env, jclass clazz, jstring p_setting_key);
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JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_callobject(JNIEnv *env, jclass clazz, jlong ID, jstring method, jobjectArray params);
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JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_calldeferred(JNIEnv *env, jclass clazz, jlong ID, jstring method, jobjectArray params);
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JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_setVirtualKeyboardHeight(JNIEnv *env, jclass clazz, jint p_height);
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